Game engines are a collection of libraries and tools that provide a framework to create games.

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Playing basic imported animations in UDK

I'm trying to wrap my head around basic animations in UDK. I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
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1answer
298 views

Should I be using blender game engine as my first engine? [closed]

I am new to game development. I was learning how to create 3d models in blender to use in an android game, but I was reading that you can use blender game engine for creating android games. Is it a ...
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1answer
100 views

Where to find more documentation on Ogre3D? [closed]

I sucessfully managed to compile Ogre with MSVC2010 and I could dabble with the tutorials. However, is there a website I am missing where there would be more ressources / infos? The documention of the ...
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3answers
2k views

Cry Engine 3 vs UDK [closed]

Me and a bunch of guys from my University are thinking about getting started in game development, but, even though the game design is kind of ready, we are stucked at the point "which Engine should we ...
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1answer
139 views

Maya and Game Engines (i.e. Environment Testing)

What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in ...
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4answers
344 views

Programming Paradigm for Games [closed]

Which programming paradigm resembles or best suits the Game design or game engine programming? by paradigm I mean the Imperative, Object oriented, Functional, etc. I came to know that functional ...
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1answer
125 views

javascript function with game engine

I have coded my main menu for the game in html/css and need the image buttons to function with the engine using JavaScript. For example: Skip (Enable) Which skips the menu when you come back to play ...
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2answers
135 views

Ways to expose engine API for text-adventure games (XML, JS/DSL, …)

While developing an engine for text-adventures I'm still unsure how to expose the API it provides to the developers/writers. My two concepts for now are: Running a small JS engine which executes JS ...
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1answer
164 views

How to keep balance / Unlock items / achievement rules

I'm working on an engine for a game, too learn javascript and just because its fun. I'm a flashdeveloper, I know how to build websites. Now making games is a different challenge, javascript is a ...
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1answer
176 views

Will my game engine be compatible with physics engines?

My engine supports Scene handling, Cameras, and has a Renderer. Also, it has a class called Drawable, which has the position, the shape and the picture of an object. The picture property has width, ...
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1answer
518 views

Help understand GLSL directional light on iOS (left handed coord system)

I now have changed from GLKBaseEffect to a own shader implementation. I have a shader management, which compiles and applies a shader to the right time and does some shader setup like lights. Please ...
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1answer
197 views

I am looking to make a spaceship tilt as it corners but I cant get it to return

I am using the TL game engine I am not allowed to use a physics engine but I need to make the spaceship lean as it corners, I can make it lean but cannot make it return to its starting position. I ...
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1answer
183 views

How to implement physical effect, perspective effect on Android

I'm researching about 2D game for Android to implement an Android Game Project. My project looks nearly like PaperToss. Instance of throwing a page, my game will throw a coin. Suppose that I have a ...
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1answer
853 views

Understanding the Entity-Component Model [duplicate]

Possible Duplicate: Role of an entity state in a component based system? So, I've heard a bit about a model of game programming that involves creating entities and then attaching different ...
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3answers
182 views

A question regarding how to respond to 'events'

What is the best practice to use when events happen in a game? For example: You have a sensor. When a particular game actor is near that sensor, a sound must be played and a door must be closed. ...
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1answer
558 views

Teaching game development with Ruby [closed]

I want to teach game development to kids as part of a course (year-long) involving Ruby. Unfortunately it looks like the game development kits available in Ruby (even in the form of bindings) are ...
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1answer
812 views

Open source component-based game engines? [duplicate]

Possible Duplicate: Are there existing FOSS component-based frameworks? What open source game engines with component-based design of game objects do you know? And which best of them? I mean ...
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1answer
676 views

Away3D vs Papervision3D

I have served Google and I found that there are many 3D game engine also I have another question here Do Playfish and Zynga use Flash game engines? and I know that away3D is used for social media ...
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1answer
338 views

How to add energy ball which disappears when touched by player in UDK?

I am new to UDK and learning game development. I want to know about how to add a ball to the game world with the following effects/actions: Glowing effect Physics-like object (just having gravity) ...
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1answer
582 views

Best Android gaming engine for Billiards game?

What is the best engine/way to go with when implementing a 2D billiards game? I am thinking about Emini Physics Engine, which is free for use and stuff, but maybe you can give me some pitfalls about ...
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0answers
33 views

Open source pet / toy games or suggestions for semi-early learners that can help establish solid patterns? [closed]

I have two sons (around 13) who are wanting to develop a simple game that is very pet centric as a "first foray" into building games. I suggested something like that as it is fairly simple and ...
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0answers
90 views

Libgdx vs slick [closed]

I know slick2d and libgdx are built on top of lwjgl. I just want to choose what 2d game library to go. Is slick better than libgdx? or the other way around? and why?
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51 views

How to find useful existing libraries and / or existing code and utilize them effectively?

As an indie (with low budget), I often wish to be pragmatic and leverage existing code to save on expenses. I often find useful engines and libraries using google but sometimes when I'm looking for ...
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1answer
109 views

Rendering a simple game and multiple simple geometry [closed]

For a while I have been looking to create a simple 2D game, but I have been lacking in time to create such a thing, recently I have had more time to purse that. I have been working my way though some ...
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0answers
55 views

How calculate distance for fog effect model in xna?

