Game engines are a collection of libraries and tools that provide a framework to create games.

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What 2D game engines are there available for C++? [closed]

I just realized there are not C++ 2D Game Engines that I know of. For example, something like Pygame in Python, or Slick2D in Java. We have the following: SDL -> Too low level, not a Game Engine ...
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3answers
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What are the pros and cons of a non-fixed-interval update loop?

I am studying various approaches to implementing a game loop and I have found this article. In the article the author implements a loop which, if the processing falls behind in time, skips frame ...
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2answers
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Java game engine for android and desktop [closed]

I want implement 2d game as desktop application. And after development move it to android platform. Engine should be have input and network managers. Help me choose.
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Why does my win32 call, contained in a Class method, fail?

Using a Direct3D Tutorial, I took the knowledge and encapsulated it into a class. The code builds in MSVC 2010 fine, and I've handled all compiler warnings pertaining to my project with the highest ...
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How to setup JBox2D

I resently downloaded the JBox2D but how do I set this up?.. Its jbox2d-2.1.2.2 All I can see is a bunch of code and folders. Any websites with step by step tutorial?? You know how??
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928 views

Teaching game development with Ruby [closed]

I want to teach game development to kids as part of a course (year-long) involving Ruby. Unfortunately it looks like the game development kits available in Ruby (even in the form of bindings) are ...
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1answer
562 views

Visual script editing software tool for creating game behavior logic

Is there a visual script editing software tool in any game engine similar to Visual3d for creating game behavior logic by non-programmers like designers?
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1answer
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How to include compiled GameMonkey script in final game release instead of script source?

I use GameMonkey to script the game play and use the script from my C\C++ host game. I've got it working the script with my engine. But I have a question. In these engines like Torque, Unreal, Unity, ...
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Creating Scenes Programmatically From A Deployed Build in Unity

This is somewhat of an extension to this question: http://answers.unity3d.com/questions/513801/programatically-creating-entire-unity-games.html I have a client who would like to create an entire game ...
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Opengl Skybox Texturing Error

I'm using cubemaps to render a skybox in my game. Thinking this would be a simple task I threw some stuff together using the tutorials I found online, particularly this. Taking all of this together, ...
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Abstracting Game Logic from Game Engine [closed]

I've seen that the Quake 3 Engines uses QVMs and DLLs for the gamelogic. Unity uses some kind of Component-Entity system. My question is basicly: What's a good way to keep the engine seperated from ...
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Preferred way for game to interface with game engine [closed]

I've been trying to find some mention of how ones game project should interface with a game engine, to no avail. This is my question: You use different engines in different ways, some examples: The ...
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Combining 2D and 3D in game engine

I've implemented basic 3D functionality and made little "2.5D" demo in orthographic projection using OpenGL ES 2 and Box2D. Now I want to make completely two-dimensional game (using sprites) and ...
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1answer
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Getting an instance of KX_PolygonMaterial in Blender

I've got a question concerning using Python in Blender's Game Engine. Before I start I want to state that I'm trying to change the color of an object in Blender's game engine. To do this, I'm ...
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1answer
167 views

Is there a browser game engine with options of payments? [closed]

I would like to make some browser game, where you can buy stuff for real money. Is there any engine I could use? Or should I implement it by myself?
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3answers
442 views

Game engine that allows for objects being placed in-game [closed]

I am looking for a game engine with multiplayer support that allows for players to place objects in the terrain. (eg. in TF2 one can place teleporters, etc... or in minecraft one can place blocks). I ...
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1answer
613 views

Dynamically Deformable Terrain In Game Engine

I am looking for a game engine that is open to the public for free or at a payed price that allows for any reasonable way of doing deformable terrain over a network. The closest I have found to this ...
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0answers
167 views

Problems loading Hilva tutorials [closed]

I'm a newcomer to XNA, and I'm evaluating some libraries. The Hilva Graphics Engine looks interesting, and I'm trying to run their tutorials. However, all of them give me errors. For example, if I ...
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0answers
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Best Frameworks/libraries/engines for 2D multiplayer C# Webbased RPG [closed]

Title is a mouthful but important because I'm looking to meet a specific criteria and it's complex enough that I need a lot of help in finding what I'm looking for. I really want people's suggestions ...
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3answers
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Are there any good ways to know if a resource is patented trademark or illegal to use?

This is something that I worried about for a long time. While making games, it is hard to tell for sure if any of the resources are copyrighted unless a person is clearly aware that they are to a like ...
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2answers
878 views

Game Server Framework / Engine that supports AMF? [closed]

I am looking for a server technology that supports AMF (because I plan on using an as3/flash front end). I would like to develop game logic / simulations that run on the server. Small number of ...
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5answers
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Let me make sure I've got this right - Working to a final game product

I started explaining to a friend of mine how a game is designed in layers. I wanted to make sure I explained things correctly to him so I wanted to verify my thoughts here. Basically, the way I ...
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Game state sharing data

A game is a set of Game States. Each Game State contains game objects, may be list, may be scene graph or any other data structure. We can use Game States as Game Locations, too. How do you share ...
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Is there any option other than Component Based for game architecture?

Having read a lot recently on Component Based systems (for games), i find it hard to go back to my earlier state of mind. If static object hierarchies fail to model "objects with a dynamic set of ...
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2answers
463 views

What is an acceptable input delay?

