Game engines are a collection of libraries and tools that provide a framework to create games.
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Can you recommend a 2D game engine compatible with Windows Phone?
I'm curious what people are using to develop games for the Windows Phone (or XNA in general). I have come across a few engines but for the most part they don't seem to be actively maintained. If you ...
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2answers
132 views
Singletons & Entity Component Model, Global Engine Class
I am in the process of writing an entity component model game engine and I wanted to ask you a bit about the best way to lay out the code. I have run into an issue that I know will quickly cause me to ...
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1answer
400 views
Is there C++ library for packaging and reading multiple files to/from one file
Is there some small library for C++, or would be too much of a trouble to create one that "packs" (not compress) multiple game files into one bigger file (something like Valve .gcf) and reading from ...
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2answers
3k views
Find all Game Objects with an Input string name (not Tag)
I'm trying to mimic FindGameObjectsWithTag with FindGameObjectswithName. I know using tags is faster, but I'm trying create a way to search for objects I spawn with a child object I name on ...
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2answers
204 views
How can I manage large numbers of objects in a physics engine? [duplicate]
MY friend and I are programming a game and I decided to give the physics engine a try. I was able to get a class working where it would calculate out the total force on a model and apply the correct ...
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2answers
270 views
Handling movement using an Entity Component-based System Architecture
I have seen various descriptions of how to handle movement in a component-based entity framework. The most common I've stumbled across is the idea of using components called Controller, Physics, ...
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2answers
392 views
How hard is it to build for other platforms using the Unreal Engine 3?
Quick question to those that have used the Unreal 3 Engine for development. (Not the UDK).
How much work would it take to take a game made on/for Windows and output a working build on another ...
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2answers
429 views
Android pong clone, having trouble getting the paddle to stop at the screen edge
Well, I'm obviously very new to game dev and android. I've got a ball bouncing around (successfully detecting screen edge collision so that the bitmap stays within screen) and a paddle that the user ...
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4answers
1k views
When learning, nothing is better than practice
A little introduction:
I'm 25, and going to this private french school, CreaJeux, which begins in october. I will be learning mostly game programming, something I wanted to do a long time ago, since ...
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1answer
99 views
Increasing flexibility of a data passing system in a component based entity system
I'm creating a Component orientated system for a small game I'm developing. The basic structure is as follows: Every object in the game is composed of a "GameEntity"; a container holding a vector of ...
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1answer
254 views
CPU usage, game loop and sleep()
I've read about this topic on numerous discussion sites, but I can't seem to find a clear definitive (up-to-date) answer, and hopefully this will me some more insight:
I've read the excellent game ...
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1answer
950 views
Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]
Possible Duplicate:
Are there any 2D gaming libraries/frameworks/engines for Android?
Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
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2answers
161 views
Making an interface for input in C - How?
I have a big question. I started to develop a simple 3D engine (or should I call it framework?). I use OpenGL for rendering and it is developed for Windows. It is all written in C.
But I don't know, ...
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4answers
1k views
Make the game run 60 fps in Irrlicht Engine
I want my game run at 60 fps, but i don't know where to start, i have the simple loop:
while(device->run()){
How do i lock the fps to 60?
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1answer
578 views
Tile based game engine for WP7?
I showed my friend a demo of what I was doing with the farseer physics engine on the windows phone and he wanted to know if farseer would be good for a game he wants to develop. It's a tile based game ...
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1answer
62 views
OpenGL / Assimp oddity or error?
A friend and I are working on developing a game engine in C++. He doesn't live anywhere near me, so we use Dropbox to sync our files. I opened his project to test his code, and I kept getting errors ...
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1answer
84 views
How should I setup my minecraft-like world rendering for the best performance?
I want to know what technique will give me most fps in game. I have minecraft-like world and I need to display it. Now I have only one cube, created as VBO and if i need to display cube I just display ...
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1answer
178 views
Do “write once run anywhere” engines require platform specific code for multiplayer?
I've been investigating the myriad selection of mobile game dev engines that allow compilation of your code onto multiple target platforms, but, something I can't seem to figure out is if ...
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1answer
84 views
Progressively loading the racing arena in a 3D driving sim
I need advice and resources on a 3D car simulator.
I want to progressively load the track for the player as I'm thinking of porting the game to mobile devices.
This seems too difficult to me as I'm ...
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2answers
114 views
Informing GUI objects about screen size - Designing
I have a problem with designing classes for my game which I create.
In my app, there is:
class CGame which contains all the information about game itself,
e.g. screen width, screen height, etc. In ...
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1answer
100 views
Help with Collision Resolution?
I'm trying to learn about physics by trying to make a simplified GTA 2 clone.
My only problem is collision resolution. Everything else works great.
I have a rigid body class and from there cars and ...
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1answer
296 views
Sony PSM SDK's 2D game engine
I have started with the Sony PSM SDK this week, I'm interested in creating a little 2D game and have been reading through the web about a so called "2D game engine" integrated into the SDK.
Some ...
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1answer
238 views
3D space game development [closed]
I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and ...
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2answers
294 views
'Game rules' as data in data driven engines?
I've read the definition of data driven game engine in several places and one item usually mentioned is the game rules: separating them from the logic of the engine. What is meant by a 'game rule'? ...
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2answers
270 views
Sharing VBO with multiple objects and fixed size buffer data
I'm just messing around with OpenGL and getting some basic structures in place and my first attempt resulted in each SceneObject class (just contains vertex information right now) having it's own VBO ...
