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Right place for Entity logic

In terms of Component Entity System, where should I put an entity logic that should be processed on each animation frame? Say, I wish some logic like "when x-position is more than .. start rotation ...
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Why are my components empty in my Entity-Component Model Javascript/Phaser implementation?

I'm developing a game in JavaScript using the Phaser framework, I'm trying to implement the entity component model so that all my objects can be Entities, so far I've got an Array of entities that ...
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Avoiding circular referencing using a Finite State Machine in a Component Based Architecture

While answering this question, I realised I had made the same mistake in my own code for a game I am writing using an Entity-Component System. The problem arose when I decided to use a Finite State ...