Game engines are a collection of libraries and tools that provide a framework to create games.
-4
votes
2answers
318 views
Java Game Engine
First off, I want to ask if what does it really mean by Java Game Engine...? All I know for engines mean is that these are either the editors of the game or makes the game run, starts the game...etc.
...
-5
votes
2answers
298 views
How do I limit the game loop?
How do I make a game update at a consistent speed? For example, this would loop too fast:
while(true)
{
GetInput();
Render();
}
This just wont work ...
1
vote
1answer
72 views
FBX Importer - Texture Name
I have a problem with the FBX SDK. I read in the data for the vertex position and the uv coordinates. It works fine, but now I want to read for each polygon to which texture it belongs, so that I can ...
-1
votes
1answer
65 views
Tips on building a real time multi player web platform + framework and/or tookit
I'm trying to develop a multi player game web app which basically should be able to achieve the following goals:
Provide a game engine + framework/toolkit to let third party corporation integrate ...
-1
votes
1answer
177 views
Any multiplayer webgame engine based on Flex
My team is developing a multiplayer webgame (like a virtual world) in a short time(several months using after-school time), and I wonder if there are any webgame engine based on Flex.
When I googled ...
-5
votes
1answer
1k views
2.5D Game Engines/Libraries - Which are the most popular and stable?
Like many other developers, I have experience with many programming languages. I've worked with C++, Java, JavaScript (+ HTML5 Canvas), etc. The question thing that I've found very difficult to ...
3
votes
0answers
106 views
Is there a logic game engine to be used in OS game?
Ludocore is a paper where a research on a logic game engine is presented.
For game I cooperate on -- Opendungeons -- it would seem fine to have separate abstract layer of code which would deal only ...
3
votes
0answers
233 views
How to prevent the main character to push other characters with Bullet Physics?
I am doing a 3D RPG game, and I want the player to be unable to push the other characters in the game like if they were inside the static geometry of the level, but I want the other characters to push ...
2
votes
0answers
143 views
How can I stop my Jitter physics meshes being offset?
I'm developing a C# game engine and have hit a snag trying to add physics. I'm using XNA for graphics and Jitter for physics. I am trying to split the XNA model into it's meshes, then create a ...
2
votes
0answers
139 views
Problems loading Hilva tutorials
I'm a newcomer to XNA, and I'm evaluating some libraries. The Hilva Graphics Engine looks interesting, and I'm trying to run their tutorials. However, all of them give me errors.
For example, if I ...
1
vote
0answers
67 views
How to implement a multi-platform Java 2D game engine's graphics?
I'm not sure whether this question should be posted here. I'm trying to make a basic generic game engine in Java. Here's what I have so far.
public abstract class Device {
public abstract void ...
1
vote
0answers
103 views
What part of my engine should load images and fonts?
Right now, I have an AssetLoader interface, which has one implementation per platform. There can only be one instance of it, because it has some state (e.g. the path to the APK on Android).
It has ...
1
vote
0answers
158 views
Scene or Activity Animation
My game require an animation when one activity finishes and next started because I have develop game with multiple activity not as multiple scene per game. I have to show animation at the time of ...
1
vote
0answers
138 views
BSPs, Octrees and modern graphics hardware
I have read a lot of literature on BSPs, Octrees and like. Problem is that it is all old literature from software rendering time. Nobody describes how it is implemented today. So here is my idea how ...
1
vote
0answers
35 views
player cannot see up and down in the dialog mode in VBS2 VTK
I'm developing scenario in vbs2 vtk. In my scenario I need to use dialog mode for satisfying some requirements. I've successfully created dialog and I need movement in the dialog so that is also done. ...
1
vote
0answers
223 views
Port flash game to native android
Alright here is the problem: the creators of a quite popular flash-based game have asked me to port their game to Android. They are not interested in any other platforms so we don't need to be ...
1
vote
0answers
116 views
Issues with Spherical Coords and gluLookAt
I am currently developing a game set in a planet(A sphere), in which my camera mostly works though some issues arise from this method: ...
0
votes
0answers
50 views
How to find useful existing libraries and / or existing code and utilize them effectively?
As an indie (with low budget), I often wish to be pragmatic and leverage existing code to save on expenses. I often find useful engines and libraries using google but sometimes when I'm looking for ...
0
votes
0answers
55 views
How calculate distance for fog effect model in xna?
I struggled for some time to add a fog effect in my xna games.
I'm working with a custom shader effect in a file (. Fx).
The "PixelShaderFunction" works without error. But the problem is that all my ...
0
votes
0answers
46 views
Architecture for mixing synchronous and asynchronous program flow to maximize faux real-time yet logical gameplay?
What I am attempting to make is a faux real-time game engine in node.js (taking advantage of the non-blocking I/O). When I say 'faux real-time' what I mean is I want players to interact with the world ...
0
votes
0answers
31 views
Source Engine AI assertion error during GetArrivalSequence()
I have been trying to make an npc in the Source Engine by following the SDK Docs tutorial and then using the npc_antlion.h/.cpp as a template for anything that wasn't clear. I've included my attempt ...
0
votes
0answers
74 views
Where i set touch effect when a spawn Srite are comming on the screen?
I just create a scene where create a spawn spirit that comes from above screen height in Landscape mode. Now i want to remove spirits when i touch on it. I tried but seems the code not works and ...
0
votes
0answers
81 views
Saving/loading code structure
I have a tree of game entities composed of components. I want to save/load everything to xml file, where my saving/loading code must be located:
Scene class containing root node and functions ...
0
votes
0answers
401 views
Generating and rendering large 2D topographical map with contours
I am looking for an engine / library / technic to implement a large scale 2D topographical map that will be used in an RTS game.
The closest I've been able to find is: ...
0
votes
0answers
133 views
How game engines handle transactions between users?
my question is about situation when there is action between players at game (like items exchange, players money/tokens billing change). I know this depends on many factors, but please look at one of ...
0
votes
0answers
111 views
When updating a mesh does glBufferSubdata belong in the update function or render function?
When updating a mesh does glBufferSubdata belong in the update function or render function? I'm trying to organize my game appropriately and knowing this would help me. This is my first game and I ...
0
votes
0answers
629 views
artemis entity system framework questions (All about FRP)
I'm integrating artemis entity system in my IOS engine. Everything is working nicely but there are some tasks that I'm finding difficult to achieve.
Artemis works around components and systems. ...
