Game engines are a collection of libraries and tools that provide a framework to create games.

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Sharing data between graphics and physics engine in the game?

I'm writing the game engine that consists of few modules. Two of them are the graphics engine and the physics engine. I wonder if it's a good solution to share data between them? Two ways (sharing ...
2
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2answers
484 views

Importance of scripting engine at Cocos2d Game Engine

Each Game Engine is different and solves different problems in different ways, so the engine design does vary greatly from engine to engine (even though a lot of principles are shared from engine to ...
2
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1answer
196 views

Does concurrency inherently introduce “randomness” into a game?

When a game is implemented with concurrency (as most games are), does this necessarily, by its very nature, introduce an element of randomness into the game that is outside of the players' control? ...
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2answers
820 views

Game Engine Design

Is there any guide how to or better what a good Game Engine ( for DirectX ) must contain? I've been reading certain books, but I want to get sure. My own Engine ( called KaDI ) contains: ...
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1answer
150 views

Help with Collision Resolution?

I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and ...
0
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3answers
4k views

Cry Engine 3 vs UDK [closed]

Me and a bunch of guys from my University are thinking about getting started in game development, but, even though the game design is kind of ready, we are stucked at the point "which Engine should we ...
11
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1answer
498 views

How can I cleanly and elegantly handle data and dependancies between classes

I'm working on 2d topdown game in SFML 2, and need to find an elegant way in which everything will work and fit together. Allow me to explain. I have a number of classes that inherit from an abstract ...
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3answers
344 views

Is there a multiplayer game engine where you can write the logic in any programming language?

I'm working on a mud (multiplayer text game) engine and I would like developers to be able to write their game logic in any programming language. Does anyone know if other engines like this exist?
0
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4answers
252 views

Actor and Sprite, who should own these properties?

I'm writing sort of a 2D game engine for making the process of creating games easier. It has two classes, Actor and Sprite. Actor is used for interactive elements (the player, enemies, bullets, a ...
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2answers
1k views

References about Game Engine Architecture in AAA Games [closed]

Last weeks I focused on game engine architecture and learned a lot about different approaches like component based, data driven, and so on. I used them in test applications and understand their ...
7
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3answers
2k views

How to update entity states and animations in a component-based game

I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states. I don't want to have an ...
3
votes
0answers
210 views

Does somebody know of a testcase(s) of libRocket [closed]

Today I implemented the interfaces for libRocket in my engine using OpenGL 3.3. I got a standard RML file and some fonts and images which where needed in this RML file. It seems that the page/RML I'm ...
0
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2answers
280 views

Jumping Logic Issues [duplicate]

Possible Duplicate: How to make a character jump? I have been working on a 2D platformer and am trying to implement jumping. At the moment I have it simply teleporting upward and then ...
1
vote
1answer
790 views

Sony PSM SDK's 2D game engine

I have started with the Sony PSM SDK this week, I'm interested in creating a little 2D game and have been reading through the web about a so called "2D game engine" integrated into the SDK. Some ...
5
votes
2answers
4k views

Use a SQL Database for a Desktop Game

Developing a Game Engine I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ ...
0
votes
1answer
260 views

Maya and Game Engines (i.e. Environment Testing)

What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in ...
10
votes
4answers
1k views

How can I use multiple meshes per entity without breaking one component of a single type per entity?

We are just switching from a hierarchy based game engine to a component based game engine. My problem is that when I load a model which has has a hierarchy of meshes and the way I understand is that a ...
1
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2answers
662 views

How do I add AndEngine documentation in Eclipse?

I am very new to AndEngine. I have just downloaded the full documentation file, but I can't attach it to Eclipse. How can I do that?
0
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0answers
44 views

Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [duplicate]

Possible Duplicate: Good, free isometric game engine? With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a ...
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2answers
1k views

Monogame vs ANX vs Delta engine [closed]

I am looking for a Win8-Metro-friendly framework for my next game project. Two of the non-commercial options are Monogame and ANX. Both are XNA like. I am wondering which one is more mature and ...
2
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3answers
2k views

Game physics / 2D Collision detection AS3

I know there are some methods you can use like hittestPoint and so on, but I want to see where my movieclip colliedes with another another movieclip. Any other methods I can use? by any chance does ...
6
votes
4answers
2k views

Pros and cons of using dlls

I wonder about create every game engine module (render, input, sound, etc...) into dlls (renderer.dll, input.dll, etc...). What are pros and cons in your opinion of divide game into set of dlls ? I ...
2
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1answer
176 views

Good practices while working with multiple game engines, porting a game to a new engine [closed]

I have to work with multiple game engines, like Cocos2d Unity3d Galaxy While working with multiple game engines, what practices should i follow? EDIT: Is there any guideline to follow, that would ...
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3answers
2k views

C++ Game Engine Book/Tutorial/Anything recent? [closed]

Before I get flamed, please understand that I have been looking for a while now. Yes, I have found a good amount of game engine tutorials...except filled with errors, out of date syntax, missing ...
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2answers
665 views

Game Development at iOS+Android Platform : Template Engine for UI

We have broken down our game development process to UI Programming Core Game Programming Particle Effect Programming UI will be created by a group of programmers and those UI will be used at Core ...
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1answer
2k views

Why is C++ used for game engines? How about its future in game engines? [closed]

C++, as I have seen, is being heavily used in 3d video game engines.... Is it because of the performance issues, legecy code or libraries such as DriverX? If performance, libraries and code ...
5
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1answer
2k views

What's the difference between Canvas and WebGL?

