Game engines are a collection of libraries and tools that provide a framework to create games.

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3
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1answer
32 views

Having trouble combining color attachments to implement bloom

I'm trying to implement bloom in the same manner as this tutorial http://www.learnopengl.com/#!Advanced-Lighting/Bloom but I am having difficulties. I have the 'pingponging' working IE the blur ...
0
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0answers
35 views

I need a payment gateway for my game [on hold]

I am a game dev. I am thinking to make a game with in app purchases. But receiving money feom google play isn’t available in my country. So i am searching for other ways. Please help me. I cant use ...
1
vote
1answer
105 views

Libgdx Fine Tune Megaman Movement

With help from my last question, I was able to fix the issue of having a stuttering effect if you keep hitting jump, while jumping. I believe I have managed to match moving on the X axis and the ...
0
votes
1answer
72 views

Is 3d game development advantageous/possible in SDL2? [duplicate]

I think this is not appropriate, but as the given video in the link, the youtuber name Bisqwit creates his own 3d engine from scratch in C and SDL2. How much is this advantageous is real 3d game ...
2
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2answers
110 views

Render terrains depending of the player position (Chunks)

Well, I have an array with all the terrains. How do I render them? I just add them to a List of terrains that are sent to the Renderer. There, every terrain of the list is rendered. The problem is ...
0
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0answers
49 views

Is using game engine worth for incremental games? [closed]

I'm interested in creating an Android game, which will be an incremental game (Cookie clicker kind). The question that mostly bothers me is, shall I use game engine for it, or standard Android ...
1
vote
1answer
75 views

2.5D overlapping

I started making a game, wich has a 3d engine under it, but achieves a 2d look by using ortographic camera and billbiards. Similar to how Don't starve, Realm of the mad god and (I think) the new ...
-1
votes
1answer
65 views

The best way to handle the actual render loop

I've been diving into OpenGL. So far, so good, and quite a few features implemented and objects look good. Now I want to move on to more complicated scene with many objects. First off I am NOT asking ...
20
votes
4answers
10k views

What should a game engine do? [closed]

I'd like to improve my skills/try something new and I'd like to start with 3D. I have read Starting programming in 3D with C++ but I have question about engines: What should engine do? I know it is ...
1
vote
1answer
60 views

manipulating camera with mouse

I am writing a OpenGL game engine and also an editor for the engine. In my editor, i can import 3d models from fbx/collada as a scenegraph. Now i want to implement the option for the user to rotate ...
0
votes
1answer
25 views

Possible to detect handedness of normal maps in shader?

I've implemented normal maps into my game renderer using the formulas by Christian Schuler. It works OK with most normal maps but some not so much since in some the Y component (green) is reversed. ...
1
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0answers
42 views

Inconsistent read violation when using game state machine [closed]

I am getting some very inconsistent read violation errors with my FSM. It is very hard to reproduce but it always happens when the FSM is switching between states. It breaks at this block: void ...
1
vote
2answers
132 views

Java 2D Game - Screen Images Flashing

I'm currently working on a 2D Java Game. When I start the game everything works fine. A constant Update- and Framerate. When I'm using normal graphics methods to draw shapes nothing happens. But as ...
1
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0answers
46 views

How can I bundle assets into an executable from my game-maker-like editor?

I am attempting to implement a simple "game-maker" solution. I'm working with Visual Stsudio, in C#, using MonoGame. I'd like the games my editor creates to be stand-alone executables, with their art ...
3
votes
1answer
854 views

AndEngine - Performance problems with many entities

I'm developing a rolling scene based game I'm loading all the entities from a XML file and create them in the Loading Scene recently I increase the game width , and by doing so , in the whole level I ...
1
vote
1answer
60 views

Loading scenes from files, or hard coding it?

In a game engine I'm working on I'm using scenes similar to what you would find in Unity. The entities in my game are composed of reusable components and custom data which is linked to those ...
0
votes
1answer
97 views

Proper system architecture in a game engine?

