Some backstory: I decided it was time to start making a game. I've got a bachelor degree in computer sciences, but I didn't really get to code much during my studies. I've started making a quick ...
My entity/component/system engine is coming along quite nicely; I have two very different apps working on the same executable. (One 2-d scroller, one 3D Asteroids-type game). In the interest of ...
What are the pros and cons of these two kinds of messaging objects: The first one I make a generic message object with things like an Enum for the type of message, and arrays of ints, floats and ...
I'm working on an Entity Component System in XNA/C# and I wondering how, and if, systems within an ECS share data. For example: Lets say I have a ParticleSystem, RenderSystem and an ...