Tagged Questions

Game engines are a collection of libraries and tools that provide a framework to create games.

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2
votes
4answers
997 views

Templates and game consoles

I have overhead in several times that templates should not be used on video game consoles, however, I never heard why or understood why. Why shouldn't templates be used on video game consoles, and if ...
2
votes
3answers
252 views

What are the pros and cons of a non-fixed-interval update loop?

I am studying various approaches to implementing a game loop and I have found this article. In the article the author implements a loop which, if the processing falls behind in time, skips frame ...
2
votes
2answers
589 views

Is there a standard way to store 3D meshes to easily communicate between libraries?

In a 3D game lots of different systems need to know about geometry data, however the only way they seem to be able to agree to on in representing it by an array of triangles. Can anyone recommend a ...
6
votes
1answer
868 views

Questions about XNA [closed]

I've read tons of different threads about XNA, but I still have some questions. First of all: I have 2 years of experience programming and C# is my main language, so XNA would fit perfectly for me, ...
3
votes
1answer
448 views

What is the best way to code the XNA Game Server for FPS game?

I'm writing a FPS XNA game. It gonna be multiplayer so I came up with following: I'm making two different assemblies — one for the game logic and the second for drawing it and the game irrelevant ...
45
votes
5answers
2k views

Is there a pedagogical game engine? [closed]

I'm looking for a book, website, or other resource that gives modern 3D game engines the same treatment as Operating Systems: Design and Implementation gave operating systems. I have read Jason ...
10
votes
3answers
4k views

Custom allocators used in game development

I have been researching creating my own allocator methods (that will support things such as a memory pool and profiling), however, as I continue my research I have been looking for how this was done ...
0
votes
1answer
248 views

How to implement physical effect, perspective effect on Android

I'm researching about 2D game for Android to implement an Android Game Project. My project looks nearly like PaperToss. Instance of throwing a page, my game will throw a coin. Suppose that I have a ...
7
votes
3answers
456 views

Profiling and containing memory per system

I have been interesting in profiling and keeping a managed memory pool for each subsystem, so I could get statistic on how much memory was being used in something such as sounds or graphics. However, ...
42
votes
8answers
31k views

Is Java viable for serious game development? [closed]

Ever since I was a little kid, my dream has been to develop games. Well, now that I am older, more mature, and have some programming experience, I would like to start. However, I would like to turn ...
1
vote
4answers
3k views

Make the game run 60 fps in Irrlicht Engine

I want my game run at 60 fps, but i don't know where to start, i have the simple loop: while(device->run()){ How do i lock the fps to 60?
-3
votes
1answer
791 views

What makes “AAA” games so special?

What makes an "AAA" game (and its engine/technology) so special? Why are they so hard to make, take so long to make, etc? Why can't an average basement dweller write an game/engine with graphics that ...
3
votes
3answers
5k views

Collision detection in 3D space

I've got to write, what can be summed up as, a compelte 3D game from scratch this semester. Up untill now i have only programmed 2D games in my spare time, the transition doesn't seem tough, the ...
0
votes
2answers
171 views

Where can I find current information on Valve's Source SDK?

Is there a "Source Engine" ("Source SDK from Valve) web page or blog with the latest information about the engine, its use, news, and anything else that is related?
7
votes
1answer
1k views

How can I organize render and transformation data in a scalable fashion?

I am writing for OpenGL 2.0 and in the future porting to OpenGL ES 2.0. I only use VBOs and shaders (no immediate mode, no vertex arrays). I already have working solutions, they just... feel wrong. ...
2
votes
2answers
4k views

Java game engine for android and desktop [closed]

I want implement 2d game as desktop application. And after development move it to android platform. Engine should be have input and network managers. Help me choose.
1
vote
0answers
313 views

Which game engine is more worthwhile for mobile game development [closed]

I have been thinking of starting to learn mobile game development. I recently learned that there are three popular game engines available for android: AndEngine cocos2d-android libGdx you guys ...
2
votes
2answers
230 views

Why does my win32 call, contained in a Class method, fail?

