Game engines are a collection of libraries and tools that provide a framework to create games.

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How can I manage large numbers of objects in a physics engine? [duplicate]

MY friend and I are programming a game and I decided to give the physics engine a try. I was able to get a class working where it would calculate out the total force on a model and apply the correct ...
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1answer
1k views

Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]

Possible Duplicate: Are there any 2D gaming libraries/frameworks/engines for Android? Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
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497 views

How hard is it to build for other platforms using the Unreal Engine 3?

Quick question to those that have used the Unreal 3 Engine for development. (Not the UDK). How much work would it take to take a game made on/for Windows and output a working build on another ...
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2answers
524 views

Android pong clone, having trouble getting the paddle to stop at the screen edge

Well, I'm obviously very new to game dev and android. I've got a ball bouncing around (successfully detecting screen edge collision so that the bitmap stays within screen) and a paddle that the user ...
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4answers
1k views

When learning, nothing is better than practice

A little introduction: I'm 25, and going to this private french school, CreaJeux, which begins in october. I will be learning mostly game programming, something I wanted to do a long time ago, since ...
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45 views

How to put basic scripting/variable changes into dialog xml files?

I have a simple XML structure for my dialog between the player and NPCs. What I'd like to do is put variable changes (and maybe other things) directly into the XML. So, for instance, if you select a ...
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1answer
76 views

Is there a robust way to get a pointer to a resource when I have a handle to its base type that doesn't rely on dynamic_cast?

I'm building my own pet engine and after struggling with how to handle resource ownership for a while, I came across this question and specifically Josh and Sean's responses (as well as Sean's blog on ...
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186 views

Endless terrain in jMonkey using TerrainGrid fails to render

I have started to learn game development using jMonkey engine. I am able to create single tile of terrain using TerrainQuad but as the next step I'm stuck at making it infinite. I have gone through ...
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199 views

How should I setup my minecraft-like world rendering for the best performance?

I want to know what technique will give me most fps in game. I have minecraft-like world and I need to display it. Now I have only one cube, created as VBO and if i need to display cube I just display ...
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1answer
147 views

Increasing flexibility of a data passing system in a component based entity system

I'm creating a Component orientated system for a small game I'm developing. The basic structure is as follows: Every object in the game is composed of a "GameEntity"; a container holding a vector of ...
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1answer
739 views

CPU usage, game loop and sleep()

I've read about this topic on numerous discussion sites, but I can't seem to find a clear definitive (up-to-date) answer, and hopefully this will me some more insight: I've read the excellent game ...
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1answer
286 views

The right way to start out in game development/design [closed]

Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been ...
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2answers
189 views

Making an interface for input in C - How?

I have a big question. I started to develop a simple 3D engine (or should I call it framework?). I use OpenGL for rendering and it is developed for Windows. It is all written in C. But I don't know, ...
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2answers
458 views

Sharing VBO with multiple objects and fixed size buffer data

I'm just messing around with OpenGL and getting some basic structures in place and my first attempt resulted in each SceneObject class (just contains vertex information right now) having it's own VBO ...
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4answers
2k views

Make the game run 60 fps in Irrlicht Engine

I want my game run at 60 fps, but i don't know where to start, i have the simple loop: while(device->run()){ How do i lock the fps to 60?
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5answers
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Need opinions: is it worth making component based entity system? [closed]

I've been reading about component based entity-system for couple days now and I'm not quite sure if it is worth implementing in my next game. I haven't started making the game yet, but I have bunch of ...
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1answer
2k views

Andengine Traffic game: moving sprites along path on map

I'm developing simple traffic educational game like https://market.android.com/details?id=cz.allianz.krizovatky.android . When the player taps on car sprite, it started to move with other cars. If ...
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1answer
598 views

Tile based game engine for WP7?

I showed my friend a demo of what I was doing with the farseer physics engine on the windows phone and he wanted to know if farseer would be good for a game he wants to develop. It's a tile based game ...
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319 views

Using Unity 3D in LibGDX

Is it possible to use Unity 3D engine with LibGDX when making Android game apps? Is it also possibly used for making 2D games using Unity 3D and LibGDX? I would like to know if it's possibly ...
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2answers
426 views

How would I detect if two 2D arrays of any shape collided?

Say there's two or more moveable objects of any shape in 2D plane, each object has its own 2D boolean array to act as a bounds box which can range from 10 to 100 pixels, the program then reads each ...
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2answers
497 views

LibGDX with Android UI

Hello I want to combine between android UI and libGDX. I want to have half of my screen with libgdx engine (animated sprite) and the other half of the screen with android UI buttons. Does anybody know ...
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1answer
169 views

OpenGL / Assimp oddity or error?

A friend and I are working on developing a game engine in C++. He doesn't live anywhere near me, so we use Dropbox to sync our files. I opened his project to test his code, and I kept getting errors ...
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1answer
253 views

Do “write once run anywhere” engines require platform specific code for multiplayer?

I've been investigating the myriad selection of mobile game dev engines that allow compilation of your code onto multiple target platforms, but, something I can't seem to figure out is if ...
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1answer
809 views

3d transformation of game world keeping gameplay 2d - COCOS2D 2.0

Using: COCOS2D + iOS. I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension. the effect what I am looking for is something like ...
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1answer
107 views

Progressively loading the racing arena in a 3D driving sim

I need advice and resources on a 3D car simulator. I want to progressively load the track for the player as I'm thinking of porting the game to mobile devices. This seems too difficult to me as I'm ...
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128 views

Informing GUI objects about screen size - Designing

I have a problem with designing classes for my game which I create. In my app, there is: class CGame which contains all the information about game itself, e.g. screen width, screen height, etc. In ...
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1answer
121 views

Help with Collision Resolution?

