Game engines are a collection of libraries and tools that provide a framework to create games.

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Develop a 2D game in Java [closed]

At first i want to mention that i already searched much on the web, also in this forum, but i couldn´t find accurate answers to my questions or only outdated answers. My goal is to write a 2D game in ...
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1answer
104 views

What kinds of 3D objects should a game engine have? [closed]

I know this is a pretty general question. But I've been looking for different kinds of 3D objects and their names to implement in my engine to boost its speed. Static meshes, dynamic(?) meshes and ...
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1answer
235 views

How do I support variable screen ratios using AndEngine?

When displaying a background, AndEngine produces black bars above the image on certain devices. How do I support variable screen ratios for different devices using AndEngine?
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2answers
290 views

Free or Cheap game engine for mobile game development? [closed]

I am now rolling around game dev and started out making progress with creating sound,math,graphics engine with C++, then I moved to using full featured Engines like UDK and Unity. My startup ...
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5answers
417 views

What to consider when evaluating libraries/engines for making a game?

I'm going to make a game, but I've noticed that there are a lot of game engines/libraries/frameworks available out there, and I'm having a little trouble deciding which one I want to use. I'm already ...
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1answer
240 views

Performace benchmark between a C++ and a C# renderer engine? [closed]

I want to create a performant 3d renderer for a tech demo at the university workshop. The engine will basically render a forested backdrop, in a small octrant. I am thinking of writing the engine in ...
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1answer
149 views

Xna “Game.Run” method appears to be using up a lot of resources in my game, is this normal?

The question really is in the heading, but i have been using the visual studio profiler to optmisie my game, i have noticed that the game.run method is eating through 93.6% of the overall game ...
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2answers
295 views

I would like to build a 2D multiplayer game. Do I need a game engine or not?

I plan to build a very basic 2D game in html5: it's purely a map divided in 2D equal square tiles. A player can click on a tile to see the message "behind" a tile. Once open, other players can't open ...
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1answer
213 views

Playing basic imported animations in UDK

I'm trying to wrap my head around basic animations in UDK. I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
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2answers
169 views

What java library/framework for a game with baldurs gate like grapics? [closed]

I really would like to create my own small rpg. It could probably look as simple like baldurs gate. So without fancy 3D stuff. As language I want to use java (or scala, I thinking about it - the good ...
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1answer
118 views

UV mapping doesn't work without duplicating vertices, but duplicating will reduce performance, right? Is there another solution?

Situation: I've been trying to gradually get a lower and lower level of understanding of how games work, and lately I've been following Rastertek's DirectX 11 tutorials. Of course, I started branching ...
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1answer
94 views

xna game development editors [closed]

Developing a big xna game needs lots of work that to for individual developer. Can someone suggest me good free and paid development editors which will quickly help designing levels, game etc. I ...
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0answers
285 views

Help with an isometric game engine [closed]

This is my first time posting on stack exchange. I have been programming and generally messing with computers since I was a kid, but now I find myself with a really great idea for a game which I ...
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1answer
174 views

Is there a game engine with support for native OpenGL code? [closed]

I think it would be very useful if there was a game engine that works like any other game engine (such as Unity, for example), but has the capability of you inserting native OpenGL code. Like for ...
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3answers
201 views

How to protect a variable from changing through external programs?

There are many memory-altering programs out there nowadays, just mentioning Cheat Engine. Is there an efficient way of keeping a static variable actually staying static? I thought of two things to ...
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1answer
286 views

3d transformation of game world keeping gameplay 2d - COCOS2D 2.0

Using: COCOS2D + iOS. I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension. the effect what I am looking for is something like ...
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4answers
183 views

Is it worth taking the time and making a game scripting engine instead of directly coding?

I don't know exactly everything there is to game programming and I forget things so I like to write libraries that are easy to use so I can use the thing that's hard to do such as file serialization. ...
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1answer
371 views

How can I switch between DirectX and OpenGL renderer in my engine?

I am currently developing my engine with DirectX, but I want to make it cross-platform in the future, using OpenGL. How can I check which platform my engine is running on? And can I use an if ...
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3answers
382 views

Why should I use separate initialization and clean up methods instead of putting logic in the constructor and destructor for engine components?

I'm working on my own game engine and I am currently designing my managers. And I've read that for memory management using Init() and CleanUp() functions are better then using Constructors and ...
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2answers
249 views

How would the entity system handle dependent components?

Currently, I am still learning about entity-component-system, and I have the following question concerning the components. How would the systems handle dependent components? For example, In a 2D ...
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2answers
176 views

How to store different abilities in player class?

So, I have a player class with basic actions. During the gameplay he unlocks new abilities. I don't know how to store new actions within the player class. To be precise - I know how, but my method ...
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3answers
330 views

Why Game engines use C++? [closed]

Why most of the game engines use C++ to develop game?. Why not java or C#?.
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46 views

Architecture for mixing synchronous and asynchronous program flow to maximize faux real-time yet logical gameplay?

What I am attempting to make is a faux real-time game engine in node.js (taking advantage of the non-blocking I/O). When I say 'faux real-time' what I mean is I want players to interact with the world ...
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3answers
338 views

How do I prototype an online game?

I would like to know if you guys know of any libraries, engines, or even simply design patterns that heavily simplify the task of sharing information and sending of messages between networked ...
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0answers
103 views

What part of my engine should load images and fonts?

Right now, I have an AssetLoader interface, which has one implementation per platform. There can only be one instance of it, because it has some state (e.g. the path to the APK on Android). It has ...
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106 views

Is there a logic game engine to be used in OS game?

