Game engines are a collection of libraries and tools that provide a framework to create games.

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What is the best language/engine for a Gameboy-era game? [closed]

Let me give you a quick summary of the game I'm wanting to make. You are Clarke Stark. Your brother has been kidnapped, and you have been called upon to fight in his honour! You must fight your way ...
1
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2answers
114 views

Singletons & Entity Component Model, Global Engine Class

I am in the process of writing an entity component model game engine and I wanted to ask you a bit about the best way to lay out the code. I have run into an issue that I know will quickly cause me to ...
1
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1answer
60 views

OpenGL / Assimp oddity or error?

A friend and I are working on developing a game engine in C++. He doesn't live anywhere near me, so we use Dropbox to sync our files. I opened his project to test his code, and I kept getting errors ...
12
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4answers
2k views

How can I make message passing between threads in a multithreaded engine less cumbersome?

The C++ engine I'm working on currently is split up into several large threads- Generation (for creating my procedural content), Gameplay (for AI, scripts, simulation), Physics, and Rendering. The ...
0
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0answers
38 views

Open source pet / toy games or suggestions for semi-early learners that can help establish solid patterns? [closed]

I have two sons (around 13) who are wanting to develop a simple game that is very pet centric as a "first foray" into building games. I suggested something like that as it is fairly simple and ...
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1answer
84 views

FBX Importer - Texture Name

I have a problem with the FBX SDK. I read in the data for the vertex position and the uv coordinates. It works fine, but now I want to read for each polygon to which texture it belongs, so that I can ...
1
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1answer
82 views

How should I setup my minecraft-like world rendering for the best performance?

I want to know what technique will give me most fps in game. I have minecraft-like world and I need to display it. Now I have only one cube, created as VBO and if i need to display cube I just display ...
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1answer
70 views

Tips on building a real time multi player web platform + framework and/or tookit

I'm trying to develop a multi player game web app which basically should be able to achieve the following goals: Provide a game engine + framework/toolkit to let third party corporation integrate ...
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3answers
285 views

What should I know to start in game development? [closed]

I know this is asked very often here and probably my question will get closed, but I am clueless in this direction. I want to start creating my own PC games. I know C++ and a bit of C#. I created a ...
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0answers
114 views

Best game engine design? [closed]

So I'm creating a 3D game. It is a simulation style game similar to Roller Coaster Tycoon 3....you create your own theme park and manage it. Therefore I'm going to need things like AI, animation, ...
7
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2answers
289 views

How to define areas filled with water?

I would like to enhance my little game engine with nice looking water simulation. To start working on that I need to find a proper way to represent water in the game. Unfortunately I don't know much ...
4
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5answers
5k views

OpenGL vs OGRE : Which is the best for beginner? [closed]

I am interested in getting into game development and posses good C/C++ programming skills. I have tried OGRE before, and I am curious whether I should learn either OGRE or OpenGL as a starting point. ...
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2answers
95 views

Cross Platform HTML5 Canvas game engine [closed]

I want to build a puzzle game,I want to develop it for Browsers, Android, iOS, And PC. Please help me and let me know is there any game engine that is useful for making cross platform HTML5 games..
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0answers
50 views

I recently stumbled upon GameClosure, but I found out it doesn't have physics [closed]

GameClosure: http://www.gameclosure.com/ I really like the engine, the debugging, and the code style in general. However, it doesn't have a built-in physics engine. It says here: ...
22
votes
12answers
10k views

Isometric game engine in JavaScript/HTML5 [closed]

Is anybody aware of any stable-ish (ie out of alpha) isometric drawing engines for JavaScript/HTML5? I have done some Google searches and found a few, but they were mostly in alpha/invite-only ...
0
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5answers
426 views

Collision detection logic

Edit 2 In the following picture sprite1 (the red square) is hitting the platform from the left, so: sprite1_rightEdge>platformSprite leftEdge would be true, so I can simply reposition ...
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0answers
76 views

How to implement a multi-platform Java 2D game engine's graphics?

I'm not sure whether this question should be posted here. I'm trying to make a basic generic game engine in Java. Here's what I have so far. public abstract class Device { public abstract void ...
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2answers
207 views

2D Indie : From scratch, engine or maker? [closed]

I have been a game design/programming student for two years now, and made some little games using HTML5, most of them from scratch. I've come to a point where I am frustrated by the coding part : ...
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0answers
157 views

Fast and minimalistic C++ 3D engine [closed]

I am trying to build a very simple game (ish), and for all this question cares, it's based on minecraft (therefore, no fancy 3D rendering needed). Though I do know a lot about pure OpenGL, there are ...
2
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0answers
139 views

Problems loading Hilva tutorials

I'm a newcomer to XNA, and I'm evaluating some libraries. The Hilva Graphics Engine looks interesting, and I'm trying to run their tutorials. However, all of them give me errors. For example, if I ...
8
votes
3answers
2k views

Custom allocators used in game development

I have been researching creating my own allocator methods (that will support things such as a memory pool and profiling), however, as I continue my research I have been looking for how this was done ...
0
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0answers
100 views

Libgdx vs slick [closed]

I know slick2d and libgdx are built on top of lwjgl. I just want to choose what 2d game library to go. Is slick better than libgdx? or the other way around? and why?
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2answers
118 views

Entity Component Model - Creating The Component “Watcher”

Hello Stack Exchange, I apologize if this has been asked already, but I couldn't find an answer through searching...probably due to being unable to describe what I am looking for very well. So, ...
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1answer
238 views

Android 2D game engine [closed]

I'm looking to make my first 2D sidescroller for android, and would prefer an open source engine good for 2d games. I might eventually have 3d backgrounds too, so if it can handle those that would ...
10
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4answers
2k views

Physics engine recommendation which can simulate pool game correctly?

