Game engines are a collection of libraries and tools that provide a framework to create games.

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World scene graph questions [closed]

I am going through the process of rethinking my current game engine's design. And I'd like to ask about some information from other's experiences about scene graph. Before we begin, this graph is in ...
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0answers
136 views

Learning Curve of GameMaker and its limits [closed]

I am a Data Scientist and the last couple of years, I work also as a Game Designer (not Game Development). I have not thought to create a game by myself, up to now. As a DS, I know programming, but I ...
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0answers
144 views

Is there a logic game engine to be used in OS game? [closed]

Ludocore is a paper where a research on a logic game engine is presented. For game I cooperate on -- Opendungeons -- it would seem fine to have separate abstract layer of code which would deal only ...
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0answers
251 views

Does somebody know of a testcase(s) of libRocket [closed]

Today I implemented the interfaces for libRocket in my engine using OpenGL 3.3. I got a standard RML file and some fonts and images which where needed in this RML file. It seems that the page/RML I'm ...
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3answers
233 views

Are there any good ways to know if a resource is patented trademark or illegal to use?

This is something that I worried about for a long time. While making games, it is hard to tell for sure if any of the resources are copyrighted unless a person is clearly aware that they are to a like ...
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2answers
1k views

How to fix issue with my 3D first person camera? [closed]

My camera moves and rotates, but relative to the worlds origin, instead of the players. I am having difficulty rotating the camera and then translating the camera in the direction relative to the ...
3
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0answers
228 views

How can I stop my Jitter physics meshes being offset? [closed]

I'm developing a C# game engine and have hit a snag trying to add physics. I'm using XNA for graphics and Jitter for physics. I am trying to split the XNA model into it's meshes, then create a ...
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2answers
927 views

Game Server Framework / Engine that supports AMF? [closed]

I am looking for a server technology that supports AMF (because I plan on using an as3/flash front end). I would like to develop game logic / simulations that run on the server. Small number of ...
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7answers
1k views

Graphical quality of open source vs. commercial games [closed]

I'm new in Game development. I have researched many open source games. But I have not met any open source game which has high quality graphics, comparable to these found in commercial games. What is ...
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4answers
2k views

Templates and game consoles

I have overhead in several times that templates should not be used on video game consoles, however, I never heard why or understood why. Why shouldn't templates be used on video game consoles, and if ...
2
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2answers
344 views

About making damage between units

I am making my own Tower Defence game engine. I havent built one before and I don't know lot of stuff how games work. I will take Starcraft as an example. You have a marine shooting a zergling from ...
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2answers
818 views

Choosing an engine for a new game [closed]

Right now, I'm planning a new FPS single-player Half-Life 2/Call of Duty: Black Ops/Crysis 2-like, and I'm trying to determine what game engine should I use. Right now, my team is me, as a programmer, ...
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4answers
2k views

Modifier System C#

I am trying to figure out a system that can easily modify objects on the fly. For example, lets say I have an Entity2D that inherits from Entity. Entity2D has a Position property. Now I have a ...
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3answers
483 views

Should I use OpenGL while working with C++? [closed]

I am completely new to programming and game development for that matter. I am using the C++ software to create my Game Engine with the help of a beginners guide. I noticed it has a OpenGL option when ...
2
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3answers
7k views

Game engine like Unity 3D that allow me to use .NET code [closed]

I've been looking at Unity 3D for developing a 3D PC game and I really like the scene editor and how it simplifies the process of constructing 3D scenes, managing assets, animations, transitions etc. ...
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2answers
4k views

What's the difference between a Game Engine and a Physics Engine?

What's the difference between a Game Engine and a Physics Engine? How do they work together, and what's the meeting point between them?
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5answers
6k views

How do i choose what technology to use for a 2D game like Pokemon? [closed]

I apologize in advance for the wall of text about to come. I've had an idea for a game for a while now, and am stuck at step 1 of game development: Choosing a language/engine. I've read a whole ...
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5answers
3k views

Need opinions: is it worth making component based entity system? [closed]

I've been reading about component based entity-system for couple days now and I'm not quite sure if it is worth implementing in my next game. I haven't started making the game yet, but I have bunch of ...
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1answer
306 views

How should I traverse entities and components for their per-frame updates?

I am implementing a simple entity/component-based engine in C++ and am unsure about the best way to store references to entities/components and what the best way to traverse them each game step would ...
2
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2answers
2k views

What tools/software are used to make the environments/levels/maps in games? [closed]

This question has probably been answered before but I've not been able to find the answer, since I'm not able to frame the question with brevity. So the whole question is :- The worlds/levels that ...
2
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4answers
281 views

Looking for game engine to mock around [closed]

I'm a software engineer student (about to start my 2nd year) and I did really enjoy last years object-oriented programming and working with Java (greenfoot and later eclipse) to make simple games. I ...
2
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1answer
491 views

Is my engine concept a good one?

I'm currently writing a generic engine for my incoming games. I have developed few games already but never with the same "base" and my code was/is quite a mess. The idea was to create an engine that I ...
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3answers
2k views

Building an XNA Game Engine: Loading Sprites outside of LoadContent()

I'd like to build an engine in XNA, primarily for a 2D RPG. At first, I began abstracting out some classes and built a Sprite class which wrapped a Vector2 and a Texture2D, and tried loading in ...
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5answers
681 views

Behavioral AI from a game engine for character conversation modelling(with examples from Assassin's Creed II)

I want to use the behavioral AI from a game engine for character conversation modelling. Most game engines provide very good graphics pipeline like here , but I want to use the AI part like shown in ...
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1answer
235 views

Should I implement Entity Component System in all my projects?