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1answer
155 views
Game Engine Collision Handler
I'm making a collision handler for a Java game engine. I made an interface called Collidable. I have a method called onCollision which takes the parameter of my Engine Game Object.
public void ...
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2answers
303 views
What mathematics would I need to know in order to build a 2.5D raycasting engine
I realize this is a fairly common-type question, but I've been studying Maths in my spare time, fairly slowly at that, and I really want to develop a raycasting engine like the original DOOM.
I know ...
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1answer
140 views
Math major as a viable degree
While I realize there are many topics about CS vs software engineering vs game school programs, I haven't found anything relating to whether pure math degrees (with CS minor and electives) would also ...
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2answers
282 views
Facial expressions capabilities in various engines
For a research project, I am developing a small game focused on non-verbal communication clues, like facial expressions (smiling, frowning, looking bored, etc), eyegazing, proxemics, etc. My main ...
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1answer
970 views
Inventory Management concepts in XNA game
I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to ...
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3answers
709 views
How to integrate game logic in game engines
Recently I'm working on a 2d game engine example in .Net with C#. My main problem is that I can't figure out how I should include the game logic within the game. Currently I have a base engine which ...
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1answer
407 views
Network Abstraction for a Java Game Messaging System
I'm currently working on an online java game. Currently building the messaging system between the client/server and I came across a big if.
I am not experienced as a game programmer, only worked with ...
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1answer
177 views
Selecting and moving object in OpenGL Gameplay3D Engine
I'm using Gameplay3d as a game engine to develop a simple board game. PEG Solitaire
I've come to the part where I've created a 2D grid for all the movable object, empty locations and also where it's ...
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2answers
295 views
I would like to build a 2D multiplayer game. Do I need a game engine or not?
I plan to build a very basic 2D game in html5: it's purely a map divided in 2D equal square tiles. A player can click on a tile to see the message "behind" a tile. Once open, other players can't open ...
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1answer
96 views
xna game development editors [closed]
Developing a big xna game needs lots of work that to for individual developer.
Can someone suggest me good free and paid development editors which will quickly help designing levels, game etc.
I ...
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1answer
179 views
DirectX procedural programming
Well I'm learning DX11 and I hope someday I can start a simple 3D engine. I'm following tutorial series and I realised that I have no need to create any class to mantain my code (the tutorials also ...
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2answers
288 views
How do I add AndEngine documentation in Eclipse?
I am very new to AndEngine. I have just downloaded the full documentation file, but I can't attach it to Eclipse. How can I do that?
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2answers
430 views
Game Development at iOS+Android Platform : Template Engine for UI
We have broken down our game development process to
UI Programming
Core Game Programming
Particle Effect Programming
UI will be created by a group of programmers and those UI will be used at Core ...
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1answer
351 views
Rendering a 2D Sprite in 3D space
I am currently working on a game in XNA 4.0 where I want to implement 2.75D, like in Paper Mario. I feel like it has something to do with z-buffering a Texture2D and drawing that, but I really have no ...
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2answers
104 views
Game engine lib and editor
I would like to know the best way/best practice to handle the following situation. Suppose the project you are working on is split in two sub-projects:
game engine lib
editor gui.
Now, you have a ...
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1answer
1k views
AS3 Calculating Delta Time In Seconds
Here is how I've been trying to implement delta time based on different internet resources.
var startTime:Number = getTimer();
game.Update(deltaTime);
deltaTime = Number(getTimer() - startTime) * ...
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1answer
1k views
Is there any JavaScript game library good for mobile gaming?
I do not know how should I ask this question. I am a very new in this field. I want to learn game development. I want to learn it for Android and iPhone game development. That's why i was looking for ...
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1answer
746 views
XNA: Huge Tile Map, long load times
Recently I built a tile map generator for a game project. What I am very proud of is that I finally got it to the point where I can have a GIANT 2D map build perfectly on my PC. About 120000pixels by ...
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2answers
817 views
What are C++ libraries? [closed]
I am a total beginner in C++ and programming generaly.
I have watched a couple hours of C++ tutorials and read a lot about it (Can anyone recommend some tutorials?), but what I've come across and ...
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1answer
645 views
Should I write my own game engine, and if so what are the main features? [duplicate]
Possible Duplicate:
When to roll your own game engine?
I've been interested in writting games for a while, and now that I have acquired a bit of experience in programming, I feel like I ...
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1answer
636 views
UDK requirements
(Sorry my English is not good)
I've made a small game with UDK(Unreal Development Kit)Latest Release(December 2011 UDK Beta) and used frontend for package my game;
When I install the game on the ...
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1answer
782 views
Connecting 2D skeletal animation to physics engine
I'd like to use skeletal animations in my 2D game, and since I already use Box2D as the physics engine, I'd like to enable (but not enforce) ragdoll animations as well. I need some help in figuring ...
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1answer
227 views
real time mesh deformation with regards to environmental damage
I would like to be able to add this feature to my tech demo. At the moment bullets hit the walls and little pieces fly out of them, as well as decals appearing on the walls. However, now computing ...
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1answer
230 views
Use mouse to control view like zoom in and out
I would like to ask how would I go about using the mouse to zoom in and out of my current isometric tiled map, not only that but I would like the tiles to be in the center of the view when the ...
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1answer
169 views
How can I get a list of all available entities in a Source engine game?
How can I get a list of all available entities in a Source engine game?
There is only one exported function in server DLL - CreateInterface, so it's not an option. In GoldSrc games server DLL ...
