Tagged Questions

Game engines are a collection of libraries and tools that provide a framework to create games.

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2
votes
2answers
823 views

Game Server Framework / Engine that supports AMF? [closed]

I am looking for a server technology that supports AMF (because I plan on using an as3/flash front end). I would like to develop game logic / simulations that run on the server. Small number of ...
7
votes
3answers
455 views

Where does the Framework (XNA) end and the API (DX) begin?

I have read alot of interesting questions asking about XNA vs. OpenTK vs. SlimDX vs. OpenGL vs. DX, and while it is really useful to get others general impressions from 100s of hours using these ...
6
votes
3answers
595 views

When does parallel-tasks engine becomes a good solution?

I'm often tempted to break the game I'm working on to try a parallel-tasks based architecture, but that don't seem a big requirement for my project so I avoid this for the moment. I'm planning to just ...
13
votes
2answers
995 views

Textual descriptions of 8-bit and 16-bit game engines

I found a good description of the engine in the Sonic games. It describes roughly how the engine works for people writing their own clones. In my case, I am simply interested in getting a general view ...
6
votes
2answers
989 views

OpenGL 2 and back vs 3 and forward: What are the key differences for 2D graphics?

OpenGL contexts before and after OpenGL 3.0 are rather different. So far I've really only worked with buffers on either side anyway, I do know the most notable difference is lack of Immediate Mode. ...
0
votes
3answers
241 views

Using an engine to create content with PHP - but how should it happen?

I need to create an engine that will allow me to add content to a website. The website is a browser-based game. This is a verbose engine that should be able to handle many different aspects of the ...
9
votes
3answers
3k views

Why XNA is not considered a game engine?

I'm just wondering what XNA is missing to be considered as a game engine? It does all the things a game engine should do (except the physics part); it also has support for every aspect defined on ...
19
votes
5answers
4k views

When to roll your own game engine?

I've been a software developer for 5 years now and wanting to get into iOS game development. I've played around with the iOS SDK for about 2 years now, attending cocoaheads meetings and feel I have a ...
4
votes
3answers
2k views

Chrome Angry Birds engine?

Was Chrome AngryBirds game made using html5 canvas? And if yes: what kind of engine did they use?
5
votes
2answers
643 views

How can I handle a 2d game with tens of thousands of sprites rendering at the same time?

we are trying to make a small 2d game which requires an excessive amount of sprites spawning and moving around the screen at the same time. We did try doing this in python but it started choking at ...
3
votes
1answer
719 views

Where can I download the Doom Classic source code, the iOS port?

Doom classic source code for iOS was released by id software, and has a download link on this page: http://www.idsoftware.com/doom-classic/. The issue is that the url doesn't work, I sent an email to ...
8
votes
4answers
3k views

What are some good resources for creating a game engine in XNA? [closed]

I'm currently a student game programmer working on an indie project. We have a team of eleven people (five programmers, four artists, and two audio designers) aboard, all working hard to help design ...
4
votes
2answers
217 views

JS: Should I have an upper limit to the number of update cycles per sec?

I'm making a javascript game engine for fun and one thing I noticed was that my laptop runs super hot with the simplest game mechanics and that my game is doing about 600 updates per second. The ...
6
votes
4answers
1k views

MVC or Components, or both?

I'm an experienced developer but recently I've been wanting to get into game programming but as you know game development is an entirely different beast from most other forms of programming (perhaps ...
10
votes
4answers
4k views

Physics engine recommendation which can simulate pool game correctly? [closed]

I'm making a pool-game like game. This game requires correct (or very accurate) reflective bounces. I tried Box2D and Bullet Physics, but they both have this problem. If there is a wall on top of ...
5
votes
3answers
5k views

Open Source Engine for RTS [closed]

I must write a cross-platform real-time-strategy game within 2-3 months. I want use C++ and OpenGL and am looking for an engine. The engine must be open source and work under both Linux and Windows. ...
-8
votes
3answers
2k views

Which game engine is compatiable with Visual Studio 2010 Ultimate and Silverlight? [closed]

I would like to use a game engine with Visual Studio 2010 Ultimate. Flat Red Ball only seems to work with Visual Studio 2008 or express edition. You will receive "You can't add a reference to as it ...
9
votes
3answers
19k views

Writing Game Engine from scratch with OpenGL [closed]

I want to start writing my game engine from scratch for learning purpose, what is the prerequisites and how to do that, what programming languages and things you recommend me? Also if you have good ...
2
votes
2answers
781 views

Choosing an engine for a new game [closed]

Right now, I'm planning a new FPS single-player Half-Life 2/Call of Duty: Black Ops/Crysis 2-like, and I'm trying to determine what game engine should I use. Right now, my team is me, as a programmer, ...
4
votes
3answers
1k views

Writing C# for iPhone 2D Game Dev - Not Unity

What are my options for writing C# code to produce a 2D iPhone game? I specifically mention 2D -- Unity will not suffice for me (even though it can "fake" it with a 2.5D game). I like C# because of ...
7
votes
5answers
9k views

OpenGL vs OGRE : Which is the best for beginner? [closed]

I am interested in getting into game development and posses good C/C++ programming skills. I have tried OGRE before, and I am curious whether I should learn either OGRE or OpenGL as a starting point. ...
6
votes
4answers
643 views

Need an engine for MMO mockup

What I don't need is an MMORPG engine, at the moment. What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so ...
5
votes
1answer
538 views

How to insert and remove blocks quickly in a Minecraftian world?

I currently have volume data for the world stored as an array of booleans. I then check each empty block and if it has non-empty neighbors the faces get drawn. This prevents me from sending a bunch ...
2
votes
1answer
268 views

Some app are very primitive bitmap types of graphics, but some are so realistic, such as Cut The Rope — how does it do it?

