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Entity System and “composite” entities

I'm new to the Entity Component System pattern and there's something I cannot figure out. Let's say I have the following entity: Player: { Components: [ Position: { x: 0, ...
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How do I pool a bullet in libgdx ashley ECS approach?

I'm having problem creating bullet pool in ashley ECS approach, because i'm using PooledEngine, everything is pooled. So I've done is I just use engine.createEntity(), engine.addEntity() and engine....
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0answers
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What is the proper way of creating bullet in libgdx ashley ecs framework?

I'm still thinking, how do I properly pool a bullet in libgdx ashley? Because the PooledEngine is available, which the Entities, Components and Systems are already Pooled. I made this below example, ...
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Why are my components empty in my Entity-Component Model Javascript/Phaser implementation?

I'm developing a game in JavaScript using the Phaser framework, I'm trying to implement the entity component model so that all my objects can be Entities, so far I've got an Array of entities that ...
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Avoiding circular referencing using a Finite State Machine in a Component Based Architecture

While answering this question, I realised I had made the same mistake in my own code for a game I am writing using an Entity-Component System. The problem arose when I decided to use a Finite State ...