Game engines are a collection of libraries and tools that provide a framework to create games.

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12
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8answers
4k views

HTML5 mobile game development vs. native game apps

What is the current state of game engines, frameworks, libraries and conversions related to the HTML5 set of technologies (including CSS3 and JavaScript libraries such as RaphaelJS, Impact, ...
0
votes
3answers
710 views

If I were to start an Android or iPhone app or game, what program should I use? [closed]

I don't really know a lot about programming and the only things I do is using codes with Gamemaker, but I have read that it is too basic and it can't be used with iPhone or Android. Is there anything ...
4
votes
1answer
685 views

Is using a half-edge mesh structure feasible?

Is it feasible to use half-edge mesh in games instead of vertex-face structure? What comes to my mind is that it could be useful in mesh simplification (dynamic level of detail). But I'm worried it ...
8
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2answers
906 views

In a 2D tile-based game, how should NPCs and tiles reference each other?

I'm making a tile engine for 2D games (seen from the top). Basically the world is composed of a grid of tiles. Now I want to put for instance NPCs that can move on the map. What do you think is ...
16
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4answers
8k views

How can I make message passing between threads in a multithreaded engine less cumbersome?

The C++ engine I'm working on currently is split up into several large threads- Generation (for creating my procedural content), Gameplay (for AI, scripts, simulation), Physics, and Rendering. The ...
2
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3answers
3k views

Cross-platform, free (for commercial use) C/C++ 2d game library or rendering engine? [closed]

i need a C/C++ engine that should be really cross platform (or at least windows, android, and iphone). The 2d engine should be written in C or (better) C++, should permit the rendering of animated ...
13
votes
1answer
1k views

What does an engine like frostbite look like in the early early stages?

Just been having great fun playing battlefield and blown away by how it all looks and sounds. I was just wondering what a game engine starts life as? Like, at what point of writing code did it ...
-6
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1answer
167 views

What platform should I use? [closed]

I will be doing final year project this year, its a group of 6 members project. But in the group, only 1 member is experienced (mid level) in programming (ah yes, thats me). The game should be an ...
4
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5answers
5k views

Which free HTML5-based game engine meets these requirements? [closed]

I am experienced with traditional JS and HTML but new to HTML5. I want to develop games in HTML5 so that it can work on all devices and browsers, including IE. Additionally, I require the following ...
0
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1answer
643 views

What 3D engine supports real-time editable 3D terrain loaded in from a server?

I'm currently having a problem choosing an engine for a game project I have since a few years. What I'd need is to be able to load a terrain from a remote server (which I can take care of) and display ...
-2
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5answers
3k views

Searching for the right engine for a simple FPS [closed]

With some holiday time coming up I thought it might be interesting to look to try and make a game that's been in my mind for a while now. I'm a professional programmer so I have experience with most ...
1
vote
0answers
453 views

c++ light 3d graphic and physics engines [closed]

I am working on a 3D simulator and looking now for a good graphic and physics engines. The main comparison params should be the RAM and CPU usage taken by the engines as my simulator should be ...
6
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1answer
382 views

Why would I support multiple rendering engines simultaneously?

I've seen some games from the early 2000s that had a launcher where you could select the rendering engine you wanted to use: DirectX or OpenGL. Maybe I haven't looked hard enough, but I haven't seen ...
13
votes
4answers
1k views

How can I assign entity IDs in a robust way in a network game?

I'm working on an entity system for a networked game and I'm assigning each entity a unique 32-bit integer id that I can use to serialize references to entities and the entities themselves. Currently ...
2
votes
4answers
811 views

What tool should I use to make this game? [closed]

A little background info: I'm just about to graduate university with a software engineering degree. I have a fair amount of experience with more "serious" programming languages (C++/Java/C#), plenty ...
3
votes
2answers
372 views

Best way to verify client files are same as server

In a client server game architecture, what are the possible ways to verify that the client has not modified things like gfx assets or client side scripts? Obviously no solution is perfect, but I ...
9
votes
3answers
2k views

What should I be considering when designing an Event Manager System?

