Game engines are a collection of libraries and tools that provide a framework to create games.

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Free Game Engine with Inverse Kinematics Support [closed]

Is there any free 3d game engine that supports inverse kinematics at runtime? Also that is cross-platform (supports Android).
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What's the best engine for a procedural game that doesn't compromise on graphics? [closed]

We have a very interesting idea for a new game mechanic that would allow us to make our game procedural and entertaining. To bring this game to life, we need the ability to generate the game world on ...
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143 views

Recommendations for / issues with implementation of composite sprite system for beat 'em up game [closed]

I am currently working on a 2D Double Dragon style beat 'em up game project. We are working with DirectX 9 and are looking at implementing a composite sprite system for all our characters as explained ...
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190 views

How to provide a fully programmable pipeline for rendering?

I am writing a game engine and I want people who use it allow to define the rendering pipeline. Just they can define the scene geometry, characters, items, light sources, and so on. So the term ...
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2answers
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How to store different abilities in player class?

So, I have a player class with basic actions. During the gameplay he unlocks new abilities. I don't know how to store new actions within the player class. To be precise - I know how, but my method ...
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What part of my engine should load images and fonts? [duplicate]

Right now, I have an AssetLoader interface, which has one implementation per platform. There can only be one instance of it, because it has some state (e.g. the path to the APK on Android). It has ...
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382 views

Scene or Activity Animation

My game require an animation when one activity finishes and next started because I have develop game with multiple activity not as multiple scene per game. I have to show animation at the time of ...
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132 views

Saving/loading code structure [closed]

I have a tree of game entities composed of components. I want to save/load everything to xml file, where my saving/loading code must be located: Scene class containing root node and functions ...
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191 views

BSPs, Octrees and modern graphics hardware

I have read a lot of literature on BSPs, Octrees and like. Problem is that it is all old literature from software rendering time. Nobody describes how it is implemented today. So here is my idea how ...
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202 views

How would a sprite spawn more sprites under themself every second?

I am making a snake game and am having trouble to make the snake go longer, at the moment when I run the program, I just have the snake head eating apples. But I want the snake head(30x30) to spawn ...
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player cannot see up and down in the dialog mode in VBS2 VTK

I'm developing scenario in vbs2 vtk. In my scenario I need to use dialog mode for satisfying some requirements. I've successfully created dialog and I need movement in the dialog so that is also done. ...
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257 views

Port flash game to native android [closed]

Alright here is the problem: the creators of a quite popular flash-based game have asked me to port their game to Android. They are not interested in any other platforms so we don't need to be ...
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Issues with Spherical Coords and gluLookAt

I am currently developing a game set in a planet(A sphere), in which my camera mostly works though some issues arise from this method: ...
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Which game engine is more worthwhile for mobile game development [closed]

I have been thinking of starting to learn mobile game development. I recently learned that there are three popular game engines available for android: AndEngine cocos2d-android libGdx you guys ...
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c++ light 3d graphic and physics engines [closed]

I am working on a 3D simulator and looking now for a good graphic and physics engines. The main comparison params should be the RAM and CPU usage taken by the engines as my simulator should be ...
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2answers
3k views

As an aspiring game developer, which game engine should I learn? [closed]

I am currently a full-time student and part-time game developer. I have released six 2D games into Android and WP7 markets. I have also dabbled in 3d development with C++ and DirectX. I am decent at ...
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5answers
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game engine done, ideas missing [closed]

I read at many places how people have this GREAT ideas but are not able to program themselves. I have quite the opposite problem. I have developed game engine, level editor, embedded Lua scripting ...
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4answers
1k views

Price of SimCity 5's Glassbox Engine

SimCity 5 will be powered by the Glassbox-Engine. If we want to use the engine for building own simulations, what will be the price for a license?
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1k views

For learning purposes only, is creating a game engine or using one such as Unity3D or UDK better?

Alright, let me start off by saying this: I've seen multiple threads comparing creating custom game engines to already created game engines such as Unity3D or UDK, but none of the threads I've found ...
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3answers
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Using an engine to create content with PHP - but how should it happen?

I need to create an engine that will allow me to add content to a website. The website is a browser-based game. This is a verbose engine that should be able to handle many different aspects of the ...
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2answers
203 views

How can I create a web player for a game engine?

This web player is for UDK and works very well without a browser plugin. I'm wondering how it's built. How can I build my own? My game engine is written in C++ language.
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551 views

Scripting a game engine

I'm kinda new to scripting and combining languages with each other so i have a question about something that confuses me about it. If you want to script a game engine, do you embed the script in the ...
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2answers
176 views

Why are there fewer glitches in current day games? [closed]

I remember that almost every single game in the early 2000s had at least a few amusing glitches, mostly related to animations, that often produced funny situations. I also remember that game magazines ...
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Cross Game Engine Compatibility - Multiple Game Engines for one Game

I am new to Game Development, infact getting started with it, so reading as much as I can. I came across game engines. Now atleast I have an idea of what a game engine is, and what it does. In order ...
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316 views

What java library/framework for a game with baldurs gate like grapics? [closed]

I really would like to create my own small rpg. It could probably look as simple like baldurs gate. So without fancy 3D stuff. As language I want to use java (or scala, I thinking about it - the good ...
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1answer
476 views

Performace benchmark between a C++ and a C# renderer engine? [closed]

I want to create a performant 3d renderer for a tech demo at the university workshop. The engine will basically render a forested backdrop, in a small octrant. I am thinking of writing the engine in ...
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Making an RPG - Is RPG Maker VX ok or a bad idea?