This is my first time attempting to create a game engine. I came across a theoretical problem and would like to solve it before implementation. Right now I have a WindowSystem, which opens the window, ...
2
votes
2answers
226 views

How do mobile games create simple UI components?

How are simple UI inputs typically handled in 2D mobile games? For example, text input boxes and keyboards. It seems that many game engines do always have simple UI components. There are obvious ...
1
vote
1answer
339 views

Structure gameobjects and call events

I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the ...
0
votes
2answers
78 views

How do I reference one gameObject with script attached to other?

this is all in Unity 3D with C#. Thing is, I have attached a script to my player that should Destroy TreeGroup (as in forest) whenever I press 'Q' and Instantiate them when I press 'E'. Here is the ...
6
votes
1answer
162 views

How to find out at runtime if Vulkan and/or OpenGL support is available?

I'm building an engine, which has Vulkan for its primary rendering engine. But to have at least some backwards compatibility with devices that don't get drivers for (Mainly mobile) it I want to ...
3
votes
1answer
210 views

Game Engines: how to keep different platforms code in separate plugins?

Considering that some game platforms are under NDA (mostly, the good old console trinity) and that publishing code using their SDK is not allowed, how do game engine usually manage keeping plugins for ...
1
vote
1answer
52 views

Basic Animation Concept - Stuttering Sprites (Java)

The Problem I have some sprites animating across my screen (some spaceships). I alter their X coordinates (like -5, for animation) in my game loop. I want the animation to happen faster, however ...
0
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0answers
52 views

I Need help with Match-3 mechanics in Gamemaker

Engine used: Gamemaker Studio, Professional Edition Note: I just saw a suggestion to use an array/matrix, and that's probably infinitely more useful and easier than what I'm doing right now (free-...
0
votes
0answers
28 views

How does game engine in language A and game logic in language B work? [duplicate]

What I'm trying to understand. A lot of games, Like Crea by Siege games and Viking Squad by Slick Entertainment. Uses of course an graphics library/engine for there game but one language ...
5
votes
1answer
94 views

Why can't game be easily adapted to VR [closed]

I've had this question for some time now, but never got around to asking it. Why can't games be easily adapted to VR? I understand some games in which animations change viewpoint would nauseate the ...
0
votes
1answer
73 views

Should I check all the collisions in the game world?? - 2D game

I'm developing a 2D game engine and right now I'm designing the collision system. I've read about space partitioning and QuadTree, and I understand that only the objects that are in the user's view ...
14
votes
6answers
7k views

What scripting language would you recommend for a C++ game project? [closed]

By scripting here I mean not just putting config data in a script, but scripting parts of the project like some class methods, test specific game loop, etc. This would be not just to accelerate ...
1
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0answers
22 views

Is there a more useful “inverse” alternative to portal rendering than antiportal rendering?

I'm in the process of sketching out the design of a 3D rendering engine as I'm learning my way around the subject. (Preemptively: yes, I have my reasons for rolling one from scratch, not least the ...
4
votes
2answers
488 views

Where and how to promote an HTML5 game engine? [closed]

I've recently completed an engine, called Irenic. Now, I was wondering, how could one promote it? The process surely is different than promoting a game, because a game can be played by almost anyone, ...
2
votes
3answers
172 views

How do game engines mitigate CPU cost for many trigger zones & entities? [closed]

It's a rather simple question, but a somewhat fundamental in computing in general. Let's say we have a player controlled character in an open world. The world is large. In this game-world we have a ...
1
vote
1answer
75 views

Entity-components pattern and memory management

I indent to use a level-entity-components hierarchy in my c++ game engine where level is just a placeholder for entities. However, since I'd like to setup all the levels at once (and thus entities and ...
1
vote
3answers
70 views

What technique would I use to animate a 2D curling tentacle?