Using a Direct3D Tutorial, I took the knowledge and encapsulated it into a class. The code builds in MSVC 2010 fine, and I've handled all compiler warnings pertaining to my project with the highest ...
5
votes
6answers
7k views

A game engine like unity but for 2d [closed]

I really like the convenience of unity3d. The ability to edit the level and see my results in real time are great. My problem is the idea I want to implement is 2d and uses 2d sprites. Scaling ...
0
votes
1answer
1k views

Understanding the Entity-Component Model [duplicate]

Possible Duplicate: Role of an entity state in a component based system? So, I've heard a bit about a model of game programming that involves creating entities and then attaching different ...
1
vote
3answers
837 views

How to integrate game logic in game engines

Recently I'm working on a 2d game engine example in .Net with C#. My main problem is that I can't figure out how I should include the game logic within the game. Currently I have a base engine which ...
4
votes
3answers
415 views

Calculating game map changes overtime when user is not even online e.g. farmville

With a game like farville, there is both processing during gameplay and when the user is offline (plants are growing, etc.) So many of the elements on the game map depend on time. Is there a trick ...
-2
votes
1answer
495 views

similar stuff to game maker or game salad for the PC [closed]

I'm looking for stuff like game maker, game salad and rpg maker VX & XP. my only limit is that it has to work on windows xp. I have those but they just don't seam to work for me. btw if it helps ...
4
votes
2answers
871 views

Animation Systems

As an animator specializing in Disney-style animation for videos and movies and whatnot, one of the things I've always wondered about is game animations. I'm especially wondering about it now, because ...
0
votes
4answers
4k views

Making an RPG - Is RPG Maker VX ok or a bad idea?

Two friends and I are planning to make a FFIV-VI style RPG (generally speaking, we have some unique ideas for mechanics, setting, etc.), but none of us are programmers (two of us are otherwise very ...
2
votes
3answers
776 views

Is there a HTML/JS game engine/library that deals with things (HUD, menus, accounts, etc) other than the core gameplay?

I've been looking through the many HTML/Javascript game engines/libraries out there (many of which are found here https://github.com/bebraw/jswiki/wiki/Game-Engines). Most of them seem fairly ...
4
votes
1answer
325 views

How should I structure moving from overworld to menu system / combat?

I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. ...
1
vote
1answer
821 views

Is there C++ library for packaging and reading multiple files to/from one file

Is there some small library for C++, or would be too much of a trouble to create one that "packs" (not compress) multiple game files into one bigger file (something like Valve .gcf) and reading from ...
5
votes
2answers
360 views

Is networked gameplay inherently hard to debug and create?

I have worked with XNA before and made a simple networked game. I have also worked with Unity3D as well. One thing I notice on many game engine web pages is that they talk about how the engine is ...
0
votes
2answers
3k views

As an aspiring game developer, which game engine should I learn? [closed]

I am currently a full-time student and part-time game developer. I have released six 2D games into Android and WP7 markets. I have also dabbled in 3d development with C++ and DirectX. I am decent at ...
0
votes
1answer
228 views

Game Engine: Flow design for Ace Attorney style games

I am developing a Windows game engine that will let you create Ace Attorney games (Phoenix Wright style, not Investigations). I have finished developing the data entry parts (Evidence, Profiles, ...
0
votes
3answers
1k views

For learning purposes only, is creating a game engine or using one such as Unity3D or UDK better?

Alright, let me start off by saying this: I've seen multiple threads comparing creating custom game engines to already created game engines such as Unity3D or UDK, but none of the threads I've found ...
-4
votes
1answer
344 views

Multidimensional Pathfinding Algorithms

When trying to program hostile AI units for a war strategy game using pathfinder methods, do programmers ever have one algorithm for the unit to move and a separate algorithm for the unit to actively ...
2
votes
1answer
1k views

How to setup JBox2D

I resently downloaded the JBox2D but how do I set this up?.. Its jbox2d-2.1.2.2 All I can see is a bunch of code and folders. Any websites with step by step tutorial?? You know how??
0
votes
3answers
209 views

A question regarding how to respond to 'events'

What is the best practice to use when events happen in a game? For example: You have a sensor. When a particular game actor is near that sensor, a sound must be played and a door must be closed. ...
1
vote
2answers
647 views

How hard is it to build for other platforms using the Unreal Engine 3?

