I'm a little confused over using integration to move a sprite. This is how I've always achieved this: float time = 10f; //Number of seconds to pass a pre-defined area (using the screen width in ...
Recently, I've implemented and compared a number of basic integrators for my physics engine. The 3 that gave me the best results are RK4, Symplectic Euler, and Verlet Velocity, but I think I need ...
I've been reading this awesome simulation of the actual Apollo 17 descent: http://www.braeunig.us/apollo/LM-descent.htm I've been trying to make my own simulation using Euler integration, with a time ...
I am applying air resistance to a falling sphere using the Euler method. If someone could have a look and tell me if my implementation is correct or offer any tips, it would be highly appreciated. ...
So, for a game project I'm going to be working on I need to make a fully working 3D fluid simulator in Unity3D using C#, that can work in real time. The only problem is, I've never done anything like ...
Programming in Java. Tinkering around with physics. My entities all have position and velocity. In the main loop, all I'm doing is applying gravity and bouncing off the edges, like so: // add ...