Two friends and I are planning to make a FFIV-VI style RPG (generally speaking, we have some unique ideas for mechanics, setting, etc.), but none of us are programmers (two of us are otherwise very ...
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3answers
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Help me choose an engine [closed]

So far i've been trying to make a RTS in pygame but, i feel like 2d is not enough and pygame has me do a lot of stuff that i would not like doing. What i would like doing is working on the AI gameplay ...
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168 views

Gamemaker vs Unity2d - Speed of Development [closed]

I know coding, so programming is not a problem Money is not a problem at all, I can get both GameMaker Master Collection and Unity Pro I want to make a 2d game. So which one is better for speed of ...
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2answers
121 views

Without using a pre-built physics engine, how can I implement 3-D collision detection from scratch? [closed]

I want to tackle some basic 3-D collision detection and was wondering how engines handle this and give you a pretty interface and make it so easy ... I want to do it all myself, however. 2-D ...
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3answers
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How can a game engines renderer be compatible with a 3d modeling software such a Maya

So you create some model in say Maya, you apply all kinds of effect to the model and then export the file. So then the game engine has to load the file and render it, so surely the game engines needs ...
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2answers
372 views

Is there any online programmer's community, focusing on core game development? [closed]

I am looking for a stricktly/mostly programming oriented game community, focusing on core graphics, middleware, and research. Any suggestions? Edit: I am specifically looking for ...
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1answer
339 views

Is it possible to run other doom3 engine based games using the open sourced version of the engine?

Other than the doom3 mods, is it possible for example to run Quake 4 or Prey using the game data? Let's say that I purchase Quake 4 or Prey (or any other idTech 4 game) can I just point to the game ...
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Data oriented design vs visibility

I'm almost sold on the concept of a data oriented engine -- however, one thing still eludes me. If we pack the data from a large level into huge arrays and go over them, any visibility system that we ...
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1answer
4k views

Voxel terrain engine [closed]

Is there some voxel frameworks or extensions for game engines like Unity? I really need a system to dynamically generate voxel ruinable terrains.
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Efficiency concerning thread granularity

Lately, I've been thinking of ways to use multithreading to improve the speed of different parts of a game engine. What confuses me is the appropriate granularity of threads, especially when dealing ...
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4answers
237 views

Actor and Sprite, who should own these properties?

I'm writing sort of a 2D game engine for making the process of creating games easier. It has two classes, Actor and Sprite. Actor is used for interactive elements (the player, enemies, bullets, a ...
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1answer
292 views

What data structure should I use for a 3D platformer game?

I am developing a platformer game with XNA framework like Metroid but in 3D. Now I have to draw models and I have the question of the title. I read many post and I know that the main data structures ...
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3answers
589 views

If I were to start an Android or iPhone app or game, what program should I use? [closed]

I don't really know a lot about programming and the only things I do is using codes with Gamemaker, but I have read that it is too basic and it can't be used with iPhone or Android. Is there anything ...
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3answers
100 views

Proper way for Player object to communicate with Map object?

I'm writing my first game (in javascript / node over websockets) and am running into a bit of chicken and egg problem, and am afraid how I'm doing it right now won't scale once the game gets more ...
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2answers
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Currently developing a game with Android SDK, should I switch to a game engine in future projects? [closed]

I am an android developer, and I've made several apps on the Google Play Store. I'm currently working on my first game, which is just a simple RPG for android, that I'm coding in java with the android ...
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1answer
340 views

Planet gravity? [duplicate]

I am trying to make a game with the Phaser game engine and would like to implement some sort of planetary gravity. Essentially I just want the player to be able to walk on a circle or orbit a point. I ...
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1answer
277 views

Node.js/V8 as a Platform for High End Local PC Game Development?

As a Web/UI dev rapidly expanding into more wide-open generalist territory, the more I learn about how its done in other languages, the more I love JS for architectural and basic ...
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5answers
1k views

Collision detection logic

Edit 2 In the following picture sprite1 (the red square) is hitting the platform from the left, so: sprite1_rightEdge>platformSprite leftEdge would be true, so I can simply reposition ...
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1answer
243 views

Xna “Game.Run” method appears to be using up a lot of resources in my game, is this normal?

The question really is in the heading, but i have been using the visual studio profiler to optmisie my game, i have noticed that the game.run method is eating through 93.6% of the overall game ...
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1answer
172 views

Camera Calculation

For my game I don't able to decide what camera resolution I have to use ? Normally I use 1024x600 landscape resolution of camera for my game and create single graphics for my game. But I found that ...
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3answers
304 views

c# scripting execution with xna (actions take more than 1 frame)

I'm trying to figure out how to implement c# scripting into my game (XNA with C#). I will be using C# as the scripting language. My question is, how to call functions that take more than 1 frame to ...
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Managing Game States

I'm thinking about making a StateManager for my game. I want to know how to design it; that is, how to use a stack to push and pop states onto, and draw them to the screen. For example, should each ...
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Central renderer for a given scene

When creating a central rendering system for all game objects in a given scene I am trying to work out the best way to go about passing the scene to the render system to be rendered. If I have a ...
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2answers
171 views

Where can I find current information on Valve's Source SDK?

Is there a "Source Engine" ("Source SDK from Valve) web page or blog with the latest information about the engine, its use, news, and anything else that is related?