Game engines are a collection of libraries and tools that provide a framework to create games.

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Creating Scenes Programmatically From A Deployed Build in Unity

This is somewhat of an extension to this question: http://answers.unity3d.com/questions/513801/programatically-creating-entire-unity-games.html I have a client who would like to create an entire game ...
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Opengl Skybox Texturing Error

I'm using cubemaps to render a skybox in my game. Thinking this would be a simple task I threw some stuff together using the tutorials I found online, particularly this. Taking all of this together, ...
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1answer
781 views

AndEngine - Performance problems with many entities

I'm developing a rolling scene based game I'm loading all the entities from a XML file and create them in the Loading Scene recently I increase the game width , and by doing so , in the whole level I ...
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Abstracting Game Logic from Game Engine [closed]

I've seen that the Quake 3 Engines uses QVMs and DLLs for the gamelogic. Unity uses some kind of Component-Entity system. My question is basicly: What's a good way to keep the engine seperated from ...
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Preferred way for game to interface with game engine [closed]

I've been trying to find some mention of how ones game project should interface with a game engine, to no avail. This is my question: You use different engines in different ways, some examples: The ...
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877 views

Combining 2D and 3D in game engine

I've implemented basic 3D functionality and made little "2.5D" demo in orthographic projection using OpenGL ES 2 and Box2D. Now I want to make completely two-dimensional game (using sprites) and ...
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1answer
104 views

Getting an instance of KX_PolygonMaterial in Blender

I've got a question concerning using Python in Blender's Game Engine. Before I start I want to state that I'm trying to change the color of an object in Blender's game engine. To do this, I'm ...
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3answers
445 views

Game engine that allows for objects being placed in-game [closed]

I am looking for a game engine with multiplayer support that allows for players to place objects in the terrain. (eg. in TF2 one can place teleporters, etc... or in minecraft one can place blocks). I ...
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1answer
679 views

Dynamically Deformable Terrain In Game Engine

I am looking for a game engine that is open to the public for free or at a payed price that allows for any reasonable way of doing deformable terrain over a network. The closest I have found to this ...
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171 views

Problems loading Hilva tutorials [closed]

I'm a newcomer to XNA, and I'm evaluating some libraries. The Hilva Graphics Engine looks interesting, and I'm trying to run their tutorials. However, all of them give me errors. For example, if I ...
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0answers
1k views

Best Frameworks/libraries/engines for 2D multiplayer C# Webbased RPG [closed]

Title is a mouthful but important because I'm looking to meet a specific criteria and it's complex enough that I need a lot of help in finding what I'm looking for. I really want people's suggestions ...
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5answers
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Let me make sure I've got this right - Working to a final game product

I started explaining to a friend of mine how a game is designed in layers. I wanted to make sure I explained things correctly to him so I wanted to verify my thoughts here. Basically, the way I ...
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3answers
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Game state sharing data

A game is a set of Game States. Each Game State contains game objects, may be list, may be scene graph or any other data structure. We can use Game States as Game Locations, too. How do you share ...
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2answers
770 views

Is there any option other than Component Based for game architecture?

Having read a lot recently on Component Based systems (for games), i find it hard to go back to my earlier state of mind. If static object hierarchies fail to model "objects with a dynamic set of ...
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2answers
594 views

What is an acceptable input delay?

It is common knowledge that if the framerate of a game is over 25-30 fps, we humans perceive it as running smoothly (more is better but if it is above that it at least doesn't lag). Is there any ...
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2answers
1k views

Isometric game data structure and rendering

I'm starting development of a 2d isometric(tiled, roguelike) game and i'm brainstorming wich kind of data structure i would use to store runtime data like tiles and entities, but i don't want to use ...
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3answers
915 views

Need Guidance Making HTML5 Canvas Game Engine

So I have some free time this winter break and want to build a simple 2d HTML5 canvas game engine. Mostly a physics engine that will dictate the way objects move and interact(collisions, etc). I made ...
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4answers
528 views

Is semantic games a good idea?

I wish to address the low re-usability of game technology (at least provide a theoretical solution). I'm considering an approach using a semantic game format, effectively decoupling the story and ...
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1answer
850 views

Gamemaker vs Unity2d - Speed of Development [closed]

I know coding, so programming is not a problem Money is not a problem at all, I can get both GameMaker Master Collection and Unity Pro I want to make a 2d game. So which one is better for speed of ...
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1answer
1k views

Is there C++ library for packaging and reading multiple files to/from one file

Is there some small library for C++, or would be too much of a trouble to create one that "packs" (not compress) multiple game files into one bigger file (something like Valve .gcf) and reading from ...
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2answers
1k views

What are the technologies used to create Metal Gear game? [closed]

What are the technologies (programming languages and engines for example) used to create "Metal Gear : Snake Eater" and "Metal Gear : Guns of The Patriots"? Is it usually to keep those things secret? ...
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4answers
4k views

Can you recommend a 2D game engine compatible with Windows Phone?