I have played around in Cocos2D-X and I think I understand the limitations of sprite-based animation fairly well. I want to have a game with some characters curling and extending a tentacle which ...
3
votes
1answer
228 views

Creating Scenes Programmatically From A Deployed Build in Unity

This is somewhat of an extension to this question: http://answers.unity3d.com/questions/513801/programatically-creating-entire-unity-games.html I have a client who would like to create an entire game ...
20
votes
7answers
5k views

What advantage do OpenGL, SFML and SDL have over software rendering?

I started watching the Handmade Hero stream, where Casey Muratori creates a game engine without using frameworks or such. Yesterday I got to the part where he showed how an image is drawn onto the ...
1
vote
2answers
188 views

In-app update, live update, hotfix for mobile game

I'm researching how to make an in app update on mobile game. When there is a hotfix, or an update, users don't have to go to Playstore, or App store to update but update inside the game. (E.g. Clash ...
1
vote
3answers
120 views

Array Texture 2D with different sizes for the textures?

I'm making a 2D game engine, and I need a way to batch all textures into one so I only make one glBindTexture call throughout a scene. I am trying to use 2D texture arrays, but they only support ...
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votes
8answers
11k views

Best open-source 3D game engine for a first person shooting game? [closed]

What is the best opensource 3D game engine suitable for 1st person shooting game? This engine should be script-able with lua.
6
votes
3answers
1k views

Are the Marek-knows tutorials any good or still relevant? [closed]

Anyone have any experience with this? This hasn't been refereed as mush as it 'looks/sound' like. http://www.marek-knows.com/index.php5 Among many other products, the site provides game engine ...
0
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2answers
2k views

c++ opengl sdl game engine tutorial

I have a decent knowledge of sdl,opengl and fmod. i am looking for a recent tutorial or book on the basic of making a game engine. Most of the book and tutorial i found are using old dead library like ...
0
votes
1answer
71 views

Advice on Story Text-Based Game [closed]

I am currently in preparation on making a game. This game will be looks like Lifeline by 3 Minute Games, which is a story text-based game. My game will have the same concept with it. Where there will ...
6
votes
1answer
200 views

How to detect collision only in non-transparent texture?

I am developing a game using libgdx. I am trying to detect the collision between bee and tube. I am using the following code to detect the collision. if(player.getBounds().overlaps(boundsBot)){ } ...
2
votes
1answer
25k views

Correct way to use a GameObject.Find method in Unity C#

I have been following along with a Lynda.com video course to familiarize with Unity. I am currently attempting to grab a reference to a scene's First Person Controller's transform as follows: ...
0
votes
1answer
76 views

Do I need to use a game engine to make a simple game function on other platforms? [closed]

I'm a complete beginner really enjoying learning how to code (currently in Python) and my first games will be very simple, mostly text based, but I'd like them to run on friends' phones and computers ...
27
votes
3answers
4k views

For custom game engines, what should I do if my core data is malformed or missing?

I'm writing a custom engine for a game. I started this game well before I understood why I should use middleware instead, and it's too far along to rewrite. The vast majority of my data comes from ...
0
votes
1answer
75 views

Is window creation decoupled from game engine?

I'm new to game development, and I was wondering about a architecture question. The window creation code in C++ is given by doing the following: Fill out a WNDCLASS struct Register the window class ...
3
votes
5answers
504 views

Time/duration handling in strategic game

I'm considering developing a space opera game, having already done some game design. Technically, though, I'm coming from a business applications background. Hence I don't really know how I should ...
2
votes
0answers
46 views

How to calculate specular contribution in PBR?

I'm trying to implement PBR in our project (we started a small game engine for academic and learning purposes) and I cannot understand what is the right way to calculate specular and diffuse ...
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vote
0answers
37 views

OpenGL texture not loading onto the model

I am still learning and I'd like to apologize if I don't explain something clear enough or anything like that. please forgive me :) So I am experimenting with 3D graphics for my university assignment....
0
votes
2answers
39 views

Single player game into Multiplayer game(Not online) [closed]

How difficult is it to do this?(Like, do you need to so skilled that you aswell might have created the game yourself) Do you need to change a lot of the code? For example, if I have a single player ...