Game engines are a collection of libraries and tools that provide a framework to create games.

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-3
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4answers
107 views

How hard is it to make a very simple Game Engine? [on hold]

First up I should say that I have virtually no experience with programming(only a tiny amount of python, and some basic scripting for unity), and that I only want to make a simple game engine as a ...
4
votes
2answers
485 views

Where and how to promote an HTML5 game engine? [on hold]

I've recently completed an engine, called Irenic. Now, I was wondering, how could one promote it? The process surely is different than promoting a game, because a game can be played by almost anyone, ...
3
votes
1answer
808 views

AndEngine - Performance problems with many entities

I'm developing a rolling scene based game I'm loading all the entities from a XML file and create them in the Loading Scene recently I increase the game width , and by doing so , in the whole level I ...
2
votes
3answers
170 views

How do game engines mitigate CPU cost for many trigger zones & entities? [closed]

It's a rather simple question, but a somewhat fundamental in computing in general. Let's say we have a player controlled character in an open world. The world is large. In this game-world we have a ...
0
votes
0answers
30 views

std::vector clears after every frame? [on hold]

I execute the following code each frame std::vector<DataType>& data = bigData->moreData[i]->evenMoreData[j]->data; Why does the vector get destructed after I finished drawing the ...
0
votes
0answers
61 views

What will happen if i sell my game that was made with a cracked engine [on hold]

I can't seem to afford to buy a license for GameMaker Studio and I am currently using a pirated version of it. what will happen if i put my game on a website like gamejolt or even steam will ...
0
votes
1answer
42 views

Entity-components pattern and memory management

I indent to use a level-entity-components hierarchy in my c++ game engine where level is just a placeholder for entities. However, since I'd like to setup all the levels at once (and thus entities and ...
0
votes
0answers
81 views

I want to sell my game ideas [closed]

I have multiple ideas for video games that will alter today's thinking, and i want to sell my ideas. Or in better approach i would like to partner up with a company and make my vision a reality. How ...
0
votes
0answers
19 views

Stack, list or array for screen/state management. (XNA/MonoGame) [closed]

I am wondering the best approach to manage game state in monogame. My first thought is have a screen class and keep them in a collection with either isFocused properties or use like a stack and the ...
-6
votes
0answers
29 views

How do I get more information on gamification? [closed]

I am new on Android development. I am working on an educational game project. I can use any information on gamification tools, concepts etc. Thnx in advance
1
vote
3answers
60 views

What technique would I use to animate a 2D curling tentacle?

I have played around in Cocos2D-X and I think I understand the limitations of sprite-based animation fairly well. I want to have a game with some characters curling and extending a tentacle which ...
0
votes
0answers
31 views

Unresolved external symbol when compiling the Main.cpp [Game Engine] [closed]

I am trying to code a game engine. It was working fine until I changed few things to make it easy to debug in VC++. But unfortunately I am getting this error when compiling: LNK2019 unresolved ...
0
votes
1answer
88 views

Libgdx Fine Tune Megaman Movement

With help from my last question, I was able to fix the issue of having a stuttering effect if you keep hitting jump, while jumping. I believe I have managed to match moving on the X axis and the ...
3
votes
1answer
211 views

Creating Scenes Programmatically From A Deployed Build in Unity

This is somewhat of an extension to this question: http://answers.unity3d.com/questions/513801/programatically-creating-entire-unity-games.html I have a client who would like to create an entire game ...
0
votes
2answers
60 views

How do I reference one gameObject with script attached to other?

this is all in Unity 3D with C#. Thing is, I have attached a script to my player that should Destroy TreeGroup (as in forest) whenever I press 'Q' and Instantiate them when I press 'E'. Here is the ...
1
vote
1answer
324 views

Structure gameobjects and call events

I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the ...
1
vote
2answers
187 views

How do mobile games create simple UI components?

