Game engines are a collection of libraries and tools that provide a framework to create games.

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Scene or Activity Animation [closed]

My game require an animation when one activity finishes and next started because I have develop game with multiple activity not as multiple scene per game. I have to show animation at the time of ...
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3answers
463 views

Should I use OpenGL while working with C++? [closed]

I am completely new to programming and game development for that matter. I am using the C++ software to create my Game Engine with the help of a beginners guide. I noticed it has a OpenGL option when ...
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3answers
865 views

Need Guidance Making HTML5 Canvas Game Engine

So I have some free time this winter break and want to build a simple 2d HTML5 canvas game engine. Mostly a physics engine that will dictate the way objects move and interact(collisions, etc). I made ...
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4answers
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Multiplayer online game engine/pipeline

I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other ...
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1answer
137 views

Efficiency concerning thread granularity

Lately, I've been thinking of ways to use multithreading to improve the speed of different parts of a game engine. What confuses me is the appropriate granularity of threads, especially when dealing ...
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1answer
642 views

Game Engines with real time lighting

I am studying computer graphics since 3 semesters and we just started with OpenGL. I really enjoy it and want to create my own little engine for learning purposes. I already read tons of different ...
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3answers
345 views

c# scripting execution with xna (actions take more than 1 frame)

I'm trying to figure out how to implement c# scripting into my game (XNA with C#). I will be using C# as the scripting language. My question is, how to call functions that take more than 1 frame to ...
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4answers
2k views

Price of SimCity 5's Glassbox Engine

SimCity 5 will be powered by the Glassbox-Engine. If we want to use the engine for building own simulations, what will be the price for a license?
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1answer
388 views

The right way to start out in game development/design [closed]

Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been ...
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3answers
262 views

Which Open Source Licenses can address concerns for an Open Source Game Engine?

I am on a team that is looking to open source an engine we are building. It's intended as an engine for Online RPG style games. We're writing it to work on both desktops and android platforms. I've ...
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1answer
990 views

Rendering 8 bit graphics

I have a strong programming background just not from game development. I only made some pong and snake in high school and I did some OpenGL in college. I want to make my own game engine. Nothing ...
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2answers
396 views

How should I organize my matrices in a 3D game engine?

I'm working with a group of people from around the world to create a game engine (and hopefully a game with it) within the next upcoming years. My first task is to write a camera class for the engine ...
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2answers
187 views

Which engine/tool is suitable for me? [closed]

I want to begin developing 2d games. I have a lot experience in Java programming. I am looking for an 2d game engine that supports physics, support mouse actions and easy to use. I know Stencyl but I ...
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4answers
321 views

Getting into the details of game engine programming [closed]

I am interested in learning game programming, but I really have an interest in the lower level engineering in games. I have OpenGL experience, and I am really interested in learning more about ...
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2answers
142 views

Informing GUI objects about screen size - Designing

I have a problem with designing classes for my game which I create. In my app, there is: class CGame which contains all the information about game itself, e.g. screen width, screen height, etc. In ...
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4answers
808 views

Sharing data between graphics and physics engine in the game?

I'm writing the game engine that consists of few modules. Two of them are the graphics engine and the physics engine. I wonder if it's a good solution to share data between them? Two ways (sharing ...
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2answers
494 views

Importance of scripting engine at Cocos2d Game Engine

Each Game Engine is different and solves different problems in different ways, so the engine design does vary greatly from engine to engine (even though a lot of principles are shared from engine to ...
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1answer
196 views

Does concurrency inherently introduce “randomness” into a game?

When a game is implemented with concurrency (as most games are), does this necessarily, by its very nature, introduce an element of randomness into the game that is outside of the players' control? ...
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2answers
822 views

Game Engine Design

Is there any guide how to or better what a good Game Engine ( for DirectX ) must contain? I've been reading certain books, but I want to get sure. My own Engine ( called KaDI ) contains: ...
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1answer
152 views

Help with Collision Resolution?

I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and ...
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3answers
4k views

Cry Engine 3 vs UDK [closed]

Me and a bunch of guys from my University are thinking about getting started in game development, but, even though the game design is kind of ready, we are stucked at the point "which Engine should we ...
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1answer
500 views

How can I cleanly and elegantly handle data and dependancies between classes

I'm working on 2d topdown game in SFML 2, and need to find an elegant way in which everything will work and fit together. Allow me to explain. I have a number of classes that inherit from an abstract ...
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3answers
346 views

Is there a multiplayer game engine where you can write the logic in any programming language?

I'm working on a mud (multiplayer text game) engine and I would like developers to be able to write their game logic in any programming language. Does anyone know if other engines like this exist?
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4answers
253 views

Actor and Sprite, who should own these properties?

