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Entity System and “composite” entities

I'm new to the Entity Component System pattern and there's something I cannot figure out. Let's say I have the following entity: Player: { Components: [ Position: { x: 0, ...
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0answers
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What is the proper way of creating bullet in libgdx ashley ecs framework?

I'm still thinking, how do I properly pool a bullet in libgdx ashley? Because the PooledEngine is available, which the Entities, Components and Systems are already Pooled. I made this below example, ...
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XNA Collision In An Entity Part System

I've hit a loss in creating a "game engine" in XNA, I'm extremely confused over how to approach collision in an Entity-Part System ( following this as a reference ). I can make all the entities with a ...
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Adding calls to an Entities update function

So I am trying to add a property to my entity function then in order for it to update I need to call it within the entity's update function so this is how I create the entity var sprite = ...