How are simple UI inputs typically handled in 2D mobile games? For example, text input boxes and keyboards. It seems that many game engines do always have simple UI components. There are obvious ...
20
votes
7answers
5k views

What advantage do OpenGL, SFML and SDL have over software rendering?

I started watching the Handmade Hero stream, where Casey Muratori creates a game engine without using frameworks or such. Yesterday I got to the part where he showed how an image is drawn onto the ...
2
votes
1answer
195 views

Game Engines: how to keep different platforms code in separate plugins?

Considering that some game platforms are under NDA (mostly, the good old console trinity) and that publishing code using their SDK is not allowed, how do game engine usually manage keeping plugins for ...
1
vote
2answers
173 views

In-app update, live update, hotfix for mobile game

I'm researching how to make an in app update on mobile game. When there is a hotfix, or an update, users don't have to go to Playstore, or App store to update but update inside the game. (E.g. Clash ...
1
vote
3answers
78 views

Array Texture 2D with different sizes for the textures?

I'm making a 2D game engine, and I need a way to batch all textures into one so I only make one glBindTexture call throughout a scene. I am trying to use 2D texture arrays, but they only support ...
0
votes
2answers
76 views

Render terrains depending of the player position (Chunks)

Well, I have an array with all the terrains. How do I render them? I just add them to a List of terrains that are sent to the Renderer. There, every terrain of the list is rendered. The problem is ...
-2
votes
8answers
11k views

Best open-source 3D game engine for a first person shooting game? [closed]

What is the best opensource 3D game engine suitable for 1st person shooting game? This engine should be script-able with lua.
0
votes
1answer
51 views

2.5D overlapping

I started making a game, wich has a 3d engine under it, but achieves a 2d look by using ortographic camera and billbiards. Similar to how Don't starve, Realm of the mad god and (I think) the new ...
6
votes
3answers
1k views

Are the Marek-knows tutorials any good or still relevant? [closed]

Anyone have any experience with this? This hasn't been refereed as mush as it 'looks/sound' like. http://www.marek-knows.com/index.php5 Among many other products, the site provides game engine ...
0
votes
2answers
2k views

c++ opengl sdl game engine tutorial

I have a decent knowledge of sdl,opengl and fmod. i am looking for a recent tutorial or book on the basic of making a game engine. Most of the book and tutorial i found are using old dead library like ...
0
votes
1answer
47 views

Advice on Story Text-Based Game [closed]

I am currently in preparation on making a game. This game will be looks like Lifeline by 3 Minute Games, which is a story text-based game. My game will have the same concept with it. Where there will ...
6
votes
1answer
176 views

How to detect collision only in non-transparent texture?

I am developing a game using libgdx. I am trying to detect the collision between bee and tube. I am using the following code to detect the collision. if(player.getBounds().overlaps(boundsBot)){ } ...
2
votes
1answer
24k views

Correct way to use a GameObject.Find method in Unity C#

I have been following along with a Lynda.com video course to familiarize with Unity. I am currently attempting to grab a reference to a scene's First Person Controller's transform as follows: ...
0
votes
1answer
66 views

Do I need to use a game engine to make a simple game function on other platforms? [closed]

I'm a complete beginner really enjoying learning how to code (currently in Python) and my first games will be very simple, mostly text based, but I'd like them to run on friends' phones and computers ...
27
votes
3answers
4k views

For custom game engines, what should I do if my core data is malformed or missing?

I'm writing a custom engine for a game. I started this game well before I understood why I should use middleware instead, and it's too far along to rewrite. The vast majority of my data comes from ...
0
votes
1answer
63 views

Is window creation decoupled from game engine?

I'm new to game development, and I was wondering about a architecture question. The window creation code in C++ is given by doing the following: Fill out a WNDCLASS struct Register the window class ...
3
votes
5answers
497 views

Time/duration handling in strategic game

I'm considering developing a space opera game, having already done some game design. Technically, though, I'm coming from a business applications background. Hence I don't really know how I should ...
2
votes
0answers
35 views

How to calculate specular contribution in PBR?

