Game engines are a collection of libraries and tools that provide a framework to create games.

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Where can I find current information on Valve's Source SDK?

Is there a "Source Engine" ("Source SDK from Valve) web page or blog with the latest information about the engine, its use, news, and anything else that is related?
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How can I organize render and transformation data in a scalable fashion?

I am writing for OpenGL 2.0 and in the future porting to OpenGL ES 2.0. I only use VBOs and shaders (no immediate mode, no vertex arrays). I already have working solutions, they just... feel wrong. ...
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2answers
4k views

Java game engine for android and desktop [closed]

I want implement 2d game as desktop application. And after development move it to android platform. Engine should be have input and network managers. Help me choose.
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2answers
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Why does my win32 call, contained in a Class method, fail?

Using a Direct3D Tutorial, I took the knowledge and encapsulated it into a class. The code builds in MSVC 2010 fine, and I've handled all compiler warnings pertaining to my project with the highest ...
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3answers
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A game engine like unity but for 2d [closed]

I really like the convenience of unity3d. The ability to edit the level and see my results in real time are great. My problem is the idea I want to implement is 2d and uses 2d sprites. Scaling ...
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Understanding the Entity-Component Model [duplicate]

Possible Duplicate: Role of an entity state in a component based system? So, I've heard a bit about a model of game programming that involves creating entities and then attaching different ...
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3answers
949 views

How to integrate game logic in game engines

Recently I'm working on a 2d game engine example in .Net with C#. My main problem is that I can't figure out how I should include the game logic within the game. Currently I have a base engine which ...
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3answers
468 views

Calculating game map changes overtime when user is not even online e.g. farmville

With a game like farville, there is both processing during gameplay and when the user is offline (plants are growing, etc.) So many of the elements on the game map depend on time. Is there a trick ...
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1answer
524 views

similar stuff to game maker or game salad for the PC [closed]

I'm looking for stuff like game maker, game salad and rpg maker VX & XP. my only limit is that it has to work on windows xp. I have those but they just don't seam to work for me. btw if it helps i'...
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2answers
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Animation Systems

As an animator specializing in Disney-style animation for videos and movies and whatnot, one of the things I've always wondered about is game animations. I'm especially wondering about it now, because ...
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4answers
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Making an RPG - Is RPG Maker VX ok or a bad idea? [closed]

Two friends and I are planning to make a FFIV-VI style RPG (generally speaking, we have some unique ideas for mechanics, setting, etc.), but none of us are programmers (two of us are otherwise very ...
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3answers
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Is there a HTML/JS game engine/library that deals with things (HUD, menus, accounts, etc) other than the core gameplay?

I've been looking through the many HTML/Javascript game engines/libraries out there (many of which are found here https://github.com/bebraw/jswiki/wiki/Game-Engines). Most of them seem fairly ...
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1answer
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How should I structure moving from overworld to menu system / combat?

I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. ...
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1answer
1k views

Is there C++ library for packaging and reading multiple files to/from one file

Is there some small library for C++, or would be too much of a trouble to create one that "packs" (not compress) multiple game files into one bigger file (something like Valve .gcf) and reading from ...
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2answers
393 views

Is networked gameplay inherently hard to debug and create?

I have worked with XNA before and made a simple networked game. I have also worked with Unity3D as well. One thing I notice on many game engine web pages is that they talk about how the engine is ...
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2answers
4k views

As an aspiring game developer, which game engine should I learn? [closed]

I am currently a full-time student and part-time game developer. I have released six 2D games into Android and WP7 markets. I have also dabbled in 3d development with C++ and DirectX. I am decent at ...
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1answer
269 views

Game Engine: Flow design for Ace Attorney style games

I am developing a Windows game engine that will let you create Ace Attorney games (Phoenix Wright style, not Investigations). I have finished developing the data entry parts (Evidence, Profiles, ...
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3answers
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For learning purposes only, is creating a game engine or using one such as Unity3D or UDK better?

Alright, let me start off by saying this: I've seen multiple threads comparing creating custom game engines to already created game engines such as Unity3D or UDK, but none of the threads I've found ...
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Multidimensional Pathfinding Algorithms

When trying to program hostile AI units for a war strategy game using pathfinder methods, do programmers ever have one algorithm for the unit to move and a separate algorithm for the unit to actively ...
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1answer
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How to setup JBox2D

I resently downloaded the JBox2D but how do I set this up?.. Its jbox2d-2.1.2.2 All I can see is a bunch of code and folders. Any websites with step by step tutorial?? You know how??
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3answers
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A question regarding how to respond to 'events'

What is the best practice to use when events happen in a game? For example: You have a sensor. When a particular game actor is near that sensor, a sound must be played and a door must be closed. ...
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2answers
1k views

How hard is it to build for other platforms using the Unreal Engine 3?

Quick question to those that have used the Unreal 3 Engine for development. (Not the UDK). How much work would it take to take a game made on/for Windows and output a working build on another ...
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3answers
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Good way to play a sound when something happens? How does this sound?

So I was thinking about how monolithic my classes get a lot of the time. For example, in the Character class's Jump method, one may have a reference to a sound effect object and play that. By itself ...
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1answer
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in iOS, does CADisplayLink automatically control the app's 'timestep'?

