Game engines are a collection of libraries and tools that provide a framework to create games.

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How to Create a Game? [closed]

I'm a newbie. I like to play games, but I'd also like to program them too. I know it's difficult to create a game, but please share the basic info I need to get started creating my first game. What do ...
15
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4answers
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What are the pros/cons of using a 3d engine for 2d games?

What pros or cons should a beginner be aware of when deciding between a 2d game engine (like Slick2D/Flixel/FlashPunk) and a 3d engine (like Unity) for 2d game development? I am just getting started ...
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5answers
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Developing for iOS on Linux

I am looking for an engine or library to develop a game for iOS on Linux. High level, low level, GUI, no GUI, does not matter too much. I am really looking for anything. I'm not actually talking ...
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3answers
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What has your experience been with Torque products?

I'm most interested in your experience with Torque-X, the Managed XNA version of their engine. How did it perform in your use case? (also info on your use, would be helpful) What was the usability ...
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4answers
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Is there any game engine using a functional programming language? [closed]

Is there any game engine using a functional programming language similar to Scheme, Common Lisp, Clojure or JavaScript? I've tried Unity3D but their "JavaScript" is not actually JavaScript, is ...
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1answer
732 views

Resolution Independent

I am developing a game with XNA and I am a little desperate with resolutions. For now I have only implemented the main menu but I want to get a game that is independent of the resolution. As I am a ...
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2answers
2k views

Use a SQL Database for a Desktop Game

Developing a Game Engine I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ ...
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2answers
6k views

Good, free isometric game engine? [closed]

Any recommendations for a good isometric game engine that is also free? Should be possible to develop entirely using freely available tools (meaning: no Flash, and no I don't want to learn haXe...) ...
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3answers
892 views

The Game vs The Game Engine?

I was wondering if somebody could tell me how the game and the game engine fit into game development. Specifically what I mean is, the game engine does not actually have a game. So where I'm unclear ...
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1answer
630 views

Rendering a 2D Sprite in 3D space

I am currently working on a game in XNA 4.0 where I want to implement 2.75D, like in Paper Mario. I feel like it has something to do with z-buffering a Texture2D and drawing that, but I really have no ...
31
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6answers
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Multi-threaded game (engine) design resources?

What are the best resources on multi-threaded game or game engine design and development? As this is obviously where computers are headed, I intend to study this topic and I'd like to know what ...
21
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4answers
8k views

How to design a game engine in an object-oriented language? [closed]

Whenever I try and write a game in any object-oriented language, the first problem I always face (after thinking about what kind of game to write) is how to design the engine. Even if I'm using ...
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4answers
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Proper OO game engine design: how to parcel responsibilities

(note - I don't have the reputation to create new tags, so mod action may be needed to re-tag) I'm in the midst of developing a 2D sprite-based game for Windows 7 Phone using XNA. The training and ...
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7answers
3k views

What scripting language would you recommend for a C++ game project? [closed]

By scripting here I mean not just putting config data in a script, but scripting parts of the project like some class methods, test specific game loop, etc. This would be not just to accelerate ...
20
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5answers
2k views

What do potential employers look for in a good portfolio? [closed]

A buddy from work and myself are wanting to get into the indie scene for game development. I've done a few tech demos demonstrating different ideas and approaches for various problems. Now, I feel ...
19
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7answers
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Easiest, most fun way to program 2D games? Flash? XNA? Some other engine? [closed]

this is a post detailing my search for the most enjoyable way for a hobbyist game programmer to sweeten his free time with making a game. My requirements: I looked at Flash first, I made a couple of ...
18
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7answers
5k views

How can one implement hot-swappable C++ modules?

Fast iteration times are key to developing games, much more so than fancy graphics and engines with truckloads of features in my opinion. No wonder many small developers choose scripting languages. ...
27
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2answers
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How'd they do it: Destructible environments in BF:BC2 and BF3

How did the folks at Dice create the destructible environments in the more recent Battlefield games? Did they just assemble the buildings out of predefined sub-regions that break apart when there is ...
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12answers
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Why can we recognize game engines?

About many games you can say "oh that's the Unreal engine for sure", "this was made by upgrading GTA 4", etc. We can often recognize the engine used for a game just by looking at its graphics ...
15
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6answers
4k views

Do any open source JavaScript 3D physics engines exist? [closed]

I'm working on a web-based 3D FPS game using WebGL, HTML5 and JavaScript. It is supposed to target PCs and net-books with WebGL-enabled browsers installed. I'm wondering if there's an existing open ...
11
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4answers
4k views

Game engine with good Lua entity creation/management [closed]

I'm looking for an engine that constructs it's entities using Lua or other scripting language. This is in order to find inspiration and do it in my own engine as well. I know that Cryengine does use ...
7
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3answers
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How to update entity states and animations in a component-based game

I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states. I don't want to have an ...
7
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3answers
443 views

Profiling and containing memory per system

I have been interesting in profiling and keeping a managed memory pool for each subsystem, so I could get statistic on how much memory was being used in something such as sounds or graphics. However, ...
5
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2answers
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Component based game engine and dependencies - singletons [closed]

I am thinking about how to create component based game engine. I understand that all things should be very similar as in Data Oriented Design (each object is a collection of various structures as ...
5
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1answer
524 views

How to insert and remove blocks quickly in a Minecraftian world?

