Game engines are a collection of libraries and tools that provide a framework to create games.
1
vote
3answers
562 views
Need Guidance Making HTML5 Canvas Game Engine
So I have some free time this winter break and want to build a simple 2d HTML5 canvas game engine. Mostly a physics engine that will dictate the way objects move and interact(collisions, etc). I made ...
7
votes
4answers
784 views
Multiplayer online game engine/pipeline
I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other ...
0
votes
1answer
67 views
Efficiency concerning thread granularity
Lately, I've been thinking of ways to use multithreading to improve the speed of different parts of a game engine. What confuses me is the appropriate granularity of threads, especially when dealing ...
-2
votes
1answer
271 views
Game Engines with real time lighting
I am studying computer graphics since 3 semesters and we just started with OpenGL. I really enjoy it and want to create my own little engine for learning purposes.
I already read tons of different ...
0
votes
3answers
165 views
c# scripting execution with xna (actions take more than 1 frame)
I'm trying to figure out how to implement c# scripting into my game (XNA with C#). I will be using C# as the scripting language.
My question is, how to call functions that take more than 1 frame to ...
0
votes
4answers
845 views
Price of SimCity 5's Glassbox Engine
SimCity 5 will be powered by the Glassbox-Engine.
If we want to use the engine for building own simulations, what will be the price for a license?
-1
votes
1answer
187 views
The right way to start out in game development/design [closed]
Greetings everyone I'm a 19 year old student looking for some help in the field of game development.
This question may or may not seem a bit overused, but the fact is that game development has been ...
5
votes
3answers
163 views
Which Open Source Licenses can address concerns for an Open Source Game Engine?
I am on a team that is looking to open source an engine we are building. It's intended as an engine for Online RPG style games. We're writing it to work on both desktops and android platforms.
I've ...
-2
votes
1answer
413 views
Is there a future for AAA game development in C#? [closed]
When XNA was released in 2006, I was happy and started doing indie attempts. After 3 years or so, there were lots of forum discussions on prospects of AAA game development in C#, and how a high ...
8
votes
1answer
438 views
Rendering 8 bit graphics
I have a strong programming background just not from game development. I only made some pong and snake in high school and I did some OpenGL in college.
I want to make my own game engine. Nothing ...
2
votes
2answers
229 views
How should I organize my matrices in a 3D game engine?
I'm working with a group of people from around the world to create a game engine (and hopefully a game with it) within the next upcoming years. My first task is to write a camera class for the engine ...
-1
votes
2answers
146 views
Which engine/tool is suitable for me? [closed]
I want to begin developing 2d games. I have a lot experience in Java programming. I am looking for an 2d game engine that supports physics, support mouse actions and easy to use. I know Stencyl but I ...
2
votes
4answers
251 views
Getting into the details of game engine programming [closed]
I am interested in learning game programming, but I really have an interest in the lower level engineering in games. I have OpenGL experience, and I am really interested in learning more about ...
1
vote
2answers
113 views
Informing GUI objects about screen size - Designing
I have a problem with designing classes for my game which I create.
In my app, there is:
class CGame which contains all the information about game itself,
e.g. screen width, screen height, etc. In ...
5
votes
4answers
321 views
Sharing data between graphics and physics engine in the game?
I'm writing the game engine that consists of few modules. Two of them are the graphics engine and the physics engine.
I wonder if it's a good solution to share data between them?
Two ways (sharing ...
2
votes
2answers
187 views
Importance of scripting engine at Cocos2d Game Engine
Each Game Engine is different and solves different problems in different ways, so the engine design does vary greatly from engine to engine (even though a lot of principles are shared from engine to ...
2
votes
1answer
174 views
Does concurrency inherently introduce “randomness” into a game?
When a game is implemented with concurrency (as most games are), does this necessarily, by its very nature, introduce an element of randomness into the game that is outside of the players' control?
...
-1
votes
2answers
463 views
Game Engine Design
Is there any guide how to or better what a good Game Engine ( for DirectX ) must contain?
I've been reading certain books, but I want to get sure.
My own Engine ( called KaDI ) contains:
...
1
vote
1answer
100 views
Help with Collision Resolution?
I'm trying to learn about physics by trying to make a simplified GTA 2 clone.
My only problem is collision resolution. Everything else works great.
I have a rigid body class and from there cars and ...
0
votes
3answers
2k views
Cry Engine 3 vs UDK [closed]
Me and a bunch of guys from my University are thinking about getting started in game development, but, even though the game design is kind of ready, we are stucked at the point "which Engine should we ...
8
votes
1answer
330 views
How can I cleanly and elegantly handle data and dependancies between classes
I'm working on 2d topdown game in SFML 2, and need to find an elegant way in which everything will work and fit together.
Allow me to explain. I have a number of classes that inherit from an abstract ...
-2
votes
3answers
251 views
Is there a multiplayer game engine where you can write the logic in any programming language?
I'm working on a mud (multiplayer text game) engine and I would like developers to be able to write their game logic in any programming language. Does anyone know if other engines like this exist?
0
votes
4answers
202 views
Actor and Sprite, who should own these properties?
I'm writing sort of a 2D game engine for making the process of creating games easier. It has two classes, Actor and Sprite. Actor is used for interactive elements (the player, enemies, bullets, a ...
2
votes
2answers
427 views
References about Game Engine Architecture in AAA Games
Last weeks I focused on game engine architecture and learned a lot about different approaches like component based, data driven, and so on. I used them in test applications and understand their ...
-5
votes
2answers
298 views
How do I limit the game loop?
