I'm trying to hook lua-scripts to my entities, where several entities of the same type want to use a separate instance of the same script. Problem is, when I run two or more scripts and use any C-api ...
I am working on an entity system for a game. I have read that cache is very important with the common operation of iterating over entities and their components. Currently I have a class World that ...
While answering this question, I realised I had made the same mistake in my own code for a game I am writing using an Entity-Component System. The problem arose when I decided to use a Finite State ...