Game engines are a collection of libraries and tools that provide a framework to create games.

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Is there C++ library for packaging and reading multiple files to/from one file

Is there some small library for C++, or would be too much of a trouble to create one that "packs" (not compress) multiple game files into one bigger file (something like Valve .gcf) and reading from ...
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Cross-platform, free (for commercial use) C/C++ 2d game library or rendering engine? [closed]

i need a C/C++ engine that should be really cross platform (or at least windows, android, and iphone). The 2d engine should be written in C or (better) C++, should permit the rendering of animated ...
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547 views

What are the technologies used to create Metal Gear game?

What are the technologies (programming languages and engines for example) used to create "Metal Gear : Snake Eater" and "Metal Gear : Guns of The Patriots"? Is it usually to keep those things secret? ...
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102 views

Checking which object cause most gravitational force

I'm work on a proof-of-concept space-engine, and one of it's tasks is to find the object with the greatest Sphere Of Influence towards the player - that is the mass of the object divided by the ...
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187 views

persistence of objects between game states

What are the possible ways of sharing different objects between game states and how do other engines implement such system? Lets say a game has a couple of states (a menu state and a game state for ...
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3answers
865 views

What Javascript game engines are out there, other than Impact? [closed]

Does anybody know of a decent (meaning preferably free ;)) alternative to Impact? Any suggestions are very much appreciated!
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3answers
431 views

Is there a game engine that does not use D3D or OpenGL? [closed]

Is there a game engine that does not use a graphics API such as OpenGL or DX? I want a simple 2D game engine for use in my simple game console.
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4answers
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Can you recommend a 2D game engine compatible with Windows Phone?

I'm curious what people are using to develop games for the Windows Phone (or XNA in general). I have come across a few engines but for the most part they don't seem to be actively maintained. If you ...
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2answers
280 views

Singletons & Entity Component Model, Global Engine Class

I am in the process of writing an entity component model game engine and I wanted to ask you a bit about the best way to lay out the code. I have run into an issue that I know will quickly cause me to ...
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3answers
2k views

Learning C++ for game development [closed]

I want to learn C++ for game development. Does anyone know a good way to learn this? It can be with books, tutorials, anything. I would also like to know what is a good engine to start with? thanks ...
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4k views

Find all Game Objects with an Input string name (not Tag)

I'm trying to mimic FindGameObjectsWithTag with FindGameObjectswithName. I know using tags is faster, but I'm trying create a way to search for objects I spawn with a child object I name on ...
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67 views

Swapping function definitions at runtime

I am developing an cross-platform game-engine with a friend using C++, OpenGL ( 2 + 4 ) and some other Low Level API provided by the platform. So far we've finished window initalisation and some ...
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1answer
6k views

Correct way to use a GameObject.Find method in Unity C#

I have been following along with a Lynda.com video course to familiarize with Unity. I am currently attempting to grab a reference to a scene's First Person Controller's transform as follows: ...
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285 views

How can I manage large numbers of objects in a physics engine? [duplicate]

MY friend and I are programming a game and I decided to give the physics engine a try. I was able to get a class working where it would calculate out the total force on a model and apply the correct ...
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1answer
2k views

Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]

Possible Duplicate: Are there any 2D gaming libraries/frameworks/engines for Android? Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
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2answers
589 views

How hard is it to build for other platforms using the Unreal Engine 3?

Quick question to those that have used the Unreal 3 Engine for development. (Not the UDK). How much work would it take to take a game made on/for Windows and output a working build on another ...
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552 views

Android pong clone, having trouble getting the paddle to stop at the screen edge

Well, I'm obviously very new to game dev and android. I've got a ball bouncing around (successfully detecting screen edge collision so that the bitmap stays within screen) and a paddle that the user ...
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3answers
3k views

Is there an all inclusive c++ game engine that is free [closed]

I would like to know if there is a c++ game engine that I can use for free to prototype some ideas I have. I have experience in c++ and have spent some time now playing around with different ...
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4answers
2k views

When learning, nothing is better than practice

A little introduction: I'm 25, and going to this private french school, CreaJeux, which begins in october. I will be learning mostly game programming, something I wanted to do a long time ago, since ...
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91 views

GLSL Processed Image to OpenGL

I've tried wording and rewording this question in various forms of search and can't seem to find an answer to it. If I'm wording it wrong and/or just not finding the right information, feel free to ...
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1answer
84 views

How to put basic scripting/variable changes into dialog xml files?

I have a simple XML structure for my dialog between the player and NPCs. What I'd like to do is put variable changes (and maybe other things) directly into the XML. So, for instance, if you select a ...
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1answer
99 views

Is there a robust way to get a pointer to a resource when I have a handle to its base type that doesn't rely on dynamic_cast?

I'm building my own pet engine and after struggling with how to handle resource ownership for a while, I came across this question and specifically Josh and Sean's responses (as well as Sean's blog on ...
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2answers
234 views

Endless terrain in jMonkey using TerrainGrid fails to render

I have started to learn game development using jMonkey engine. I am able to create single tile of terrain using TerrainQuad but as the next step I'm stuck at making it infinite. I have gone through ...
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1answer
213 views

How should I setup my minecraft-like world rendering for the best performance?

