Game engines are a collection of libraries and tools that provide a framework to create games.

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Game engine lib and editor

I would like to know the best way/best practice to handle the following situation. Suppose the project you are working on is split in two sub-projects: game engine lib editor gui. Now, you have a ...
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1answer
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Will my game engine be compatible with physics engines?

My engine supports Scene handling, Cameras, and has a Renderer. Also, it has a class called Drawable, which has the position, the shape and the picture of an object. The picture property has width, ...
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286 views

Can i make money with my Android Engine or should I focus on game-making? [closed]

I have dedicated past few month to developing my own android 2d engine. You can see its description, demo and tutorials. While working on the engine I believed it to be better then most available ...
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2answers
790 views

Essential 2D engine features [closed]

I have decided to make a simple engine for a new game I'm working on, and now, I'm wondering: what are the essential features of a 2D game engine? Or, a game engine in general?
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0answers
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Port flash game to native android

Alright here is the problem: the creators of a quite popular flash-based game have asked me to port their game to Android. They are not interested in any other platforms so we don't need to be ...
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3answers
5k views

Is AGS outdated for Point & Click Adventures?

I am working on a Point and Click Adventure game being coded on the AGS engine, and just recently, the question of 'is this outdated?' has come up. I'll admit, AGS is a rather old, and kind of went ...
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1answer
1k views

Game editor integration with the engine?

What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game ...
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2answers
319 views

iOS Game Development on PC? [duplicate]

Possible Duplicate: Can we develop a game for iPhone on Windows platform? Are there any available game engines that I could use to develop on Windows instead of on Mac? I'm aware there is ...
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3answers
193 views

Where can I find affordable legal advice for game software related inquiries?

I am working on simulation middleware which is applicable for game engine implementations. What I would like to do is to make it freely available for use for all non-commercial purposes, while at ...
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3answers
411 views

Game engine that allows for objects being placed in-game [closed]

I am looking for a game engine with multiplayer support that allows for players to place objects in the terrain. (eg. in TF2 one can place teleporters, etc... or in minecraft one can place blocks). I ...
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3answers
153 views

How can I save state from script in a multithreaded engine?

We are building a multithreaded game engine and we've encountered some problems as described below. The engine have 3 threads in total: script, render, and audio. Each frame, we update these 3 ...
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7answers
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Why don't more games use vector art?

It would seem to me that vector art is more efficient in terms of resources/scalability; however, in most cases I have seen artists using bitmap/rasterized art. Is this a limitation put on the artists ...
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1answer
3k views

AS3 Calculating Delta Time In Seconds

Here is how I've been trying to implement delta time based on different internet resources. var startTime:Number = getTimer(); game.Update(deltaTime); deltaTime = Number(getTimer() - startTime) * ...
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1answer
222 views

What file formats and conventions should I support to make my game engine artist-friendly?

I'm writing a game engine, and I want to know what I should do to make it more artist-friendly. I don't want to be too limiting in terms of what file formats I support, etc. Some specific questions: ...
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4answers
1k views

Circular class dependency

Is it bad design to have 2 classes which need each other? I'm writing a small game in which I have a GameEngine class which has got a few GameState objects. To access several rendering methods, these ...
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3answers
64 views

Word for the combination of location and orientation (other than transform) [closed]

I'm trying to come up with a name for a class that encompasses an entity's position and orientation. This class isn't a transformation in the 3D sense- a transformation is something this class might ...
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1answer
462 views

Dynamically Deformable Terrain In Game Engine

I am looking for a game engine that is open to the public for free or at a payed price that allows for any reasonable way of doing deformable terrain over a network. The closest I have found to this ...
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5answers
2k views

Audio programming resources [closed]

I've been very interested in the last few months about getting in to audio programming (I'm from a musical background). I've been a .NET developer for two years and have also done some objective c for ...
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2answers
1k views

How to fix issue with my 3D first person camera? [closed]

My camera moves and rotates, but relative to the worlds origin, instead of the players. I am having difficulty rotating the camera and then translating the camera in the direction relative to the ...
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1answer
2k views

Game programming: common methods and design patterns

I begun writing a very simple game engine so that I can learn OpenGL 3.x better but since my inexperience and my sparse knowledge of how a 3D game should be designed, I usually get into problems where ...
3
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0answers
191 views

How can I stop my Jitter physics meshes being offset?

I'm developing a C# game engine and have hit a snag trying to add physics. I'm using XNA for graphics and Jitter for physics. I am trying to split the XNA model into it's meshes, then create a ...
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2answers
309 views

Scroller game level map advice

I'm started a XNA project to make a game similar in gameplay to Super Spy Hunter on a NES, which is used as a feature reference. The first thing I thought of is how to store and display level. ...
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1answer
2k views

Is there any JavaScript game library good for mobile gaming?

I do not know how should I ask this question. I am a very new in this field. I want to learn game development. I want to learn it for Android and iPhone game development. That's why i was looking for ...
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1answer
136 views

What is a systematic process for choosing a mobile game engine? [closed]

I am looking for a systematic process or methodology for choosing a mobile game engine for a mobile game project. Intuition tells me that it should be similar in principle to choosing any ...
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2answers
2k views

What would be a good game making engine supporting Vector images?