I'm thinking about using CAAT as a part of a HTML5 game engine. One of it's features is the ability to render to Canvas and WebGL without changing anything in the client code. That is a good thing, ...
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1answer
921 views

Rendering a 2D Sprite in 3D space

I am currently working on a game in XNA 4.0 where I want to implement 2.75D, like in Paper Mario. I feel like it has something to do with z-buffering a Texture2D and drawing that, but I really have no ...
0
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4answers
728 views

Programming Paradigm for Games [closed]

Which programming paradigm resembles or best suits the Game design or game engine programming? by paradigm I mean the Imperative, Object oriented, Functional, etc. I came to know that functional ...
0
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2answers
385 views

Is there any online programmer's community, focusing on core game development? [closed]

I am looking for a stricktly/mostly programming oriented game community, focusing on core graphics, middleware, and research. Any suggestions? Edit: I am specifically looking for ...
-4
votes
1answer
152 views

webgame engine how does it works [closed]

Hy all, first off all, don't yell that i shouldn't start with it, i just want to know how that works... The thing is, how does the engine of an webgame works. A game like tribalwars, grepolis and ...
1
vote
1answer
443 views

3D space game development [closed]

I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and ...
2
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2answers
5k views

What 2D game engines are there available for C++? [closed]

I just realized there are not C++ 2D Game Engines that I know of. For example, something like Pygame in Python, or Slick2D in Java. We have the following: SDL -> Too low level, not a Game Engine ...
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1answer
2k views

RPG game engine in javascript [closed]

I am trying to build an RPG using html5/javaScript. Can anyone point out a few game engines for developing RPG in javaScript
3
votes
3answers
181 views

Collision and Graphics integration

I'm a little confused about the integration between collision and graphics. They both need to share the same position in the world. The most obvious choice is the center of the entity, which is good ...
0
votes
6answers
2k views

Will C++ remain viable for game engines in somewhat distant future? [closed]

C++11 has opened ways, which were only dreamt by the C++ programmers. It has been three years since I have been learning C++, and I am going well. Now I want to get into video games. Every core of ...
1
vote
1answer
2k views

Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]

Possible Duplicate: Are there any 2D gaming libraries/frameworks/engines for Android? Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
3
votes
1answer
279 views

Resource management question. Resource containing resource

I have resource manager handling as usual resource loading, unloading etc. With resources such an images, mesh no problem. But what to do when I have resource containing other resource (for example ...
-4
votes
1answer
112 views

Questions about an Engine Java [closed]

so I am going to start developing Java games (3D) but I have a few questions. So I dont know if I should use an engine or make my own. I feel like I am "cheating" if I use an engine to make my game. ...
1
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2answers
465 views

'Game rules' as data in data driven engines?

I've read the definition of data driven game engine in several places and one item usually mentioned is the game rules: separating them from the logic of the engine. What is meant by a 'game rule'? ...
-3
votes
1answer
311 views

Why it is C++? [duplicate]

Possible Duplicate: Why has the industry switched from C to C++? Since many organizations have demonstarated Object orientation in C and we all know its ABI compatibility that C++ lacks, ...
2
votes
3answers
6k views

Game engine like Unity 3D that allow me to use .NET code [closed]

I've been looking at Unity 3D for developing a 3D PC game and I really like the scene editor and how it simplifies the process of constructing 3D scenes, managing assets, animations, transitions etc. ...
2
votes
1answer
163 views

Is there a browser game engine with options of payments? [closed]

I would like to make some browser game, where you can buy stuff for real money. Is there any engine I could use? Or should I implement it by myself?
11
votes
3answers
2k views

Unit Testing at Unity3D

How to implement Unit Test at Unity3D. I wonder if it would be possible to extend the Unity editor to have some sort of testing framework in it. Is there any guideline to implement it? EDIT : ...
11
votes
2answers
1k views

Algorithm to shoot at a target in a 3d game

For those of you remembering Descent Freespace it had a nice feature to help you aim at the enemy when shooting non-homing missiles or lasers: it showed a crosshair in front of the ship you chased ...
1
vote
2answers
221 views

Making an interface for input in C - How?

I have a big question. I started to develop a simple 3D engine (or should I call it framework?). I use OpenGL for rendering and it is developed for Windows. It is all written in C. But I don't know, ...
3
votes
2answers
859 views

Can I remove the systems from a component entity system?

After reading a lot about entity/component based engines. I feel like there is no real definition for this kind of engine. Reading this thread: Implementing features in an Entity System and the linked ...
6
votes
2answers
2k views

Low-level game engine renderer design

I'm piecing together the beginnings of an extremely basic engine which will let me draw arbitrary objects (SceneObject). I've got to the point where I'm creating a few sensible sounding classes, but ...
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2answers
786 views

Sharing VBO with multiple objects and fixed size buffer data

I'm just messing around with OpenGL and getting some basic structures in place and my first attempt resulted in each SceneObject class (just contains vertex information right now) having it's own VBO ...
0
votes
5answers
580 views

game engine done, ideas missing [closed]

I read at many places how people have this GREAT ideas but are not able to program themselves. I have quite the opposite problem. I have developed game engine, level editor, embedded Lua scripting ...