I currently have volume data for the world stored as an array of booleans. I then check each empty block and if it has non-empty neighbors the faces get drawn. This prevents me from sending a bunch ...
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4answers
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Modifier System C#

I am trying to figure out a system that can easily modify objects on the fly. For example, lets say I have an Entity2D that inherits from Entity. Entity2D has a Position property. Now I have a ...
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5answers
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Collision detection logic

Edit 2 In the following picture sprite1 (the red square) is hitting the platform from the left, so: sprite1_rightEdge>platformSprite leftEdge would be true, so I can simply reposition ...
17
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3answers
529 views

How can I maintain a rectangular formation when units are added or removed?

I've got bots in a rectangular formation with rows and columns. A problem arises when a bot is added or removed from the formation. When this happens, the bots have to rearrange themselves so that the ...
9
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5answers
545 views

What to consider when evaluating libraries/engines for making a game?

I'm going to make a game, but I've noticed that there are a lot of game engines/libraries/frameworks available out there, and I'm having a little trouble deciding which one I want to use. I'm already ...
9
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3answers
445 views

How can I implement a command system for a point-and-click style adventure game?

I'm making a point and click adventure game, and I'm currently trying to figure out the best way to implement a command system. Assume a Monkey Island or Maniac Mansion style interface, with a ...
8
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5answers
6k views

What is the Best Way to Start Building Your Own Games? [closed]

What is the best way to start from nothing when building your own game? What programming languages do you need to learn, and which platform would it be best to start on?
8
votes
6answers
1k views

Game Engine framework or library [closed]

I'm on the planning stages for an internal game engine I am about to start creating, which will be used for all my games going forward. But I'm struggling a bit with how it should be built. The ...
6
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2answers
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OpenGL 2 and back vs 3 and forward: What are the key differences for 2D graphics?

OpenGL contexts before and after OpenGL 3.0 are rather different. So far I've really only worked with buffers on either side anyway, I do know the most notable difference is lack of Immediate Mode. ...
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2answers
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How should I manage level progression?

In my code, I just have a Level class right now in the main game loop that just blits a background and spawns some enemies for testing purposes...But I can't figure out how to go about implementing ...
5
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2answers
4k views

Commercial 2D game engines?

I know that there are several open-source/free 2D game engines out there; I am just wondering about commercial ones (if any). The idea of wanting of looking for a commercial engine is for support and ...
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1answer
2k views

Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]

Possible Duplicate: Are there any 2D gaming libraries/frameworks/engines for Android? Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
16
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4answers
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How can I make message passing between threads in a multithreaded engine less cumbersome?

The C++ engine I'm working on currently is split up into several large threads- Generation (for creating my procedural content), Gameplay (for AI, scripts, simulation), Physics, and Rendering. The ...
11
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8answers
6k views

Recommend a game engine with 2D GUI for a UI-intensive strategy game [closed]

Yes, this is another recommend game engine request; the 'twist' is I am doing a strategy game and on top of sprites, animation and abstraction of input controls, it has to have GUI support for rather ...
8
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1answer
399 views

Is there anything equivalent to Portal 2's linked_portal_door in any other engines?

I need the functionality of the linked_portal_door that's in Portal 2. I've searched a little in UDK and mostly got people trying to duplicate the portal gun. Does anyone know if UDK, CryEngine, ...
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3answers
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Questions about rendering access in UDK

I also asked about this over on the UDK forums, but haven't had much luck getting any responses. Basically, I have some experience with UT3 modding, but I'm just getting started with the UDK, and I ...
6
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4answers
260 views

Should references between assets be handled by name or ID or something else?

How should content or asset items be referenced in their serialized form? For example, a material might need to reference several textures. The simplest way would be to use a path, relative to the ...
5
votes
3answers
5k views

Open Source Engine for RTS [closed]

I must write a cross-platform real-time-strategy game within 2-3 months. I want use C++ and OpenGL and am looking for an engine. The engine must be open source and work under both Linux and Windows. ...
4
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2answers
764 views

Development platform for 2D web and mobile games

Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms: Web iOs Android Xbox Live Arcade (Preferred but not required) ...
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2answers
186 views

persistence of objects between game states

What are the possible ways of sharing different objects between game states and how do other engines implement such system? Lets say a game has a couple of states (a menu state and a game state for ...
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2answers
692 views

Is there any option other than Component Based for game architecture?

Having read a lot recently on Component Based systems (for games), i find it hard to go back to my earlier state of mind. If static object hierarchies fail to model "objects with a dynamic set of ...
1
vote
1answer
2k views

Andengine Traffic game: moving sprites along path on map

I'm developing simple traffic educational game like https://market.android.com/details?id=cz.allianz.krizovatky.android . When the player taps on car sprite, it started to move with other cars. If ...
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4answers
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Which game engine is ideal for a 3D RPG? [closed]

I am thinking about making a small RPG. I know some basics of openGL, but I do not want create my own engine. My criteria are: Ease of use Can do rpg game 3D Which game engine is ideal for a 3D ...
11
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5answers
2k views

How can I run on multiple platforms using a custom engine?

Game engines like Unity and Unreal can run on mutiple platforms. I am wondering how they do this. I have been using C++ and OpenGL for a while, and what I am looking for is resources to integrate ...
3
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1answer
805 views

Fundamental physics component(s) in component-based game engine

What are the "smallest" physics components in your component-based game engine? Would it make sense to create something like Positionable, Rotatable, Movable, Collidable and combine them the way you ...
2
votes
4answers
2k views

Entity/Component based engine rendering separation from logic

I noticed in Unity3D that each gameObject(entity) have its own renderer component, as far I understand, such component handle rendering logic. I wonder if it is a common practice in entity/component ...