I'm writing an iOS game that uses OpenGL ES 2.0. I have my 'OpenGLView' which contains a - (void)setupDisplayLink { CADisplayLink* displayLink = [CADisplayLink displayLinkWithTarget:self ...
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2answers
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Alerting enemies to my presence when I make a sound in a Wolfenstein/DOOM style game engine

I am working on a raycast-based 3D game and things are going well, but I am now currently working on the AI of an enemy. I want to make it like how DOOM did it but don't know how to handle how and ...
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2answers
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Interaction between engine parts

I want to ask a question about how the information exchange between game engine parts should be implemented. The engine is separated in four parts: logic, data, UI, graphics. In the beginning I made ...
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2answers
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Efficient Isometric 2.5D Game Engines? [closed]

I want to make a game (turn-based RPG) that looks very similar to Bastion. Here is what I need to implement: -> The overworld is 2d, with an isometric view. The graphics would in no way be rendered ...
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5answers
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Developing for iOS on Linux

I am looking for an engine or library to develop a game for iOS on Linux. High level, low level, GUI, no GUI, does not matter too much. I am really looking for anything. I'm not actually talking ...
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1answer
974 views

should i use java or c#? [closed]

i know a similar question has been asked before but, my question is somewhat different. I have been learning C# for a few years but nothing in game making, more like applications and web like programs....
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1answer
482 views

Performace problems with Voxel Engine

well, I am creating a voxel engine in C# and XNA and many posts I have posted on this site have been due to performace issues, many people suggested using a profiler to help me out. I have, and ...
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3answers
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How to organize a game engine in C++? Is my use of inheritance a good idea?

I'm a beginner both in game developping and programming. I'm trying to learn some principle in the building of a game engine. I want to create a simple game, I'm at the point where I'm trying to ...
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3answers
465 views

Is there a game engine that does not use D3D or OpenGL? [closed]

Is there a game engine that does not use a graphics API such as OpenGL or DX? I want a simple 2D game engine for use in my simple game console.
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Is it possible to run other doom3 engine based games using the open sourced version of the engine?

Other than the doom3 mods, is it possible for example to run Quake 4 or Prey using the game data? Let's say that I purchase Quake 4 or Prey (or any other idTech 4 game) can I just point to the game ...
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1answer
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Teaching game development with Ruby [closed]

I want to teach game development to kids as part of a course (year-long) involving Ruby. Unfortunately it looks like the game development kits available in Ruby (even in the form of bindings) are ...
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5answers
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Need opinions: is it worth making component based entity system? [closed]

I've been reading about component based entity-system for couple days now and I'm not quite sure if it is worth implementing in my next game. I haven't started making the game yet, but I have bunch of ...
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1answer
917 views

Open source component-based game engines? [duplicate]

Possible Duplicate: Are there existing FOSS component-based frameworks? What open source game engines with component-based design of game objects do you know? And which best of them? I mean ...
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3answers
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Is “pure” OpenGL productive enough?

I know that this is a difficult question and I hope I can convey my meaning. Over time I've used many different engines from XNA over Unity to Panda3d and even tried native directX once. My final ...
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2answers
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Isometric game data structure and rendering

I'm starting development of a 2d isometric(tiled, roguelike) game and i'm brainstorming wich kind of data structure i would use to store runtime data like tiles and entities, but i don't want to use ...
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Away3D vs Papervision3D

I have served Google and I found that there are many 3D game engine also I have another question here Do Playfish and Zynga use Flash game engines? and I know that away3D is used for social media ...
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2answers
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Do Playfish and Zynga use Flash game engines? [closed]

I'm very interested to learn how to make 2D and 3D games, but I'm very new to this field so I am wondering if companies like Playfish, Zynga and other producer of games on Facebook are using publicly ...
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2answers
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How should I manage level progression?

In my code, I just have a Level class right now in the main game loop that just blits a background and spawns some enemies for testing purposes...But I can't figure out how to go about implementing ...
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1answer
5k views

What are C++ libraries? [closed]

I am a total beginner in C++ and programming generaly. I have watched a couple hours of C++ tutorials and read a lot about it (Can anyone recommend some tutorials?), but what I've come across and ...
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3answers
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Learning C++ for game development [closed]

I want to learn C++ for game development. Does anyone know a good way to learn this? It can be with books, tutorials, anything. I would also like to know what is a good engine to start with? thanks ...
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1answer
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Should I write my own game engine, and if so what are the main features? [duplicate]

Possible Duplicate: When to roll your own game engine? I've been interested in writting games for a while, and now that I have acquired a bit of experience in programming, I feel like I could ...
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2answers
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Effects of collisons: broken glass, damaged cars, how are they created?

My question is related in particular to achieving the effects of collision in game engine, how is this done? I have searched a bit, read from the internet and went through a few tutorials, and saw ...
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Why are there fewer glitches in current day games? [closed]

I remember that almost every single game in the early 2000s had at least a few amusing glitches, mostly related to animations, that often produced funny situations. I also remember that game magazines ...
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5answers
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Quick 2D sight area calculation algorithm?

I have a matrix of tiles, on some of that tiles there are objects. I want to calculate which tiles are visible to player, and which are not, and I need to do it quite efficiently (so it would compute ...
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1answer
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UDK requirements

I've made a small game with UDK (Unreal Development Kit, release of December 2011 UDK Beta) and used frontend to package my game; When I install the game on the user's computer (the OS of the user is ...
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2answers
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Looking for an Open Source Game Engine with Crowd Simulation [closed]

I am looking for a game engine for my school project on computer graphics. There are specific requirements that I do not want to implement by myself, since they are irrelevant for the grade, but ...
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0answers
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What are the responsibilities of a game engine, and which of these things need to especially be efficient? [duplicate]

Possible Duplicate: What should a game engine do? What are the usual responsibilities of a game engine, and which of these things especially need to be efficient (performance-wise)? Can I get ...