I struggled for some time to add a fog effect in my xna games. I'm working with a custom shader effect in a file (. Fx). The "PixelShaderFunction" works without error. But the problem is that all my ...
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0answers
122 views

Looking for an Engine for a “Super Smash Bros Style” (2D, PCs) game [closed]

I was thinking on making a "Super Smash Bros" style game with my own characters to have fun with friends, nothing serious. I was wondering what kind of game is it (if it has an specific genre) and if ...
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1answer
223 views

Develop a 2D game in Java [closed]

At first i want to mention that i already searched much on the web, also in this forum, but i couldn´t find accurate answers to my questions or only outdated answers. My goal is to write a 2D game in ...
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285 views

Help with an isometric game engine [closed]

This is my first time posting on stack exchange. I have been programming and generally messing with computers since I was a kid, but now I find myself with a really great idea for a game which I ...
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1answer
284 views

3d transformation of game world keeping gameplay 2d - COCOS2D 2.0

Using: COCOS2D + iOS. I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension. the effect what I am looking for is something like ...
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0answers
46 views

Architecture for mixing synchronous and asynchronous program flow to maximize faux real-time yet logical gameplay?

What I am attempting to make is a faux real-time game engine in node.js (taking advantage of the non-blocking I/O). When I say 'faux real-time' what I mean is I want players to interact with the world ...
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0answers
33 views

Source Engine AI assertion error during GetArrivalSequence()

I have been trying to make an npc in the Source Engine by following the SDK Docs tutorial and then using the npc_antlion.h/.cpp as a template for anything that wasn't clear. I've included my attempt ...
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212 views

Good C++ based game engine or API/library to start with? [closed]

I am involved in a team study at college this year, and we will be working with graphics and game engines. We're having a bit of trouble deciding on how to start out in the course (it is almost all ...
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74 views

Where i set touch effect when a spawn Srite are comming on the screen?

I just create a scene where create a spawn spirit that comes from above screen height in Landscape mode. Now i want to remove spirits when i touch on it. I tried but seems the code not works and ...
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41 views

Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [duplicate]

Possible Duplicate: Good, free isometric game engine? With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a ...
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0answers
180 views

Game engine development in C++ [closed]

I am arriving at completion on a multithreaded concurrency framework designed for high-performance computing. Though I am not a gamer, it has occurred to me that this stand-alone software core could ...
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0answers
1k views

Want to make a voxel game engine. Where to start? [closed]

I recently started watching youtube videos of peoples voxel engines and would like to attempt making one, as a small personal project. The only thing that I'd like to know is, what is the best ...
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81 views

Saving/loading code structure

I have a tree of game entities composed of components. I want to save/load everything to xml file, where my saving/loading code must be located: Scene class containing root node and functions ...
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2answers
1k views

c++ opengl sdl game engine tutorial

I have a decent knowledge of sdl,opengl and fmod. i am looking for a recent tutorial or book on the basic of making a game engine. Most of the book and tutorial i found are using old dead library like ...
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0answers
406 views

Generating and rendering large 2D topographical map with contours

I am looking for an engine / library / technic to implement a large scale 2D topographical map that will be used in an RTS game. The closest I've been able to find is: ...
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0answers
831 views

HTML5 game engine for a 2D or 2.5D RPG style “map walk” [closed]

please help me to choose a HTML5 game engine or Javascript libraries I want to do the following in the game: when the game starts a part the huge map (full size of the map: about 7 screens) is ...
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3answers
128 views

How can I save state from script in a multithreaded engine?

We are building a multithreaded game engine and we've encountered some problems as described below. The engine have 3 threads in total: script, render, and audio. Each frame, we update these 3 ...
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0answers
133 views

How game engines handle transactions between users?

my question is about situation when there is action between players at game (like items exchange, players money/tokens billing change). I know this depends on many factors, but please look at one of ...
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1answer
758 views

UDK/ UnrealScript class interaction? HUD advice?

Beginner basics requested here, While i'm familiar with the basics of OOP programming i've just started looking as UnrealScript for a game i had made in the UDK editor up to now. I have a class that ...
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0answers
111 views

When updating a mesh does glBufferSubdata belong in the update function or render function?

When updating a mesh does glBufferSubdata belong in the update function or render function? I'm trying to organize my game appropriately and knowing this would help me. This is my first game and I ...
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0answers
448 views

Starting out with 2D cross-platform game development [closed]

I am wanting to challenge myself to build a simple game, that has a character and a randomly generated world. If I get anywhere with it I may perhaps I'll develop it into something more, but the key ...
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0answers
271 views

Which game engine is more worthwhile for mobile game development [closed]

I have been thinking of starting to learn mobile game development. I recently learned that there are three popular game engines available for android: AndEngine cocos2d-android libGdx you guys ...
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0answers
401 views

Good 2D engines for XBLA/PSN/PC distribution, and other noob questions [closed]

I'm hoping to make an indie game for digital distribution, but there are so many various game engines that I'm having trouble deciding on one. Can someone with experience tell me what my best options ...
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0answers
301 views

I'm looking for a good game engine [closed]

I'm looking for a game engine to code my first game on, Jumping in with 2 feet and goind for 3d. I want to move into the game industry so I want to start creating games by myself now. I'm loking for ...
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0answers
65 views

What are the responsibilities of a game engine, and which of these things need to especially be efficient? [duplicate]

Possible Duplicate: What should a game engine do? What are the usual responsibilities of a game engine, and which of these things especially need to be efficient (performance-wise)? Can I ...
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629 views

artemis entity system framework questions (All about FRP)

I'm integrating artemis entity system in my IOS engine. Everything is working nicely but there are some tasks that I'm finding difficult to achieve. Artemis works around components and systems. ...

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