I want to know what technique will give me most fps in game. I have minecraft-like world and I need to display it. Now I have only one cube, created as VBO and if i need to display cube I just display ...
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1answer
158 views

Increasing flexibility of a data passing system in a component based entity system

I'm creating a Component orientated system for a small game I'm developing. The basic structure is as follows: Every object in the game is composed of a "GameEntity"; a container holding a vector of ...
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931 views

CPU usage, game loop and sleep()

I've read about this topic on numerous discussion sites, but I can't seem to find a clear definitive (up-to-date) answer, and hopefully this will me some more insight: I've read the excellent game ...
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1answer
935 views

3d transformation of game world keeping gameplay 2d - COCOS2D 2.0

Using: COCOS2D + iOS. I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension. the effect what I am looking for is something like ...
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1answer
320 views

The right way to start out in game development/design [closed]

Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been ...
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2answers
201 views

Making an interface for input in C - How?

I have a big question. I started to develop a simple 3D engine (or should I call it framework?). I use OpenGL for rendering and it is developed for Windows. It is all written in C. But I don't know, ...
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542 views

Sharing VBO with multiple objects and fixed size buffer data

I'm just messing around with OpenGL and getting some basic structures in place and my first attempt resulted in each SceneObject class (just contains vertex information right now) having it's own VBO ...
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4answers
2k views

Make the game run 60 fps in Irrlicht Engine

I want my game run at 60 fps, but i don't know where to start, i have the simple loop: while(device->run()){ How do i lock the fps to 60?
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5answers
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Need opinions: is it worth making component based entity system? [closed]

I've been reading about component based entity-system for couple days now and I'm not quite sure if it is worth implementing in my next game. I haven't started making the game yet, but I have bunch of ...
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2k views

Andengine Traffic game: moving sprites along path on map

I'm developing simple traffic educational game like https://market.android.com/details?id=cz.allianz.krizovatky.android . When the player taps on car sprite, it started to move with other cars. If ...
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599 views

Tile based game engine for WP7?

I showed my friend a demo of what I was doing with the farseer physics engine on the windows phone and he wanted to know if farseer would be good for a game he wants to develop. It's a tile based game ...
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98 views

Fire Delay Timers

I currently have a turret that can fire projectiles. I can control the delay between shots (fireDelay), and I can control the time needed to reload the magazine of the gun(reloadDelay). I do the ...
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2answers
169 views

What's the difference between an “SDK” and an “engine?”

In delving into Game Programming, I have encountered both SDKs and Game Engines. Please define these, and give their relationships and differences to each other.
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377 views

Using Unity 3D in LibGDX

Is it possible to use Unity 3D engine with LibGDX when making Android game apps? Is it also possibly used for making 2D games using Unity 3D and LibGDX? I would like to know if it's possibly ...
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488 views

How would I detect if two 2D arrays of any shape collided?

Say there's two or more moveable objects of any shape in 2D plane, each object has its own 2D boolean array to act as a bounds box which can range from 10 to 100 pixels, the program then reads each ...
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830 views

LibGDX with Android UI

Hello I want to combine between android UI and libGDX. I want to have half of my screen with libgdx engine (animated sprite) and the other half of the screen with android UI buttons. Does anybody know ...
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1answer
219 views

OpenGL / Assimp oddity or error?

A friend and I are working on developing a game engine in C++. He doesn't live anywhere near me, so we use Dropbox to sync our files. I opened his project to test his code, and I kept getting errors ...
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284 views

Do “write once run anywhere” engines require platform specific code for multiplayer?

I've been investigating the myriad selection of mobile game dev engines that allow compilation of your code onto multiple target platforms, but, something I can't seem to figure out is if ...
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1answer
113 views

Progressively loading the racing arena in a 3D driving sim

I need advice and resources on a 3D car simulator. I want to progressively load the track for the player as I'm thinking of porting the game to mobile devices. This seems too difficult to me as I'm ...
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2answers
132 views

Informing GUI objects about screen size - Designing

I have a problem with designing classes for my game which I create. In my app, there is: class CGame which contains all the information about game itself, e.g. screen width, screen height, etc. In ...
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1answer
128 views

Help with Collision Resolution?

I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and ...
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1answer
655 views

Sony PSM SDK's 2D game engine

I have started with the Sony PSM SDK this week, I'm interested in creating a little 2D game and have been reading through the web about a so called "2D game engine" integrated into the SDK. Some ...
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1answer
355 views

3D space game development [closed]

I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and ...
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2answers
409 views

'Game rules' as data in data driven engines?

I've read the definition of data driven game engine in several places and one item usually mentioned is the game rules: separating them from the logic of the engine. What is meant by a 'game rule'? ...
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196 views

Game Engine Collision Handler

I'm making a collision handler for a Java game engine. I made an interface called Collidable. I have a method called onCollision which takes the parameter of my Engine Game Object. public void ...
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2answers
431 views

What mathematics would I need to know in order to build a 2.5D raycasting engine

I realize this is a fairly common-type question, but I've been studying Maths in my spare time, fairly slowly at that, and I really want to develop a raycasting engine like the original DOOM. I know ...
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183 views

Math major as a viable degree [closed]

While I realize there are many topics about CS vs software engineering vs game school programs, I haven't found anything relating to whether pure math degrees (with CS minor and electives) would also ...