Cut the Rope is so smooth and real life like, while some apps are very "bitmap" like. How does Cut the Rope do such realistic animation?
2
votes
5answers
715 views

What libraries/engines should I use? [closed]

I have some pretty decent general programming skills and elementary C/C++ skills. I am a complete noob in game/graphics programming and I would like to start. I want to gradually learn, starting off ...
3
votes
3answers
368 views

Clarification on the “game engine” notion needed

When I recently entered the field of game development, I actually assumed that “game engine” meant something with which you can make your game story script run in an environment where non-player ...
2
votes
1answer
322 views

Does PushButton Game Engine have the notion of a Camera?

I am playing around a bit with the PushButton Engine for game development in Flash and have come across a need for a Camera like the Camera that follows Mario in Mario Games. Flashpunk has a nice ...
2
votes
7answers
970 views

Graphical quality of open source vs. commercial games

I'm new in Game development. I have researched many open source games. But I have not met any open source game which has high quality graphics, comparable to these found in commercial games. What is ...
23
votes
3answers
2k views

What's the difference between a Library and an Engine

I am working on a library to help 2D-Game development with Scala. So far it is a collection of helpful classes, file loading, collision detection, images, sprites... So when does it stop being a ...
1
vote
1answer
512 views

Network Abstraction for a Java Game Messaging System

I'm currently working on an online java game. Currently building the messaging system between the client/server and I came across a big if. I am not experienced as a game programmer, only worked with ...
6
votes
0answers
304 views

What's a site for game sounds? [duplicate]

Possible Duplicate: Where can I find free sounds for my game? I'm looking for a website which contains sounds for use in a game. I have found several websites with WAV/MP3 sound snippets ...
8
votes
9answers
2k views

MMOs based on .Net? [closed]

Are there any real MMOs where the server engine is based on .Net?
7
votes
5answers
460 views

Ideas for extending tic-tac-toe game? [closed]

I'm building a 3D tic-tac-toe game and this is what I've implemented so far: 3D renderer with texture mapping Playing against the computer Playing online (multiplayer) Now I'm a little lost what I ...
10
votes
5answers
4k views

What's a good 2D game engine or framework to work on right now? [closed]

Basically, I'm looking for a good, 2D game engine to build a platformer/contra-like shooter on to bolster (and when I say bolster, I really mean start) my portfolio. I use the words "right now" in ...
4
votes
2answers
6k views

Good, free isometric game engine? [closed]

Any recommendations for a good isometric game engine that is also free? Should be possible to develop entirely using freely available tools (meaning: no Flash, and no I don't want to learn haXe...) ...
3
votes
1answer
2k views

irrlicht for android

I was just wondering after noticing that moblox was.built with irrlicht if there is an android port of it? Or did the dev make his own port from scratch? From my research I noticed a port project ...
4
votes
3answers
828 views

Question about separating game core engine from game graphics engine

Suppose I have a SquareObject class, which implements IDrawable, an interface which contains the method void Draw(). I want to separate drawing logic itself from the game core engine. My main idea ...
0
votes
3answers
452 views

Help me choose an engine [closed]

So far i've been trying to make a RTS in pygame but, i feel like 2d is not enough and pygame has me do a lot of stuff that i would not like doing. What i would like doing is working on the AI gameplay ...
5
votes
4answers
1k views

What's a good Game development platform for a platformer game with these characteristics? [closed]

Yes, I know, the best way to make an indie game is to learn to code. I've got some scripting experience, but I want to do worldbuilding with already-existing tools (and communities surrounding those ...
5
votes
2answers
2k views

How do I place a progress bar in andEngine?

I am developing game using andEngine. I need to place a progress bar in my game to denote time remaining in the game. Is there a built-in method for doing this in andEngine? My searches only turned up ...
12
votes
2answers
5k views

Are high powered 3D game engines better at 2D games than engines made for 2D

I'm a software engineer that's new to game programming so forgive me if this is a dumb question as I don't know that much about game engines. If I was building a 2D game am I better off going with an ...
3
votes
2answers
2k views

What is the best online game framework for Python? [closed]

I want create online game with Python. Is there any framework or library to make it easier? I would like it if the framework provided things like character attributes, such as health.
8
votes
5answers
4k views

Designing a flexible tile-based engine

I'm trying to create a flexible tile-based game engine to make all sorts of non-realtime puzzle games, just as Bejeweled, Civilization, Sokoban, and so on. The first approach I had was to have a 2D ...
45
votes
8answers
10k views

Where to start with game development? [closed]

I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a ...
4
votes
6answers
303 views

Where can I advertise my engine/library/framework to attract users?

[Hypothetically] I have just finished my game engine/library/framework. Now, I want to share it with people who may find it useful in their projects. Where can I advertise it to gain users? EDIT: By ...
5
votes
5answers
321 views

Leveraging Code Across Platforms in Ever Bigger Games

Summary: The same way that I continually build complex engines and libraries within a single platform and technology to allow me to build increasingly bigger and better games, how to continue this ...
19
votes
7answers
6k views

Easiest, most fun way to program 2D games? Flash? XNA? Some other engine? [closed]

this is a post detailing my search for the most enjoyable way for a hobbyist game programmer to sweeten his free time with making a game. My requirements: I looked at Flash first, I made a couple of ...
5
votes
3answers
1k views

Managing game objects/components

Good day everyone, By far the biggest problem that has always dawned on my when programming games is how to structure my code. It just becomes an incredible mess after a while. The reason for that is ...
8
votes
8answers
2k views

Best resources to learn Game Development from a Java background? [closed]

I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody ...
6
votes
3answers
2k views

Multiplayer / Networking options for a 2D game with physics

Summary: My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game. What should I do ...