Game engines are a collection of libraries and tools that provide a framework to create games.
-3
votes
0answers
26 views
What is the best language/engine for a Gameboy-era game? [closed]
Let me give you a quick summary of the game I'm wanting to make.
You are Clarke Stark. Your brother has been kidnapped, and you have been called upon to fight in his honour! You must fight your way ...
1
vote
2answers
114 views
Singletons & Entity Component Model, Global Engine Class
I am in the process of writing an entity component model game engine and I wanted to ask you a bit about the best way to lay out the code. I have run into an issue that I know will quickly cause me to ...
1
vote
1answer
60 views
OpenGL / Assimp oddity or error?
A friend and I are working on developing a game engine in C++. He doesn't live anywhere near me, so we use Dropbox to sync our files. I opened his project to test his code, and I kept getting errors ...
12
votes
4answers
2k views
How can I make message passing between threads in a multithreaded engine less cumbersome?
The C++ engine I'm working on currently is split up into several large threads- Generation (for creating my procedural content), Gameplay (for AI, scripts, simulation), Physics, and Rendering.
The ...
0
votes
0answers
38 views
Open source pet / toy games or suggestions for semi-early learners that can help establish solid patterns? [closed]
I have two sons (around 13) who are wanting to develop a simple game that is very pet centric as a "first foray" into building games. I suggested something like that as it is fairly simple and ...
1
vote
1answer
84 views
FBX Importer - Texture Name
I have a problem with the FBX SDK. I read in the data for the vertex position and the uv coordinates. It works fine, but now I want to read for each polygon to which texture it belongs, so that I can ...
1
vote
1answer
82 views
How should I setup my minecraft-like world rendering for the best performance?
I want to know what technique will give me most fps in game. I have minecraft-like world and I need to display it. Now I have only one cube, created as VBO and if i need to display cube I just display ...
-1
votes
1answer
70 views
Tips on building a real time multi player web platform + framework and/or tookit
I'm trying to develop a multi player game web app which basically should be able to achieve the following goals:
Provide a game engine + framework/toolkit to let third party corporation integrate ...
-2
votes
3answers
285 views
What should I know to start in game development? [closed]
I know this is asked very often here and probably my question will get closed, but I am clueless in this direction.
I want to start creating my own PC games. I know C++ and a bit of C#. I created a ...
-5
votes
0answers
114 views
Best game engine design? [closed]
So I'm creating a 3D game. It is a simulation style game similar to Roller Coaster Tycoon 3....you create your own theme park and manage it. Therefore I'm going to need things like AI, animation, ...
7
votes
2answers
289 views
How to define areas filled with water?
I would like to enhance my little game engine with nice looking water simulation. To start working on that I need to find a proper way to represent water in the game. Unfortunately I don't know much ...
4
votes
5answers
5k views
OpenGL vs OGRE : Which is the best for beginner? [closed]
I am interested in getting into game development and posses good C/C++ programming skills. I have tried OGRE before, and I am curious whether I should learn either OGRE or OpenGL as a starting point.
...
-2
votes
2answers
95 views
Cross Platform HTML5 Canvas game engine [closed]
I want to build a puzzle game,I want to develop it for Browsers, Android, iOS, And PC. Please help me and let me know is there any game engine that is useful for making cross platform HTML5 games..
-1
votes
0answers
50 views
I recently stumbled upon GameClosure, but I found out it doesn't have physics [closed]
GameClosure: http://www.gameclosure.com/
I really like the engine, the debugging, and the code style in general. However, it doesn't have a built-in physics engine. It says here: ...
22
votes
12answers
10k views
Isometric game engine in JavaScript/HTML5 [closed]
Is anybody aware of any stable-ish (ie out of alpha) isometric drawing engines for JavaScript/HTML5? I have done some Google searches and found a few, but they were mostly in alpha/invite-only ...
0
votes
5answers
426 views
Collision detection logic
Edit 2
In the following picture sprite1 (the red square) is hitting the platform from the left, so:
sprite1_rightEdge>platformSprite leftEdge
would be true, so I can simply reposition ...