Quick question to those that have used the Unreal 3 Engine for development. (Not the UDK). How much work would it take to take a game made on/for Windows and output a working build on another ...
10
votes
3answers
568 views

Good way to play a sound when something happens? How does this sound?

So I was thinking about how monolithic my classes get a lot of the time. For example, in the Character class's Jump method, one may have a reference to a sound effect object and play that. By itself ...
2
votes
1answer
3k views

in iOS, does CADisplayLink automatically control the app's 'timestep'?

I'm writing an iOS game that uses OpenGL ES 2.0. I have my 'OpenGLView' which contains a - (void)setupDisplayLink { CADisplayLink* displayLink = [CADisplayLink displayLinkWithTarget:self ...
2
votes
2answers
287 views

Alerting enemies to my presence when I make a sound in a Wolfenstein/DOOM style game engine

I am working on a raycast-based 3D game and things are going well, but I am now currently working on the AI of an enemy. I want to make it like how DOOM did it but don't know how to handle how and ...
8
votes
2answers
5k views

Interaction between engine parts

I want to ask a question about how the information exchange between game engine parts should be implemented. The engine is separated in four parts: logic, data, UI, graphics. In the beginning I made ...
5
votes
2answers
2k views

Efficient Isometric 2.5D Game Engines? [closed]

I want to make a game (turn-based RPG) that looks very similar to Bastion. Here is what I need to implement: -> The overworld is 2d, with an isometric view. The graphics would in no way be rendered ...
10
votes
5answers
4k views

Developing for iOS on Linux

I am looking for an engine or library to develop a game for iOS on Linux. High level, low level, GUI, no GUI, does not matter too much. I am really looking for anything. I'm not actually talking ...
-4
votes
1answer
939 views

should i use java or c#? [closed]

i know a similar question has been asked before but, my question is somewhat different. I have been learning C# for a few years but nothing in game making, more like applications and web like ...
3
votes
1answer
426 views

Performace problems with Voxel Engine

well, I am creating a voxel engine in C# and XNA and many posts I have posted on this site have been due to performace issues, many people suggested using a profiler to help me out. I have, and ...
10
votes
3answers
5k views

How to organize a game engine in C++? Is my use of inheritance a good idea?

I'm a beginner both in game developping and programming. I'm trying to learn some principle in the building of a game engine. I want to create a simple game, I'm at the point where I'm trying to ...
1
vote
3answers
432 views

Is there a game engine that does not use D3D or OpenGL? [closed]

Is there a game engine that does not use a graphics API such as OpenGL or DX? I want a simple 2D game engine for use in my simple game console.
0
votes
1answer
344 views

Is it possible to run other doom3 engine based games using the open sourced version of the engine?

Other than the doom3 mods, is it possible for example to run Quake 4 or Prey using the game data? Let's say that I purchase Quake 4 or Prey (or any other idTech 4 game) can I just point to the game ...
0
votes
1answer
828 views

Teaching game development with Ruby [closed]

I want to teach game development to kids as part of a course (year-long) involving Ruby. Unfortunately it looks like the game development kits available in Ruby (even in the form of bindings) are ...
1
vote
5answers
2k views

Need opinions: is it worth making component based entity system? [closed]

I've been reading about component based entity-system for couple days now and I'm not quite sure if it is worth implementing in my next game. I haven't started making the game yet, but I have bunch of ...
0
votes
1answer
892 views

Open source component-based game engines? [duplicate]

Possible Duplicate: Are there existing FOSS component-based frameworks? What open source game engines with component-based design of game objects do you know? And which best of them? I mean ...