I'm not here to ask for any specific code implementation, I'm here just to make my ideas clearer. But let me explain the situation: I have already developed some little and amatorial game projects ...
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3answers
167 views

How do game engines mitigate CPU cost for many trigger zones & entities? [closed]

It's a rather simple question, but a somewhat fundamental in computing in general. Let's say we have a player controlled character in an open world. The world is large. In this game-world we have a ...
2
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1answer
343 views

Handling game-state updates in an MMO while the player is logged out

I have a plan to build MMO strategy game like Goodgame Empire or Travian for windows phone. I want program it in C# Monogame (because I have some good experiance with it). But I still can't figure ...
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1answer
437 views

What makes games responsive to user input?

Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games ...
2
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1answer
24k views

Correct way to use a GameObject.Find method in Unity C#

I have been following along with a Lynda.com video course to familiarize with Unity. I am currently attempting to grab a reference to a scene's First Person Controller's transform as follows: ...
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2answers
940 views

Is there a standard way to store 3D meshes to easily communicate between libraries?

In a 3D game lots of different systems need to know about geometry data, however the only way they seem to be able to agree to on in representing it by an array of triangles. Can anyone recommend a ...
2
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2answers
8k views

Find all Game Objects with an Input string name (not Tag)

I'm trying to mimic FindGameObjectsWithTag with FindGameObjectswithName. I know using tags is faster, but I'm trying create a way to search for objects I spawn with a child object I name on ...
2
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1answer
275 views

Some app are very primitive bitmap types of graphics, but some are so realistic, such as Cut The Rope — how does it do it?

Cut the Rope is so smooth and real life like, while some apps are very "bitmap" like. How does Cut the Rope do such realistic animation?
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2answers
312 views

How to manage state in a component-based game engine?

I'm working on a small, data-driven game engine with some friends. We use GameObjects (a.k.a. Entities, Actors, or whatever it is called in your favorite engine) to represent every entity in the ...
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2answers
438 views

How should I organize my matrices in a 3D game engine?

I'm working with a group of people from around the world to create a game engine (and hopefully a game with it) within the next upcoming years. My first task is to write a camera class for the engine ...
2
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1answer
206 views

Does concurrency inherently introduce “randomness” into a game?

When a game is implemented with concurrency (as most games are), does this necessarily, by its very nature, introduce an element of randomness into the game that is outside of the players' control? ...
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3answers
1k views

Game Engine which can provide 360 degree projection for PC [closed]

I'm searching Game engine which can provide 360 degree real-time projection. I've already achieved this by using VBS2 Game Engine. (Ref.: ...
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4answers
894 views

What tool should I use to make this game? [closed]

A little background info: I'm just about to graduate university with a software engineering degree. I have a fair amount of experience with more "serious" programming languages (C++/Java/C#), plenty ...
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2answers
390 views

Which platform and what strategies can I use

There's this game, that I've been wanting to make for quite some time. It's a project that I've started and had to abandon in the middle a couple of times. However, this time I'm determined to finish ...
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5answers
752 views

What libraries/engines should I use? [closed]

I have some pretty decent general programming skills and elementary C/C++ skills. I am a complete noob in game/graphics programming and I would like to start. I want to gradually learn, starting off ...
2
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1answer
124 views

What is the advantage of pixel coordinates for a 2d game?

From the Godot feature list: Work in pixels as your units, but scale to any screen size and ratio. And reading the documentation they also use pixel coordinates to update the position of objects ...
2
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2answers
709 views

How can I support objects larger than a single tile in a 2D tile engine?

I´m currently working on a 2D Engine containing an isometric tile map. It´s running quite well but I'm not sure if I´ve chosen the best approach for that kind of engine. To give you an idea what I´m ...
2
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2answers
458 views

How can I determine the pixels covered by a transformed triangle (without drawing it)?

I have three points that form a triangle in a 3D scene. I want to apply an arbitrary rotation/translation transformation to this polygon and later check in which pixels of an image they would be ...
2
votes
1answer
343 views

Do games depend on OS to scale resolution?

I'm having issues with my computer related with scaling when using different resolutions other than the native. So I started to wonder, in PCs, is scaling handled by the card driver or the game ...
2
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1answer
3k views

Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]

Possible Duplicate: Are there any 2D gaming libraries/frameworks/engines for Android? Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
2
votes
2answers
3k views

Java: How to Make a Player Class in a Tile-Based RPG

So I've been following a JavaHub tutorial that basically uses a pixel engine similar to MiniCraft. I've attempted to make a Player Class as such, and I'm basically making a mock Pokemon game for ...
2
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2answers
359 views

Alerting enemies to my presence when I make a sound in a Wolfenstein/DOOM style game engine

I am working on a raycast-based 3D game and things are going well, but I am now currently working on the AI of an enemy. I want to make it like how DOOM did it but don't know how to handle how and ...
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2answers
928 views

Do Playfish and Zynga use Flash game engines? [closed]

I'm very interested to learn how to make 2D and 3D games, but I'm very new to this field so I am wondering if companies like Playfish, Zynga and other producer of games on Facebook are using publicly ...
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3answers
5k views

Is there an all inclusive c++ game engine that is free [closed]

I would like to know if there is a c++ game engine that I can use for free to prototype some ideas I have. I have experience in c++ and have spent some time now playing around with different ...
2
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1answer
51 views

Unreal Engine Player Quality

I had to force Unreal to use my integrated graphics card because VR wasn't working with my NVidia card. When I did this, the framerate dropped terribly and it popped up a dialogue "Frame rate's bad, ...
2
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2answers
120 views

Low performance from unordered_map when accessing elements in member template function in derived class

I'm trying to implement a component based architecture on a game engine project. Each GameObject has an unordered_map that holds a pointer to Component base class. At this point, I only have one ...