I have been puttering around with the fundamentals of a Java game engine, and I've reached the point where I'm ready to add in an Event Manager system. I know, in theory, what an Event Manager should ...
-1
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8answers
10k views

Best open-source 3D game engine for a first person shooting game? [closed]

What is the best opensource 3D game engine suitable for 1st person shooting game? This engine should be script-able with lua.
13
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6answers
12k views

Where do I begin if I want to write a C++ 2d game? [closed]

Clarification: I'm not asking for the best place to start. I'm just asking for a place to start. I am a C# web developer and I want to expand my skillset and have some fun while doing it. I know some ...
2
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3answers
1k views

Beginning RTS game student project

I have experience with XNA and Unity3D. I have also built my own engine with Tao and C#. I am in last year of college and I want to make a small RTS game demo, nothing fancy I won't bother much with ...
3
votes
2answers
449 views

Engine programming, is it supposed to be enjoyable? [closed]

Now this might sound like a silly question and I apologize if this sort of question is not suited for stackexchange. But I am genuinely wondering this, and I feel like I get alot more proffesional ...
1
vote
1answer
322 views

How can I get a list of all available entities in a Source engine game?

How can I get a list of all available entities in a Source engine game? There is only one exported function in server DLL - CreateInterface, so it's not an option. In GoldSrc games server DLL ...
4
votes
2answers
295 views

Writing a wrapper vs not writting a wrapper?

So the question is I am going to use Ogre3D as the rendering engine for our 3D software, I am not sure if I need to use the engine as it is vs writing a wrapper for the parts I want to use, what are ...
0
votes
1answer
483 views

How to add energy ball which disappears when touched by player in UDK?

I am new to UDK and learning game development. I want to know about how to add a ball to the game world with the following effects/actions: Glowing effect Physics-like object (just having gravity) ...
4
votes
2answers
1k views

Is it correct to assume that behavior trees work for AI, but the player character and static entities still need state machines?

When I read discussions about state machines vs. behavior trees, it is often in favor of using one over the other. However, this seems odd to me that you wouldn't still need a state machine to manage ...
1
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2answers
618 views

OpenGL lighting engine for BSP geometry

I am trying to figure out the best way to go about creating a lighting engine for an old game format with BSP based geometry. I have all the relevant information about the light, ...
8
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2answers
270 views

Is there a design flaw when an entity's state doesn't fully utilize enter(), execute() and exit()?

I'm following Mat Buckland's Programming Game AI by Example, and I find that I don't always have use for enter(), execute() and exit() on an entity's state. For example, in an RPG, a weapon may have ...
20
votes
5answers
2k views

What do potential employers look for in a good portfolio? [closed]

A buddy from work and myself are wanting to get into the indie scene for game development. I've done a few tech demos demonstrating different ideas and approaches for various problems. Now, I feel ...
8
votes
3answers
2k views

Better Way To Set Up an Event System

Event Systems are amazing, they make extremely unwieldy code tame and really allow for dynamic creation of games through easy communication of objects and the game loop. I am having a hard time with ...
8
votes
2answers
1k views

what are the specific Mathematics and physics concepts a programmer should know to develop a game engine?

Being a programmer (web applications and DB centered applications) I got knowledge in data structures (lists, trees, graphs etc.,). Honestly I used very little of these data structure algorithms in ...
10
votes
3answers
373 views

Should scripts interact with an abstraction of the engine?

I'm using Java and Jython, and after some research I discovered giving scripts direct access to the engine interface could be a mistake, as it would tightly couple the two. It looks like most ...
1
vote
3answers
4k views

Is there an all inclusive c++ game engine that is free [closed]

I would like to know if there is a c++ game engine that I can use for free to prototype some ideas I have. I have experience in c++ and have spent some time now playing around with different ...
8
votes
7answers
439 views

Object updates, internal vs external?