1
vote
0answers
76 views
How to implement a multi-platform Java 2D game engine's graphics?
I'm not sure whether this question should be posted here. I'm trying to make a basic generic game engine in Java. Here's what I have so far.
public abstract class Device {
public abstract void ...
-3
votes
2answers
207 views
2D Indie : From scratch, engine or maker? [closed]
I have been a game design/programming student for two years now, and made some little games using HTML5, most of them from scratch.
I've come to a point where I am frustrated by the coding part : ...
-2
votes
0answers
157 views
Fast and minimalistic C++ 3D engine [closed]
I am trying to build a very simple game (ish), and for all this question cares, it's based on minecraft (therefore, no fancy 3D rendering needed). Though I do know a lot about pure OpenGL, there are ...
2
votes
0answers
139 views
Problems loading Hilva tutorials
I'm a newcomer to XNA, and I'm evaluating some libraries. The Hilva Graphics Engine looks interesting, and I'm trying to run their tutorials. However, all of them give me errors.
For example, if I ...
8
votes
3answers
2k views
Custom allocators used in game development
I have been researching creating my own allocator methods (that will support things such as a memory pool and profiling), however, as I continue my research I have been looking for how this was done ...
0
votes
0answers
100 views
Libgdx vs slick [closed]
I know slick2d and libgdx are built on top of lwjgl. I just want to choose what 2d game library to go. Is slick better than libgdx? or the other way around? and why?
1
vote
2answers
118 views
Entity Component Model - Creating The Component “Watcher”
Hello Stack Exchange,
I apologize if this has been asked already, but I couldn't find an answer through searching...probably due to being unable to describe what I am looking for very well.
So, ...
-1
votes
1answer
238 views
Android 2D game engine [closed]
I'm looking to make my first 2D sidescroller for android, and would prefer an open source engine good for 2d games. I might eventually have 3d backgrounds too, so if it can handle those that would ...
10
votes
4answers
2k views
Physics engine recommendation which can simulate pool game correctly?
I'm making pool game like game. This game requires correct (or very accurate) reflective bounces.
I tried Box2D and Bullet Physics, but they have this problem.
If there is a wall on top of this ...
1
vote
1answer
126 views
How to provide a fully programmable pipeline for rendering?
I am writing a game engine and I want people who use it allow to define the rendering pipeline. Just they can define the scene geometry, characters, items, light sources, and so on. So the term ...
-1
votes
0answers
292 views
HTML5 Game Engine written in Ruby [closed]
was there any HTML5 game engine that written in ruby?
i'm quite sick with javascript long syntax..
HTML5 needed because the need to port it to various mobile devices..
-5
votes
1answer
88 views
How do you make make a game engine [closed]
How did rock star come up with the rage engine and how to make it? We're do you even start to understand the engine that powers the game?
-2
votes
0answers
51 views
Selection of a 2d physics library [closed]
I am a decent programmer with not so great artistic skills. I am creating a game involving some basic shapes and rudimentary artwork.
I wanted to select a decent 2d physics library with easy to use ...
-2
votes
1answer
119 views
Usage of triangulators - Slick2d [closed]
So i need detailed examples how to use one of Slick2ds many triangulators to create a polygon with a hole. Could someone show me code examles of how to use it.
-2
votes
1answer
103 views
Game Engine for quick Horror Survival prototype [closed]
for a University project we need to develop a prototype for a Survival Horror game using an engine of our own choice. We are currently preparing the project and wondering which engine to use. Maybe ...
0
votes
1answer
429 views
What 3D engine supports real-time editable 3D terrain loaded in from a server?
I'm currently having a problem choosing an engine for a game project I have since a few years.
What I'd need is to be able to load a terrain from a remote server (which I can take care of) and display ...
2
votes
2answers
78 views
Gameover scene transition [duplicate]
I created a gameover scene in a crafty.js project but it does not run.
Crafty.scene('gameover', function() {
Crafty.background("#ccc");
Crafty.audio.stop("bg");
});
var gameOver = ...