Ludocore is a paper where a research on a logic game engine is presented. For game I cooperate on -- Opendungeons -- it would seem fine to have separate abstract layer of code which would deal only ...
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2answers
269 views

Handling movement using an Entity Component-based System Architecture

I have seen various descriptions of how to handle movement in a component-based entity framework. The most common I've stumbled across is the idea of using components called Controller, Physics, ...
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0answers
34 views

Source Engine AI assertion error during GetArrivalSequence()

I have been trying to make an npc in the Source Engine by following the SDK Docs tutorial and then using the npc_antlion.h/.cpp as a template for anything that wasn't clear. I've included my attempt ...
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0answers
213 views

Good C++ based game engine or API/library to start with? [closed]

I am involved in a team study at college this year, and we will be working with graphics and game engines. We're having a bit of trouble deciding on how to start out in the course (it is almost all ...
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2answers
315 views

Is C++ here to stay for at least a decade more? [closed]

C++\DX\openGL is the best bet for creating video games and game engines. Will in future, C++ would mantain its spot as the industry standard?
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1answer
92 views

Are there any game engines out there that support cryptography? [closed]

Are there any game engines out there that support cryptography? Obviously when one creates a game engine in one of the more established languages, like C++ or Java, one can just get some cryptography ...
2
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1answer
170 views

Do games depend on OS to scale resolution?

I'm having issues with my computer related with scaling when using different resolutions other than the native. So I started to wonder, in PCs, is scaling handled by the card driver or the game ...
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2answers
153 views

persistence of objects between game states

What are the possible ways of sharing different objects between game states and how do other engines implement such system? Lets say a game has a couple of states (a menu state and a game state for ...
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1answer
298 views

Should I be using blender game engine as my first engine? [closed]

I am new to game development. I was learning how to create 3d models in blender to use in an android game, but I was reading that you can use blender game engine for creating android games. Is it a ...
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3answers
603 views

How to implement buffs / debuffs / temporary stat changes in an RPG? [duplicate]

Possible Duplicate: What’s a way to implement a flexible buff/debuff system? In the context of creating an engine for a RPG I want to implement a generic way to give effects / buffs / ...
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2answers
217 views

Can I still call something a “game engine” if I use other APIs to build it? [closed]

I am planning to create a game engine for iOS that is similar to Cocos2d. I wanted to use frameworks like UIKit to display UIViews and UIImageviews. In Cocos2d they don't use the objects in UIKit. If ...
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2answers
475 views

Is a “game engine” a necessity for making a game? [closed]

What's up with the terminology confusion anyways? Some have claimed DirectX SDK to be a game engine itself. According to Wikipedia a game engine is a system for making games. But along what lines do ...
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1answer
129 views

Camera Calculation

For my game I don't able to decide what camera resolution I have to use ? Normally I use 1024x600 landscape resolution of camera for my game and create single graphics for my game. But I found that ...
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3answers
310 views

How is 'mass' handled in video games?

Mass is one of the basic scalar quantities, which is required in most rigid body physics calculations. Does every, EVERY, object which moves in a game get mass defined in the code, or is it allotted ...
2
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1answer
57 views

Getting an instance of KX_PolygonMaterial in Blender

I've got a question concerning using Python in Blender's Game Engine. Before I start I want to state that I'm trying to change the color of an object in Blender's game engine. To do this, I'm ...
0
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1answer
101 views

Where to find more documentation on Ogre3D? [closed]

I sucessfully managed to compile Ogre with MSVC2010 and I could dabble with the tutorials. However, is there a website I am missing where there would be more ressources / infos? The documention of the ...
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1answer
446 views

what existing engines can do open-world games? [closed]

I'm looking for a 3D engine that would allow me to do open-world games. Basically: - the game is looks like one big "map" of several km wide where you can walk from one point to another - there would ...
2
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3answers
332 views

Is it efficient to use lua to store game data?

I'm new to lua and I'm wondering, is it efficient to use lua to store game data (such as monster's description, spells). My problem is, when I try to create a monster object every second, I have to ...
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1answer
194 views

A question about C++ in video game industry [duplicate]

Possible Duplicate: Why is C++ used for game engines? How about its future in game engines? C++ will remain the AAA video game industry standard, especially indispensible in video game ...
6
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4answers
771 views

Is there any game engine using a functional programming language? [closed]

Is there any game engine using a functional programming language similar to Scheme, Common Lisp, Clojure or JavaScript? I've tried Unity3D but their "JavaScript" is not actually JavaScript, is ...
-3
votes
1answer
231 views

Mobile Game Development for beginners [closed]

I am currently making apps for iPhone in Objective-C environment. I also want to learn Game development in IOS and Java for iPhone and Android. Can any one suggest me a complete book that I could ...
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2answers
167 views

What can go wrong with this technique/game architecture? [closed]

So this is something kind of new, as I've never saw anywhere, but maybe already exists: The game is divided in 3 pieces: the actual game logic (game), the visual part (view) and something that link ...
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1answer
179 views

DirectX procedural programming

Well I'm learning DX11 and I hope someday I can start a simple 3D engine. I'm following tutorial series and I realised that I have no need to create any class to mantain my code (the tutorials also ...
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1answer
83 views

Progressively loading the racing arena in a 3D driving sim

I need advice and resources on a 3D car simulator. I want to progressively load the track for the player as I'm thinking of porting the game to mobile devices. This seems too difficult to me as I'm ...
2
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1answer
340 views

2D/Isometric map algorithm

First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I ...

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