Game engines are a collection of libraries and tools that provide a framework to create games.
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2answers
328 views
Is there any online programmer's community, focusing on core game development? [closed]
I am looking for a stricktly/mostly programming oriented game community, focusing on core graphics, middleware, and research. Any suggestions?
Edit: I am specifically looking for ...
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votes
1answer
96 views
webgame engine how does it works [closed]
Hy all, first off all, don't yell that i shouldn't start with it, i just want to know how that works...
The thing is, how does the engine of an webgame works. A game like tribalwars, grepolis and ...
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1answer
238 views
3D space game development [closed]
I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and ...
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2answers
3k views
What 2D game engines are there available for C++? [closed]
I just realized there are not C++ 2D Game Engines that I know of.
For example, something like Pygame in Python, or Slick2D in Java.
We have the following:
SDL -> Too low level, not a Game Engine
...
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1answer
643 views
RPG game engine in javascript [closed]
I am trying to build an RPG using html5/javaScript. Can anyone point out a few game engines for developing RPG in javaScript
3
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3answers
162 views
Collision and Graphics integration
I'm a little confused about the integration between collision and graphics. They both need to share the same position in the world. The most obvious choice is the center of the entity, which is good ...
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6answers
1k views
Will C++ remain viable for game engines in somewhat distant future? [closed]
C++11 has opened ways, which were only dreamt by the C++ programmers. It has been three years since I have been learning C++, and I am going well. Now I want to get into video games.
Every core of ...
1
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1answer
945 views
Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]
Possible Duplicate:
Are there any 2D gaming libraries/frameworks/engines for Android?
Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
3
votes
1answer
195 views
Resource management question. Resource containing resource
I have resource manager handling as usual resource loading, unloading etc.
With resources such an images, mesh no problem.
But what to do when I have resource containing other resource (for example ...
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votes
1answer
180 views
Any multiplayer webgame engine based on Flex
My team is developing a multiplayer webgame (like a virtual world) in a short time(several months using after-school time), and I wonder if there are any webgame engine based on Flex.
When I googled ...
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votes
1answer
87 views
Questions about an Engine Java [closed]
so I am going to start developing Java games (3D) but I have a few questions. So I dont know if I should use an engine or make my own. I feel like I am "cheating" if I use an engine to make my game. ...
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votes
2answers
202 views
Any open source engine for webbased game? [closed]
I'm a student and my group have a task to create a simple multiplayer Rpg webgame. And I have to do it in just a few months. Is there any open source engine or framework to do this? Or any other idea?
...
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2answers
294 views
'Game rules' as data in data driven engines?
I've read the definition of data driven game engine in several places and one item usually mentioned is the game rules: separating them from the logic of the engine. What is meant by a 'game rule'? ...
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votes
1answer
252 views
Why it is C++? [duplicate]
Possible Duplicate:
Why has the industry switched from C to C++?
Since many organizations have demonstarated Object orientation in C and we all know its ABI compatibility that C++ lacks, ...
2
votes
3answers
3k views
Game engine like Unity 3D that allow me to use .NET code
I've been looking at Unity 3D for developing a 3D PC game and I really like the scene editor and how it simplifies the process of constructing 3D scenes, managing assets, animations, transitions etc. ...
2
votes
1answer
134 views
Is there a browser game engine with options of payments? [closed]
I would like to make some browser game, where you can buy stuff for real money. Is there any engine I could use? Or should I implement it by myself?
8
votes
2answers
752 views
Unit Testing at Unity3D
How to implement Unit Test at Unity3D.
I wonder if it would be possible to extend the Unity editor to have some sort of testing framework in it.
Is there any guideline to implement it?
EDIT :
...
9
votes
1answer
387 views
Algorithm to shoot at a target in a 3d game
For those of you remembering Descent Freespace it had a nice feature to help you aim at the enemy when shooting non-homing missiles or lasers: it showed a crosshair in front of the ship you chased ...
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vote
2answers
161 views
Making an interface for input in C - How?
I have a big question. I started to develop a simple 3D engine (or should I call it framework?). I use OpenGL for rendering and it is developed for Windows. It is all written in C.
But I don't know, ...
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votes
1answer
534 views
Best 3D Engine? [closed]
Which engines are the best for:
Best graphical effects?
Easiest to collaborate with?
Least learning curve?
Most lightweight?
Most platforms to build to?
Not all of the above - simply which ones ...
3
votes
2answers
571 views
Can I remove the systems from a component entity system?
After reading a lot about entity/component based engines. I feel like there is no real definition for this kind of engine. Reading this thread: Implementing features in an Entity System and the linked ...
6
votes
2answers
667 views
Low-level game engine renderer design
I'm piecing together the beginnings of an extremely basic engine which will let me draw arbitrary objects (SceneObject). I've got to the point where I'm creating a few sensible sounding classes, but ...
1
vote
2answers
269 views
Sharing VBO with multiple objects and fixed size buffer data
I'm just messing around with OpenGL and getting some basic structures in place and my first attempt resulted in each SceneObject class (just contains vertex information right now) having it's own VBO ...
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votes
5answers
518 views
game engine done, ideas missing [closed]
I read at many places how people have this GREAT ideas but are not able to program themselves. I have quite the opposite problem. I have developed game engine, level editor, embedded Lua scripting ...
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votes
2answers
261 views
low level api or graphics library? [closed]
Well, I want to learn game development, I've already know a little bit about xna, ogre and DX but, I want to choose one of them and stick with it. I'm not trying to make a "directx vs xna, ogre vs ...