8
votes
3answers
2k views
Why XNA is not considered a game engine?
I'm just wondering what XNA is missing to be considered as a game engine? It does all the things a game engine should do (except the physics part); it also has support for every aspect defined on ...
0
votes
0answers
51 views
How to find useful existing libraries and / or existing code and utilize them effectively?
As an indie (with low budget), I often wish to be pragmatic and leverage existing code to save on expenses. I often find useful engines and libraries using google but sometimes when I'm looking for ...
1
vote
1answer
98 views
Increasing flexibility of a data passing system in a component based entity system
I'm creating a Component orientated system for a small game I'm developing. The basic structure is as follows: Every object in the game is composed of a "GameEntity"; a container holding a vector of ...
6
votes
5answers
7k views
What's the best Python 3D engine? [closed]
I want a straight 3d Python engine that's easily obtainable for linux and easy to use. Soya3D failed for me because of the lack of documentation. I should be able to load common 3D models without an ...
11
votes
4answers
779 views
Game architecture / design question - building an efficient engine while avoiding global instances (C++ game)
I had a question about game architecture: What is the best way to have different components communicate with each other?
I do really apologize if this question has already been asked a million times, ...
-1
votes
1answer
94 views
Creating 2D game engine, image = null error [closed]
When ever I run this, I get the error
Exception in thread "main" java.lang.IllegalArgumentException: input == null!
I tried many different solutions including moving parts of the code around and ...
9
votes
5answers
3k views
What's a good 2D game engine or framework to work on right now? [closed]
Basically, I'm looking for a good, 2D game engine to build a platformer/contra-like shooter on to bolster (and when I say bolster, I really mean start) my portfolio.
I use the words "right now" in ...
-4
votes
1answer
111 views
I need help generating terrain for a 2D circle [closed]
How would you go about generating terrain for a circle. To be specific i am using a 5x5 .PNG as the thing or object that will fill the circle. At the moment i am having problems making the terrain ...
18
votes
1answer
722 views
Which features belong to the engine and which ones to a game?
Right now I find myself implementing and testing new features of my 2D game engine by directly coding them into engine. Simultaneously I have a showcase game (with scripting support) which should call ...
1
vote
2answers
203 views
How can I manage large numbers of objects in a physics engine? [duplicate]
MY friend and I are programming a game and I decided to give the physics engine a try. I was able to get a class working where it would calculate out the total force on a model and apply the correct ...
4
votes
2answers
362 views
Component based game engine and dependencies - singletons [closed]
I am thinking about how to create component based game engine.
I understand that all things should be very similar as in Data Oriented Design (each object is a collection of various structures as ...
-3
votes
1answer
84 views
Lightgun game (Mouse not in the middle) [closed]
I'd like to do a small lightgun game.
So the mouse should not always be in the middle like in most ego shooters. The player should be moved trough a world and then shoot some enemies at a more or less ...
16
votes
15answers
4k views
Simple game engines / development tools made with artists in mind?
I've been working in the 2d art side of games for a while now, and my full time job keeps me very busy on the art side of things, but I'm becoming more and more interested in learning to prototype my ...
-5
votes
2answers
204 views
Why are graphics engines writern in C/C++, when games are GPU bound? [closed]
What performance benefits a low level language can give to the engine, when the game is dependent on the GPU?
-4
votes
2answers
130 views
Recreating Need For Speed Underground's Olympic City for open-city racing [closed]
I've had an idea for a long time and am planning on executing it. Since I am a huge fan of older Need for Speed games (such as Underground, Underground 2, and Most Wanted (2005)), I want to try to ...
1
vote
1answer
172 views
Selecting and moving object in OpenGL Gameplay3D Engine
I'm using Gameplay3d as a game engine to develop a simple board game. PEG Solitaire
I've come to the part where I've created a 2D grid for all the movable object, empty locations and also where it's ...
34
votes
9answers
15k views
Easy to use cross-platform 3D engines for C++ game development? [closed]
I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like ...