It is common knowledge that if the framerate of a game is over 25-30 fps, we humans perceive it as running smoothly (more is better but if it is above that it at least doesn't lag). Is there any ...
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Isometric game data structure and rendering

I'm starting development of a 2d isometric(tiled, roguelike) game and i'm brainstorming wich kind of data structure i would use to store runtime data like tiles and entities, but i don't want to use ...
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864 views

Need Guidance Making HTML5 Canvas Game Engine

So I have some free time this winter break and want to build a simple 2d HTML5 canvas game engine. Mostly a physics engine that will dictate the way objects move and interact(collisions, etc). I made ...
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4answers
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Is semantic games a good idea?

I wish to address the low re-usability of game technology (at least provide a theoretical solution). I'm considering an approach using a semantic game format, effectively decoupling the story and ...
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1answer
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Is there C++ library for packaging and reading multiple files to/from one file

Is there some small library for C++, or would be too much of a trouble to create one that "packs" (not compress) multiple game files into one bigger file (something like Valve .gcf) and reading from ...
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2answers
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What are the technologies used to create Metal Gear game?

What are the technologies (programming languages and engines for example) used to create "Metal Gear : Snake Eater" and "Metal Gear : Guns of The Patriots"? Is it usually to keep those things secret? ...
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4answers
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Can you recommend a 2D game engine compatible with Windows Phone?

I'm curious what people are using to develop games for the Windows Phone (or XNA in general). I have come across a few engines but for the most part they don't seem to be actively maintained. If you ...
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2answers
121 views

Checking which object cause most gravitational force

I'm work on a proof-of-concept space-engine, and one of it's tasks is to find the object with the greatest Sphere Of Influence towards the player - that is the mass of the object divided by the ...
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persistence of objects between game states

What are the possible ways of sharing different objects between game states and how do other engines implement such system? Lets say a game has a couple of states (a menu state and a game state for ...
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What Javascript game engines are out there, other than Impact? [closed]

Does anybody know of a decent (meaning preferably free ;)) alternative to Impact? Any suggestions are very much appreciated!
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3answers
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Is there a game engine that does not use D3D or OpenGL? [closed]

Is there a game engine that does not use a graphics API such as OpenGL or DX? I want a simple 2D game engine for use in my simple game console.
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2answers
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Singletons & Entity Component Model, Global Engine Class

I am in the process of writing an entity component model game engine and I wanted to ask you a bit about the best way to lay out the code. I have run into an issue that I know will quickly cause me to ...
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1answer
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Voxel terrain engine [closed]

Is there some voxel frameworks or extensions for game engines like Unity? I really need a system to dynamically generate voxel ruinable terrains.
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3answers
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Learning C++ for game development [closed]

I want to learn C++ for game development. Does anyone know a good way to learn this? It can be with books, tutorials, anything. I would also like to know what is a good engine to start with? thanks ...
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1answer
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Swapping function definitions at runtime

I am developing an cross-platform game-engine with a friend using C++, OpenGL ( 2 + 4 ) and some other Low Level API provided by the platform. So far we've finished window initalisation and some ...
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1answer
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Correct way to use a GameObject.Find method in Unity C#

I have been following along with a Lynda.com video course to familiarize with Unity. I am currently attempting to grab a reference to a scene's First Person Controller's transform as follows: ...
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How can I manage large numbers of objects in a physics engine? [duplicate]

MY friend and I are programming a game and I decided to give the physics engine a try. I was able to get a class working where it would calculate out the total force on a model and apply the correct ...
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1answer
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Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]

Possible Duplicate: Are there any 2D gaming libraries/frameworks/engines for Android? Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
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How hard is it to build for other platforms using the Unreal Engine 3?

Quick question to those that have used the Unreal 3 Engine for development. (Not the UDK). How much work would it take to take a game made on/for Windows and output a working build on another ...
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Android pong clone, having trouble getting the paddle to stop at the screen edge

Well, I'm obviously very new to game dev and android. I've got a ball bouncing around (successfully detecting screen edge collision so that the bitmap stays within screen) and a paddle that the user ...
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3answers
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Is there an all inclusive c++ game engine that is free [closed]

I would like to know if there is a c++ game engine that I can use for free to prototype some ideas I have. I have experience in c++ and have spent some time now playing around with different ...
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4answers
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When learning, nothing is better than practice

A little introduction: I'm 25, and going to this private french school, CreaJeux, which begins in october. I will be learning mostly game programming, something I wanted to do a long time ago, since ...
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1answer
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Setting up an efficient OpenGL rendering loop

This is the code that I use to setup my shader char* vertexShaderSource = getResource("vert.shad"); char* fragmentShaderSource = getResource("frag.shad"); vshad = readFile(vertexShaderSource); fshad ...
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GLSL Processed Image to OpenGL

I've tried wording and rewording this question in various forms of search and can't seem to find an answer to it. If I'm wording it wrong and/or just not finding the right information, feel free to ...
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How to put basic scripting/variable changes into dialog xml files?

I have a simple XML structure for my dialog between the player and NPCs. What I'd like to do is put variable changes (and maybe other things) directly into the XML. So, for instance, if you select a ...
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Is there a robust way to get a pointer to a resource when I have a handle to its base type that doesn't rely on dynamic_cast?

I'm building my own pet engine and after struggling with how to handle resource ownership for a while, I came across this question and specifically Josh and Sean's responses (as well as Sean's blog on ...