I want to create a simple platforming game, in which you are a square in a wonderful world. I would like this game to be able to be played in browsers. Basically I am searching for something similar ...
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2answers
350 views

Facial expressions capabilities in various engines

For a research project, I am developing a small game focused on non-verbal communication clues, like facial expressions (smiling, frowning, looking bored, etc), eyegazing, proxemics, etc. My main ...
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5answers
469 views

Let me make sure I've got this right - Working to a final game product

I started explaining to a friend of mine how a game is designed in layers. I wanted to make sure I explained things correctly to him so I wanted to verify my thoughts here. Basically, the way I ...
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1answer
951 views

How to create modular/replaceable game/engine code interfaces with c++

I've spent some time when I can spare it experimenting with c++ and at the same time learning a bit about game programming. I like most thought I'd start with creating a simple game engine but with ...
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1answer
876 views

Ogre FPS Overlay

I want to make a FPS and debugging info overlay similar to the one in the bottom of this image http://www.ogre3d.org/tikiwiki/dl1692&display but without using SDKTrays or OIS, can anyone give me a ...
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3answers
266 views

AI scheme for 4 player tic tac toe style game

I am about to release an android game that is like tic tac toe, but on a bigger board, and 4 player. Instead of winning when you get 3 in a row, you get points for chains, and the most points at the ...
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1answer
1k views

Inventory Management concepts in XNA game

I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to ...
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0answers
146 views

Issues with Spherical Coords and gluLookAt

I am currently developing a game set in a planet(A sphere), in which my camera mostly works though some issues arise from this method: ...
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0answers
156 views

Problems loading Hilva tutorials [closed]

I'm a newcomer to XNA, and I'm evaluating some libraries. The Hilva Graphics Engine looks interesting, and I'm trying to run their tutorials. However, all of them give me errors. For example, if I ...
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3answers
513 views

C++ Efficient Pixel Management for Non-Polygon Graphics Engine

So I've been looking for a way to efficiently manage the pixels on a screen, but so far all I've found is along the lines of SetPixel() in windows (painfully slow), and drawing a rectangle 1px X 1px ...
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1answer
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Elapsed game time differs from total game time in XNA

I was trying three different ways of using ElapsedGameTime and TotalGameTime, because I want an exact match, so everything is updated/drawn accordingly. As I was experimenting, I learned that the ...
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4answers
925 views

What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?

In answering this question for swquinn, the answer raised a more pertinent question that I'd like to hear answers to. I'll post our own strategy (promise I won't accept it as the answer), but I'd like ...
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1answer
639 views

Help understand GLSL directional light on iOS (left handed coord system)

I now have changed from GLKBaseEffect to a own shader implementation. I have a shader management, which compiles and applies a shader to the right time and does some shader setup like lights. Please ...
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1answer
1k views

UDK/ UnrealScript class interaction? HUD advice?

Beginner basics requested here, While i'm familiar with the basics of OOP programming i've just started looking as UnrealScript for a game i had made in the UDK editor up to now. I have a class that ...
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1answer
221 views

I am looking to make a spaceship tilt as it corners but I cant get it to return

I am using the TL game engine I am not allowed to use a physics engine but I need to make the spaceship lean as it corners, I can make it lean but cannot make it return to its starting position. I ...
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1answer
130 views

When updating a mesh, does glBufferSubdata belong in the update or render function?

When updating a mesh does the glBufferSubdata call belong in the update function or render function? I'm trying to organize my game appropriately and knowing this would help me. This is my first ...
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1answer
844 views

XNA: Huge Tile Map, long load times

Recently I built a tile map generator for a game project. What I am very proud of is that I finally got it to the point where I can have a GIANT 2D map build perfectly on my PC. About 120000pixels by ...
3
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1answer
174 views

Using allocators for different systems

I am going over the memory architecture for my game and even though I know my memory budgets may not be final, I at the point where I can start using them in a general sense. I know that I will need ...
2
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4answers
852 views

Templates and game consoles

I have overhead in several times that templates should not be used on video game consoles, however, I never heard why or understood why. Why shouldn't templates be used on video game consoles, and if ...
2
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3answers
241 views

What are the pros and cons of a non-fixed-interval update loop?

I am studying various approaches to implementing a game loop and I have found this article. In the article the author implements a loop which, if the processing falls behind in time, skips frame ...
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2answers
471 views

Is there a standard way to store 3D meshes to easily communicate between libraries?

In a 3D game lots of different systems need to know about geometry data, however the only way they seem to be able to agree to on in representing it by an array of triangles. Can anyone recommend a ...
6
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1answer
830 views

Questions about XNA

I've read tons of different threads about XNA, but I still have some questions. First of all: I have 2 years of experience programming and C# is my main language, so XNA would fit perfectly for me, ...
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1answer
411 views

What is the best way to code the XNA Game Server for FPS game?

I'm writing a FPS XNA game. It gonna be multiplayer so I came up with following: I'm making two different assemblies — one for the game logic and the second for drawing it and the game irrelevant ...
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5answers
2k views

Is there a pedagogical game engine? [closed]

I'm looking for a book, website, or other resource that gives modern 3D game engines the same treatment as Operating Systems: Design and Implementation gave operating systems. I have read Jason ...
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3answers
3k views

Custom allocators used in game development

I have been researching creating my own allocator methods (that will support things such as a memory pool and profiling), however, as I continue my research I have been looking for how this was done ...
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1answer
213 views

How to implement physical effect, perspective effect on Android

I'm researching about 2D game for Android to implement an Android Game Project. My project looks nearly like PaperToss. Instance of throwing a page, my game will throw a coin. Suppose that I have a ...