I'm trying to implement PBR in our project (we started a small game engine for academic and learning purposes) and I cannot understand what is the right way to calculate specular and diffuse ...
1
vote
0answers
35 views

OpenGL texture not loading onto the model

I am still learning and I'd like to apologize if I don't explain something clear enough or anything like that. please forgive me :) So I am experimenting with 3D graphics for my university ...
0
votes
2answers
38 views

Single player game into Multiplayer game(Not online) [closed]

How difficult is it to do this?(Like, do you need to so skilled that you aswell might have created the game yourself) Do you need to change a lot of the code? For example, if I have a single player ...
0
votes
1answer
58 views

Invalid GLSL on some machines

I'm writing a game engine using OpenGL 4.3 using gcc 5, mainly to teach myself graphics programming. Initial development was on my Surface Pro 3 using mingw-w64 and worked like a charm. I've decided ...
0
votes
1answer
92 views

How should my engine Identify objects

I'm making a fairly basic openGL 3D engine, at the moment, when you load an object, you would write manager->LoadObjFile("cube.obj"); manager->AddParent("uvmap.bmp", "cube.obj", "cube", ...
0
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0answers
18 views

Change the player 3d model in runtime

Suppose I am playing a zombie game, and a zombie bites me on my arm. So, to stay alive, I have to cut off my arm, right? Or maybe you are playing a FPS and an enemy player shoots you at your hand. ...
0
votes
0answers
20 views

How to change text on collision in Unreal Engine

I've just started using Unreal Engine, and I was trying to do a super simple game where there is a character that has text above his head that says 'Bag 'o' fries'. My plan was to have it so if ...
3
votes
2answers
100 views

Designing ability interaction system

I am making a turn based game where player chooses a team of heroes with specific abilities for each of them. (ex. stun one enemy, deal 20 damage to all enemies, heal 10 HP to one ally,...) The design ...
0
votes
1answer
54 views

What is the exact difference between the game and game engine? [duplicate]

I thought game engine are something like Unity or Unreal. They have a editor with scene editor, some Physics library, some scripting editor and tools to improve the workflow of developer. Furthermore, ...
1
vote
2answers
110 views

How do game engines like Unity and Game Maker exports to other platforms?

From what I understand, if you want to export a Unity/GameMaker game from the editor, the game needs to be compiled to create an executable. But I thought to produce a Windows executable you needed to ...
0
votes
2answers
230 views

Shall we create our game engine in this case? [closed]

Although my friend and I are not interested in game development, we like creating tools. We would really like to give life to our own game engine, however, we don't want to put effort into something ...
81
votes
15answers
148k views

2D Gaming Libraries/ Frameworks/ Engines for Android [closed]

Are any such things available to help me build my Android game?
-1
votes
1answer
79 views

How to avoid mouse click over the trigger object?

I'm detecting the mouse clicks if the click is happened over the collider but i dont't want to fire mouse click if it is on the trigger object. How to i do this. Anyone give me a suggestion. Thank ...
9
votes
1answer
2k views

What should I keep in mind while developing a game for Steam? [closed]

I recently did the programming on a game that was just released and i've decided that for my next project I want to do something a little bigger scale. I plan to develop a game to be sold on Steam, ...
1
vote
0answers
34 views

Android based game for motion detection and server-side counterpart [closed]

I am starting to work on a small game for trial purposes. There is information I am missing and I thought I would get some good suggestions. The game : A simple prototype to test how we can control ...
24
votes
6answers
5k views

Is there a reason to add options to not use advanced game technologies in a game engine/library?

I have been developing a game engine, and have been discovering and reading up on game technologies such as anisotropic filtering, ambient occlusion, anti-aliasing, etc. Usually in games, you can ...
0
votes
0answers
37 views

Why would somebody want to turn off v-sync? [duplicate]

From this recent article about technical limitations of UWP, I've found inability to turn off v-sync listed as a negative point. I understand lowering graphics settings like texture quality, various ...