The title is a bit confusing, but I couln't think of how to explain my question in a short phrase. So here it is: Whenever I'm writing game engines, wheter it's physics/tilebased etc, I always get to ...
-5
votes
3answers
2k views

How to make simple-graphics game [closed]

I just played minecraft and its awesome. I wanted to make game for years. I'm just not very interested in visual part and very interested in programming and making smart stuff. Mostly i make ...
5
votes
2answers
813 views

How can I implement shader lookups for my material system?

I have been working on a material system and for the most part everything works just fine, however, I hard code the shader that will be used. Obviously this causes a problem when I want to have the ...
3
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1answer
348 views

Vector fields and game engine

It exist a game developed with a vectorfield game engine? What I mean is that instead of calculating intersections, one could calculate the vector field generated for example by gravity, and for ...
3
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2answers
622 views

Crafting recipes: storage and quering

Consider following situation. In a game you can perform crafting: i.e. create new items from existing ones (like in Minecraft). I have following game entities (simplified): item: atomic part; ...
-1
votes
1answer
702 views

Best Android gaming engine for Billiards game? [closed]

What is the best engine/way to go with when implementing a 2D billiards game? I am thinking about Emini Physics Engine, which is free for use and stuff, but maybe you can give me some pitfalls about ...
12
votes
2answers
951 views

XNA: Questions regarding games architecture

So I've finally got around to playing around with XNA and have been toying around with making a 2D game (I have a bunch of art assets from a friend who developed it on iOS) A lot of things seem to be ...
4
votes
1answer
407 views

Porting games made for PC to console in UDK/Unity3d

I am now trying to learn game development in UDK and Unity3d, just trying both out, and try to get an idea how they work, and for now im mostly focusing on the PC games.. I want to know, how ...
1
vote
1answer
603 views

Tile based game engine for WP7?

I showed my friend a demo of what I was doing with the farseer physics engine on the windows phone and he wanted to know if farseer would be good for a game he wants to develop. It's a tile based game ...
2
votes
2answers
375 views

Which platform and what strategies can I use

There's this game, that I've been wanting to make for quite some time. It's a project that I've started and had to abandon in the middle a couple of times. However, this time I'm determined to finish ...
-1
votes
1answer
3k views

What is the best engine for my first serious 2d game? [closed]

What game engine/graphics engine should I use for my first indie game? I'd like to add that this is not my first game, I've previously used Allegro for 2d development (pong, chess and stuff). I am ...
10
votes
2answers
1k views

What should I keep in mind while developing a game for Steam?

I recently did the programming on a game that was just released and i've decided that for my next project I want to do something a little bigger scale. I plan to develop a game to be sold on Steam, ...
10
votes
5answers
596 views

Dynamic audio score/music

I'm interested in developing a game who's background music changes with the mood and scenario of the game's action. Of course many existing games do this (halo for example), but I was interested in ...
15
votes
4answers
5k views

What are the pros/cons of using a 3d engine for 2d games?

What pros or cons should a beginner be aware of when deciding between a 2d game engine (like Slick2D/Flixel/FlashPunk) and a 3d engine (like Unity) for 2d game development? I am just getting started ...
1
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2answers
759 views

What are the technologies used to create Metal Gear game?

What are the technologies (programming languages and engines for example) used to create "Metal Gear : Snake Eater" and "Metal Gear : Guns of The Patriots"? Is it usually to keep those things secret? ...
30
votes
2answers
2k views

How'd they do it: Destructible environments in BF:BC2 and BF3

How did the folks at Dice create the destructible environments in the more recent Battlefield games? Did they just assemble the buildings out of predefined sub-regions that break apart when there is ...
2
votes
2answers
7k views

Find all Game Objects with an Input string name (not Tag)

I'm trying to mimic FindGameObjectsWithTag with FindGameObjectswithName. I know using tags is faster, but I'm trying create a way to search for objects I spawn with a child object I name on ...
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votes
2answers
349 views

Is my “engine” development process ideal? [closed]

I was thinking about a game engine development, I understand as engine the main program that can develope next duties: Receives parameters. calculates what is needed. Delivers results. As an ...