How do I make a game update at a consistent speed? For example, this would loop too fast:
while(true)
{
GetInput();
Render();
}
This just wont work ...
5
votes
3answers
620 views
How to update entity states and animations in a component-based game
I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states.
I don't want to have an ...
3
votes
0answers
115 views
Does somebody know of a testcase(s) of libRocket [closed]
Today I implemented the interfaces for libRocket in my engine using OpenGL 3.3. I got a standard RML file and some fonts and images which where needed in this RML file. It seems that the page/RML I'm ...
0
votes
0answers
74 views
Where i set touch effect when a spawn Srite are comming on the screen?
I just create a scene where create a spawn spirit that comes from above screen height in Landscape mode. Now i want to remove spirits when i touch on it. I tried but seems the code not works and ...
0
votes
2answers
156 views
Jumping Logic Issues [duplicate]
Possible Duplicate:
How to make a character jump?
I have been working on a 2D platformer and am trying to implement jumping. At the moment I have it simply teleporting upward and then ...
1
vote
1answer
288 views
Sony PSM SDK's 2D game engine
I have started with the Sony PSM SDK this week, I'm interested in creating a little 2D game and have been reading through the web about a so called "2D game engine" integrated into the SDK.
Some ...
3
votes
2answers
541 views
Use a SQL Database for a Desktop Game
Developing a Game Engine
I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ ...
0
votes
1answer
139 views
Maya and Game Engines (i.e. Environment Testing)
What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in ...
8
votes
4answers
486 views
How can I use multiple meshes per entity without breaking one component of a single type per entity?
We are just switching from a hierarchy based game engine to a component based game engine. My problem is that when I load a model which has has a hierarchy of meshes and the way I understand is that a ...
1
vote
2answers
284 views
How do I add AndEngine documentation in Eclipse?
I am very new to AndEngine. I have just downloaded the full documentation file, but I can't attach it to Eclipse. How can I do that?
-1
votes
2answers
142 views
Which game library/engine to choose? [closed]
I'm not a programming beginner at all. I've tried 2 libraries/engines so far, allegro and Unity. For allegro. i think its not good if i wanna make a career in gaming industry since its not powerful ...
0
votes
0answers
41 views
Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [duplicate]
Possible Duplicate:
Good, free isometric game engine?
With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a ...
-1
votes
2answers
628 views
Monogame vs ANX vs Delta engine [closed]
I am looking for a Win8-Metro-friendly framework for my next game project. Two of the non-commercial options are Monogame and ANX. Both are XNA like. I am wondering which one is more mature and ...
0
votes
0answers
180 views
Game engine development in C++ [closed]
I am arriving at completion on a multithreaded concurrency framework designed for high-performance computing. Though I am not a gamer, it has occurred to me that this stand-alone software core could ...
2
votes
3answers
1k views
Game physics / 2D Collision detection AS3
I know there are some methods you can use like hittestPoint and so on, but I want to see where my movieclip colliedes with another another movieclip. Any other methods I can use?
by any chance does ...
6
votes
4answers
529 views
Pros and cons of using dlls
I wonder about create every game engine module (render, input, sound, etc...) into dlls (renderer.dll, input.dll, etc...). What are pros and cons in your opinion of divide game into set of dlls ? I ...
2
votes
1answer
137 views
Good practices while working with multiple game engines, porting a game to a new engine [closed]
I have to work with multiple game engines, like
Cocos2d
Unity3d
Galaxy
While working with multiple game engines, what practices should i follow?
EDIT: Is there any guideline to follow, that would ...
-2
votes
3answers
982 views
C++ Game Engine Book/Tutorial/Anything recent? [closed]
Before I get flamed, please understand that I have been looking for a while now. Yes, I have found a good amount of game engine tutorials...except filled with errors, out of date syntax, missing ...
1
vote
2answers
430 views
Game Development at iOS+Android Platform : Template Engine for UI
We have broken down our game development process to
UI Programming
Core Game Programming
Particle Effect Programming
UI will be created by a group of programmers and those UI will be used at Core ...
-7
votes
1answer
682 views
Why is C++ used for game engines? How about its future in game engines? [closed]
C++, as I have seen, is being heavily used in 3d video game engines....
Is it because of the performance issues, legecy code or libraries such as DriverX?
If performance, libraries and code ...
4
votes
1answer
574 views
What's the difference between Canvas and WebGL?
I'm thinking about using CAAT as a part of a HTML5 game engine. One of it's features is the ability to render to Canvas and WebGL without changing anything in the client code. That is a good thing, ...
1
vote
1answer
349 views
Rendering a 2D Sprite in 3D space
I am currently working on a game in XNA 4.0 where I want to implement 2.75D, like in Paper Mario. I feel like it has something to do with z-buffering a Texture2D and drawing that, but I really have no ...
0
votes
4answers
344 views
Programming Paradigm for Games [closed]
Which programming paradigm resembles or best suits the Game design or game engine programming?
by paradigm I mean the Imperative, Object oriented, Functional, etc. I came to know that functional ...
0
votes
2answers
327 views
Is there any online programmer's community, focusing on core game development? [closed]
I am looking for a stricktly/mostly programming oriented game community, focusing on core graphics, middleware, and research. Any suggestions?
Edit: I am specifically looking for ...
-4
votes
1answer
96 views
webgame engine how does it works [closed]
Hy all, first off all, don't yell that i shouldn't start with it, i just want to know how that works...
The thing is, how does the engine of an webgame works. A game like tribalwars, grepolis and ...
1
vote
1answer
237 views
3D space game development [closed]
I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and ...