I'm writing sort of a 2D game engine for making the process of creating games easier. It has two classes, Actor and Sprite. Actor is used for interactive elements (the player, enemies, bullets, a ...
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2answers
1k views

References about Game Engine Architecture in AAA Games [closed]

Last weeks I focused on game engine architecture and learned a lot about different approaches like component based, data driven, and so on. I used them in test applications and understand their ...
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3answers
2k views

How to update entity states and animations in a component-based game

I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states. I don't want to have an ...
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0answers
218 views

Does somebody know of a testcase(s) of libRocket [closed]

Today I implemented the interfaces for libRocket in my engine using OpenGL 3.3. I got a standard RML file and some fonts and images which where needed in this RML file. It seems that the page/RML I'm ...
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2answers
285 views

Jumping Logic Issues [duplicate]

Possible Duplicate: How to make a character jump? I have been working on a 2D platformer and am trying to implement jumping. At the moment I have it simply teleporting upward and then ...
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1answer
794 views

Sony PSM SDK's 2D game engine

I have started with the Sony PSM SDK this week, I'm interested in creating a little 2D game and have been reading through the web about a so called "2D game engine" integrated into the SDK. Some ...
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2answers
4k views

Use a SQL Database for a Desktop Game

Developing a Game Engine I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ ...
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1answer
262 views

Maya and Game Engines (i.e. Environment Testing)

What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in ...
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4answers
1k views

How can I use multiple meshes per entity without breaking one component of a single type per entity?

We are just switching from a hierarchy based game engine to a component based game engine. My problem is that when I load a model which has has a hierarchy of meshes and the way I understand is that a ...
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2answers
666 views

How do I add AndEngine documentation in Eclipse?

I am very new to AndEngine. I have just downloaded the full documentation file, but I can't attach it to Eclipse. How can I do that?
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0answers
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Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [duplicate]

Possible Duplicate: Good, free isometric game engine? With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a ...
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2answers
1k views

Monogame vs ANX vs Delta engine [closed]

I am looking for a Win8-Metro-friendly framework for my next game project. Two of the non-commercial options are Monogame and ANX. Both are XNA like. I am wondering which one is more mature and ...
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3answers
2k views

Game physics / 2D Collision detection AS3

I know there are some methods you can use like hittestPoint and so on, but I want to see where my movieclip colliedes with another another movieclip. Any other methods I can use? by any chance does ...
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4answers
2k views

Pros and cons of using dlls

I wonder about create every game engine module (render, input, sound, etc...) into dlls (renderer.dll, input.dll, etc...). What are pros and cons in your opinion of divide game into set of dlls ? I ...
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1answer
181 views

Good practices while working with multiple game engines, porting a game to a new engine [closed]

I have to work with multiple game engines, like Cocos2d Unity3d Galaxy While working with multiple game engines, what practices should i follow? EDIT: Is there any guideline to follow, that would ...
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3answers
3k views

C++ Game Engine Book/Tutorial/Anything recent? [closed]

Before I get flamed, please understand that I have been looking for a while now. Yes, I have found a good amount of game engine tutorials...except filled with errors, out of date syntax, missing ...
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2answers
672 views

Game Development at iOS+Android Platform : Template Engine for UI

We have broken down our game development process to UI Programming Core Game Programming Particle Effect Programming UI will be created by a group of programmers and those UI will be used at Core ...
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1answer
2k views

Why is C++ used for game engines? How about its future in game engines? [closed]

C++, as I have seen, is being heavily used in 3d video game engines.... Is it because of the performance issues, legecy code or libraries such as DriverX? If performance, libraries and code ...
5
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1answer
2k views

What's the difference between Canvas and WebGL?

I'm thinking about using CAAT as a part of a HTML5 game engine. One of it's features is the ability to render to Canvas and WebGL without changing anything in the client code. That is a good thing, ...
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1answer
932 views

Rendering a 2D Sprite in 3D space

I am currently working on a game in XNA 4.0 where I want to implement 2.75D, like in Paper Mario. I feel like it has something to do with z-buffering a Texture2D and drawing that, but I really have no ...
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4answers
751 views

Programming Paradigm for Games [closed]

Which programming paradigm resembles or best suits the Game design or game engine programming? by paradigm I mean the Imperative, Object oriented, Functional, etc. I came to know that functional ...
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2answers
388 views

Is there any online programmer's community, focusing on core game development? [closed]

I am looking for a stricktly/mostly programming oriented game community, focusing on core graphics, middleware, and research. Any suggestions? Edit: I am specifically looking for ...
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1answer
152 views

webgame engine how does it works [closed]

Hy all, first off all, don't yell that i shouldn't start with it, i just want to know how that works... The thing is, how does the engine of an webgame works. A game like tribalwars, grepolis and ...
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1answer
450 views

3D space game development [closed]

I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and ...
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2answers
5k views

What 2D game engines are there available for C++? [closed]

I just realized there are not C++ 2D Game Engines that I know of. For example, something like Pygame in Python, or Slick2D in Java. We have the following: SDL -> Too low level, not a Game Engine ...
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1answer
2k views

RPG game engine in javascript [closed]

I am trying to build an RPG using html5/javaScript. Can anyone point out a few game engines for developing RPG in javaScript
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3answers
181 views

Collision and Graphics integration

I'm a little confused about the integration between collision and graphics. They both need to share the same position in the world. The most obvious choice is the center of the entity, which is good ...