I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and ...
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1answer
598 views

Sony PSM SDK's 2D game engine

I have started with the Sony PSM SDK this week, I'm interested in creating a little 2D game and have been reading through the web about a so called "2D game engine" integrated into the SDK. Some ...
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1answer
315 views

3D space game development [closed]

I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and ...
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2answers
390 views

'Game rules' as data in data driven engines?

I've read the definition of data driven game engine in several places and one item usually mentioned is the game rules: separating them from the logic of the engine. What is meant by a 'game rule'? ...
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1answer
187 views

Game Engine Collision Handler

I'm making a collision handler for a Java game engine. I made an interface called Collidable. I have a method called onCollision which takes the parameter of my Engine Game Object. public void ...
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2answers
411 views

What mathematics would I need to know in order to build a 2.5D raycasting engine

I realize this is a fairly common-type question, but I've been studying Maths in my spare time, fairly slowly at that, and I really want to develop a raycasting engine like the original DOOM. I know ...
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1answer
176 views

Math major as a viable degree [closed]

While I realize there are many topics about CS vs software engineering vs game school programs, I haven't found anything relating to whether pure math degrees (with CS minor and electives) would also ...
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2answers
350 views

Facial expressions capabilities in various engines

For a research project, I am developing a small game focused on non-verbal communication clues, like facial expressions (smiling, frowning, looking bored, etc), eyegazing, proxemics, etc. My main ...
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1answer
1k views

Inventory Management concepts in XNA game

I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to ...
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3answers
788 views

How to integrate game logic in game engines

Recently I'm working on a 2d game engine example in .Net with C#. My main problem is that I can't figure out how I should include the game logic within the game. Currently I have a base engine which ...
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1answer
2k views

Whats the best cross-platform game engine that supports Linux? [closed]

What is the best cross-platform game engine, being the most commercially supported, there is for free available for development on Linux? I'm planning on creating multiple, non-commercial, fps games ...
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1answer
479 views

Network Abstraction for a Java Game Messaging System

I'm currently working on an online java game. Currently building the messaging system between the client/server and I came across a big if. I am not experienced as a game programmer, only worked with ...
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1answer
128 views

How can I manually control the lifetime of actor objects in C#?

I have the following Actor and Scene classes : public class Actor { string name; vec3 position; quat rotation; public void Update() { ... } public void ...
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1answer
82 views

What are the advantage/disadvantage of publishing a game as Chrome App over Android app?

I have a 2D game on my mind that I wanted to develop. Though I am quite familiar with using Javascript, CSS3 and aware of HTML5's canvas, I am also aware of Chrome App and its ability to work offline. ...
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1answer
98 views

Game Engines: how to keep different platforms code in separate plugins?

Considering that some game platforms are under NDA (mostly, the good old console trinity) and that publishing code using their SDK is not allowed, how do game engine usually manage keeping plugins for ...
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1answer
156 views

How can I implement jumping in a 2D game using bounding box collision?

Problem: I'm trying to implement basic jumping to my 2D game engine, but have failed several times. Basically what I've done so far is disabling gravity and using a separate function moving the player ...
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2answers
126 views

Why does this exported cube have too many vertices?

I'm trying to export md5mesh models. Just as a test I decided to export a simple cube (i.e. with 8 vertices). When I opened the .md5mesh file it lists the following: numverts 24 numtris 12 ...
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1answer
190 views

Should i use a graphics engine or do the low level graphics myself? [closed]

programming is more of a hobby for me right now as i'm still in highschool. when i get to college i plan to make it less of a hobby and more of a profession. but for now what would you guys suggest ...
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1answer
247 views

Correct way to update my physics frame rate

I've searched around here and Google and at last I looked at Fix your Timestep! article on the web which most of the people suggest. In according to that article I came up with an update method like ...
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1answer
136 views

Positioning sprites in a Component-Entity engine

I'm building my first component/entity engine and I'm not so sure about some of my choices. I'm here asking suggestions on my first doubt. I draw objects with 2 different behaviours: 1) Position ...
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1answer
138 views

How to make a character “jump” when leaving an up slope?

I have developed a game in Android using a tile-based system. I´ve implemented 22º, 45º and 67º up and down slopes and everything works (almost) perfect. The problem now is that, when the character ...
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2answers
261 views

Entity Component Model - Creating The Component “Watcher”

Hello Stack Exchange, I apologize if this has been asked already, but I couldn't find an answer through searching...probably due to being unable to describe what I am looking for very well. So, ...
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1answer
371 views

Selecting and moving object in OpenGL Gameplay3D Engine

I'm using Gameplay3d as a game engine to develop a simple board game. PEG Solitaire I've come to the part where I've created a 2D grid for all the movable object, empty locations and also where it's ...
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440 views

I would like to build a 2D multiplayer game. Do I need a game engine or not?

I plan to build a very basic 2D game in html5: it's purely a map divided in 2D equal square tiles. A player can click on a tile to see the message "behind" a tile. Once open, other players can't open ...