I'm making pool game like game. This game requires correct (or very accurate) reflective bounces. I tried Box2D and Bullet Physics, but they have this problem. If there is a wall on top of this ...
1
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1answer
126 views

How to provide a fully programmable pipeline for rendering?

I am writing a game engine and I want people who use it allow to define the rendering pipeline. Just they can define the scene geometry, characters, items, light sources, and so on. So the term ...
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0answers
292 views

HTML5 Game Engine written in Ruby [closed]

was there any HTML5 game engine that written in ruby? i'm quite sick with javascript long syntax.. HTML5 needed because the need to port it to various mobile devices..
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1answer
88 views

How do you make make a game engine [closed]

How did rock star come up with the rage engine and how to make it? We're do you even start to understand the engine that powers the game?
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0answers
51 views

Selection of a 2d physics library [closed]

I am a decent programmer with not so great artistic skills. I am creating a game involving some basic shapes and rudimentary artwork. I wanted to select a decent 2d physics library with easy to use ...
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votes
1answer
119 views

Usage of triangulators - Slick2d [closed]

So i need detailed examples how to use one of Slick2ds many triangulators to create a polygon with a hole. Could someone show me code examles of how to use it.
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1answer
103 views

Game Engine for quick Horror Survival prototype [closed]

for a University project we need to develop a prototype for a Survival Horror game using an engine of our own choice. We are currently preparing the project and wondering which engine to use. Maybe ...
0
votes
1answer
429 views

What 3D engine supports real-time editable 3D terrain loaded in from a server?

I'm currently having a problem choosing an engine for a game project I have since a few years. What I'd need is to be able to load a terrain from a remote server (which I can take care of) and display ...
2
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2answers
78 views

Gameover scene transition [duplicate]

I created a gameover scene in a crafty.js project but it does not run. Crafty.scene('gameover', function() { Crafty.background("#ccc"); Crafty.audio.stop("bg"); }); var gameOver = ...
8
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3answers
2k views

Why XNA is not considered a game engine?

I'm just wondering what XNA is missing to be considered as a game engine? It does all the things a game engine should do (except the physics part); it also has support for every aspect defined on ...
0
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0answers
51 views

How to find useful existing libraries and / or existing code and utilize them effectively?

As an indie (with low budget), I often wish to be pragmatic and leverage existing code to save on expenses. I often find useful engines and libraries using google but sometimes when I'm looking for ...
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1answer
98 views

Increasing flexibility of a data passing system in a component based entity system

I'm creating a Component orientated system for a small game I'm developing. The basic structure is as follows: Every object in the game is composed of a "GameEntity"; a container holding a vector of ...
6
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5answers
7k views

What's the best Python 3D engine? [closed]

I want a straight 3d Python engine that's easily obtainable for linux and easy to use. Soya3D failed for me because of the lack of documentation. I should be able to load common 3D models without an ...
11
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4answers
779 views

Game architecture / design question - building an efficient engine while avoiding global instances (C++ game)

I had a question about game architecture: What is the best way to have different components communicate with each other? I do really apologize if this question has already been asked a million times, ...
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votes
1answer
94 views

Creating 2D game engine, image = null error [closed]

When ever I run this, I get the error Exception in thread "main" java.lang.IllegalArgumentException: input == null! I tried many different solutions including moving parts of the code around and ...
9
votes
5answers
3k views

What's a good 2D game engine or framework to work on right now? [closed]

Basically, I'm looking for a good, 2D game engine to build a platformer/contra-like shooter on to bolster (and when I say bolster, I really mean start) my portfolio. I use the words "right now" in ...
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votes
1answer
111 views

I need help generating terrain for a 2D circle [closed]

How would you go about generating terrain for a circle. To be specific i am using a 5x5 .PNG as the thing or object that will fill the circle. At the moment i am having problems making the terrain ...
18
votes
1answer
722 views

Which features belong to the engine and which ones to a game?

Right now I find myself implementing and testing new features of my 2D game engine by directly coding them into engine. Simultaneously I have a showcase game (with scripting support) which should call ...
1
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2answers
203 views

How can I manage large numbers of objects in a physics engine? [duplicate]

MY friend and I are programming a game and I decided to give the physics engine a try. I was able to get a class working where it would calculate out the total force on a model and apply the correct ...
4
votes
2answers
362 views

Component based game engine and dependencies - singletons [closed]

I am thinking about how to create component based game engine. I understand that all things should be very similar as in Data Oriented Design (each object is a collection of various structures as ...
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votes
1answer
84 views

Lightgun game (Mouse not in the middle) [closed]

I'd like to do a small lightgun game. So the mouse should not always be in the middle like in most ego shooters. The player should be moved trough a world and then shoot some enemies at a more or less ...
16
votes
15answers
4k views

Simple game engines / development tools made with artists in mind?

I've been working in the 2d art side of games for a while now, and my full time job keeps me very busy on the art side of things, but I'm becoming more and more interested in learning to prototype my ...
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2answers
204 views

Why are graphics engines writern in C/C++, when games are GPU bound? [closed]

What performance benefits a low level language can give to the engine, when the game is dependent on the GPU?
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2answers
130 views

Recreating Need For Speed Underground's Olympic City for open-city racing [closed]

I've had an idea for a long time and am planning on executing it. Since I am a huge fan of older Need for Speed games (such as Underground, Underground 2, and Most Wanted (2005)), I want to try to ...
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1answer
172 views

Selecting and moving object in OpenGL Gameplay3D Engine

I'm using Gameplay3d as a game engine to develop a simple board game. PEG Solitaire I've come to the part where I've created a 2D grid for all the movable object, empty locations and also where it's ...
34
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9answers
15k views

Easy to use cross-platform 3D engines for C++ game development? [closed]

I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like ...

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