I'm curious what people are using to develop games for the Windows Phone (or XNA in general). I have come across a few engines but for the most part they don't seem to be actively maintained. If you ...
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2answers
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Checking which object cause most gravitational force

I'm work on a proof-of-concept space-engine, and one of it's tasks is to find the object with the greatest Sphere Of Influence towards the player - that is the mass of the object divided by the ...
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2answers
244 views

persistence of objects between game states

What are the possible ways of sharing different objects between game states and how do other engines implement such system? Lets say a game has a couple of states (a menu state and a game state for ...
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3answers
1k views

What Javascript game engines are out there, other than Impact? [closed]

Does anybody know of a decent (meaning preferably free ;)) alternative to Impact? Any suggestions are very much appreciated!
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3answers
462 views

Is there a game engine that does not use D3D or OpenGL? [closed]

Is there a game engine that does not use a graphics API such as OpenGL or DX? I want a simple 2D game engine for use in my simple game console.
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3answers
400 views

How can a game engines renderer be compatible with a 3d modeling software such a Maya

So you create some model in say Maya, you apply all kinds of effect to the model and then export the file. So then the game engine has to load the file and render it, so surely the game engines needs ...
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2answers
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Singletons & Entity Component Model, Global Engine Class

I am in the process of writing an entity component model game engine and I wanted to ask you a bit about the best way to lay out the code. I have run into an issue that I know will quickly cause me to ...
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1answer
6k views

Voxel terrain engine [closed]

Is there some voxel frameworks or extensions for game engines like Unity? I really need a system to dynamically generate voxel ruinable terrains.
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1answer
165 views

Efficiency concerning thread granularity

Lately, I've been thinking of ways to use multithreading to improve the speed of different parts of a game engine. What confuses me is the appropriate granularity of threads, especially when dealing ...
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5answers
3k views

Make the game run 60 fps in Irrlicht Engine

I want my game run at 60 fps, but i don't know where to start, i have the simple loop: while(device->run()){ How do i lock the fps to 60?
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3answers
2k views

Learning C++ for game development [closed]

I want to learn C++ for game development. Does anyone know a good way to learn this? It can be with books, tutorials, anything. I would also like to know what is a good engine to start with? thanks ...
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1answer
47 views

openGL : render each mesh at their respective locations

At the moment I have a single mesh, and I give the vertex-shader a matrix which holds the objects position, scale and rotation, and it seems to work. in vec3 position; uniform mat4 object; uniform ...
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1answer
83 views

Swapping function definitions at runtime

I am developing an cross-platform game-engine with a friend using C++, OpenGL ( 2 + 4 ) and some other Low Level API provided by the platform. So far we've finished window initalisation and some ...
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2answers
2k views

LibGDX with Android UI

Hello I want to combine between android UI and libGDX. I want to have half of my screen with libgdx engine (animated sprite) and the other half of the screen with android UI buttons. Does anybody know ...
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2answers
429 views

How can I manage large numbers of objects in a physics engine? [duplicate]

MY friend and I are programming a game and I decided to give the physics engine a try. I was able to get a class working where it would calculate out the total force on a model and apply the correct ...
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1answer
376 views

What data structure should I use for a 3D platformer game?

I am developing a platformer game with XNA framework like Metroid but in 3D. Now I have to draw models and I have the question of the title. I read many post and I know that the main data structures ...
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2answers
1k views

How hard is it to build for other platforms using the Unreal Engine 3?

Quick question to those that have used the Unreal 3 Engine for development. (Not the UDK). How much work would it take to take a game made on/for Windows and output a working build on another ...
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2answers
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Android pong clone, having trouble getting the paddle to stop at the screen edge

Well, I'm obviously very new to game dev and android. I've got a ball bouncing around (successfully detecting screen edge collision so that the bitmap stays within screen) and a paddle that the user ...
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3answers
772 views

If I were to start an Android or iPhone app or game, what program should I use? [closed]

I don't really know a lot about programming and the only things I do is using codes with Gamemaker, but I have read that it is too basic and it can't be used with iPhone or Android. Is there anything ...
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4answers
2k views

When learning, nothing is better than practice

A little introduction: I'm 25, and going to this private french school, CreaJeux, which begins in october. I will be learning mostly game programming, something I wanted to do a long time ago, since ...
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2answers
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How do game engines like Unity and Game Maker exports to other platforms?

From what I understand, if you want to export a Unity/GameMaker game from the editor, the game needs to be compiled to create an executable. But I thought to produce a Windows executable you needed to ...
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1answer
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Quaternion Types in Game Engine

I've recently been coding a quaternion class for my game engine and have run into a problem. Firstly, should I be using unit quaternions for my engine? Secondly, should I have the functions ...
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1answer
207 views

Setting up an efficient OpenGL rendering loop

This is the code that I use to setup my shader char* vertexShaderSource = getResource("vert.shad"); char* fragmentShaderSource = getResource("frag.shad"); vshad = readFile(vertexShaderSource); fshad ...
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1answer
187 views

GLSL Processed Image to OpenGL

I've tried wording and rewording this question in various forms of search and can't seem to find an answer to it. If I'm wording it wrong and/or just not finding the right information, feel free to ...
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1answer
223 views

How to put basic scripting/variable changes into dialog xml files?

I have a simple XML structure for my dialog between the player and NPCs. What I'd like to do is put variable changes (and maybe other things) directly into the XML. So, for instance, if you select a ...
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1answer
147 views

Is there a robust way to get a pointer to a resource when I have a handle to its base type that doesn't rely on dynamic_cast?

I'm building my own pet engine and after struggling with how to handle resource ownership for a while, I came across this question and specifically Josh and Sean's responses (as well as Sean's blog on ...
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1answer
2k views

What is the difference between an API, Framework, IDE, and Game Engine?

I am just starting out trying to learn to develop games. At first I thought c++ and Opengl were the tools a beginner would start out to make a game, but quickly found out the Opengl was just a API for ...
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2answers
413 views

Endless terrain in jMonkey using TerrainGrid fails to render

I have started to learn game development using jMonkey engine. I am able to create single tile of terrain using TerrainQuad but as the next step I'm stuck at making it infinite. I have gone through ...
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How should I setup my minecraft-like world rendering for the best performance?

I want to know what technique will give me most fps in game. I have minecraft-like world and I need to display it. Now I have only one cube, created as VBO and if i need to display cube I just display ...