4
votes
2answers
519 views
Web-based interactive fiction engine?
Are there any web-based interactive fiction engine that allow you to script a game and have it run from a website?
3
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2answers
406 views
Game Engine which can provide 360 degree projection for PC
I'm searching Game engine which can provide 360 degree real-time projection. I've already achieved this by using VBS2 Game Engine. (Ref.: ...
0
votes
2answers
323 views
how to get started with a game engine [closed]
I'm a 3rd year Computer Science student and I would like to get started with building a game engine or at least tinkering with making one. I am curious if there are any good resources to use to get ...
4
votes
4answers
368 views
Recursive or linear gameobjects update?
I have a tree of gameobjects, so every node contains a list of children.
In update function:
Is it better to do recursive or linear walking through game objects.
update() {
update self;
...
2
votes
2answers
945 views
What's the difference between a Game Engine and a Physics Engine?
What's the difference between a Game Engine and a Physics Engine? How do they work together, and what's the meeting point between them?
0
votes
0answers
1k views
Want to make a voxel game engine. Where to start? [closed]
I recently started watching youtube videos of peoples voxel engines and would like to attempt making one, as a small personal project. The only thing that I'd like to know is, what is the best ...
4
votes
4answers
367 views
Which software licenses cover my needs?
I want to license my game to protect my intellectual property, but also want to open-source, and sell it. Which licenses will allow me to do this? I'm not a legal expert, and I have no experience as ...
21
votes
10answers
2k views
How does one escape the GPL?
DISCLAIMER I don't pretend to know anything about licensing. In fact, everything I say below may be completely false!
Backstory:
Recently, I've been looking for a decent game engine, and I think ...
4
votes
4answers
2k views
Why has the industry switched from C to C++?
First of all i would like to have a real answer, i'm always trying to get more from various sources and articles, and when I read things like C++ is slow because it has virtual functions and because ...
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votes
1answer
151 views
Game show game engine [closed]
So, I am pretty new to the world of game development, so I am a bit fuzzy on what I require. Could someone suggest a game engine that I could use? I need it to be light weight (my game won't require ...
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votes
1answer
173 views
Should I use reference counting on entities in component-based entity system?
In component-based entity system, should game objects be reference counted? What about components? Tell me please your pro and contra. Thanks in advance
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0answers
82 views
Saving/loading code structure
I have a tree of game entities composed of components. I want to save/load everything to xml file, where my saving/loading code must be located:
Scene class containing root node and functions ...
0
votes
2answers
1k views
c++ opengl sdl game engine tutorial
I have a decent knowledge of sdl,opengl and fmod. i am looking for a recent tutorial or book on the basic of making a game engine. Most of the book and tutorial i found are using old dead library like ...
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1answer
155 views
Game Engine Collision Handler
I'm making a collision handler for a Java game engine. I made an interface called Collidable. I have a method called onCollision which takes the parameter of my Engine Game Object.
public void ...
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0answers
139 views
BSPs, Octrees and modern graphics hardware
I have read a lot of literature on BSPs, Octrees and like. Problem is that it is all old literature from software rendering time. Nobody describes how it is implemented today. So here is my idea how ...
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vote
2answers
552 views
Is there any option other than Component Based for game architecture?
Having read a lot recently on Component Based systems (for games), i find it hard to go back to my earlier state of mind.
If static object hierarchies fail to model "objects with a dynamic set of ...
5
votes
1answer
470 views
Resolution Independent
I am developing a game with XNA and I am a little desperate with resolutions. For now I have only implemented the main menu but I want to get a game that is independent of the resolution. As I am a ...
8
votes
1answer
296 views
Is there anything equivalent to Portal 2's linked_portal_door in any other engines?
I need the functionality of the linked_portal_door that's in Portal 2. I've searched a little in UDK and mostly got people trying to duplicate the portal gun. Does anyone know if UDK, CryEngine, ...
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votes
1answer
334 views
Choosing the right game engine [closed]
1 down vote favorite
I'm trying to create a game in java inspired by a Gameboy Color Zelda game. I'm exprienced in java but not in game programming. I've been doing a lot of research on game engines, ...
3
votes
2answers
180 views
Looking for game engine to mock around
I'm a software engineer student (about to start my 2nd year) and I did really enjoy last years object-oriented programming and working with Java (greenfoot and later eclipse) to make simple games. I ...
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vote
6answers
971 views
How do i choose what technology to use for a 2D game like Pokemon?
I apologize in advance for the wall of text about to come. I've had an idea for a game for a while now, and am stuck at step 1 of game development: Choosing a language/engine. I've read a whole ...
4
votes
2answers
331 views
Where and how to promote an HTML5 game engine?
I've recently completed an engine, called Irenic.
Now, I was wondering, how could one promote it? The process surely is different than promoting a game, because a game can be played by almost anyone, ...
2
votes
3answers
214 views
Are there any good ways to know if a resource is patented trademark or illegal to use?
This is something that I worried about for a long time. While making games, it is hard to tell for sure if any of the resources are copyrighted unless a person is clearly aware that they are to a like ...
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1answer
471 views
Managing Game States
I'm thinking about making a StateManager for my game. I want to know how to design it; that is, how to use a stack to push and pop states onto, and draw them to the screen.
For example, should each ...
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3answers
216 views
Central renderer for a given scene
When creating a central rendering system for all game objects in a given scene I am trying to work out the best way to go about passing the scene to the render system to be rendered.
If I have a ...