First, the questions: Should each Entity (which are classes like Character, Tree, Enemy) have its own update() and render() methods? If that's the case, then should I use Interfaces like ...
My game is written using a entity system approach using Artemis Framework. Right know my collision detection is called from the Movement System but i'm wondering if it's a proper way to do collision ...
I'm using thinking of using an entity system in my game. So far I've been using Artemis with success. However, I have a question about texture switching. I read that switching textures too often is ...