This is a very rough sketch of how I currently have things designed. It should, at least, give an idea of how my ECS is currently designed. If you notice in that diagram, I have basically split ...
I'm starting work on an game set in an isometric world, and I'm having a bit of trouble understanding how to implement certain aspects of the entity component system idea. Here are the Components and ...
My entity/component/system engine is coming along quite nicely; I have two very different apps working on the same executable. (One 2-d scroller, one 3D Asteroids-type game). In the interest of ...