Game engines are a collection of libraries and tools that provide a framework to create games.

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6
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1answer
159 views

How to detect collision only in non-transparent texture?

I am developing a game using libgdx. I am trying to detect the collision between bee and tube. I am using the following code to detect the collision. if(player.getBounds().overlaps(boundsBot)){ } ...
2
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1answer
24k views

Correct way to use a GameObject.Find method in Unity C#

I have been following along with a Lynda.com video course to familiarize with Unity. I am currently attempting to grab a reference to a scene's First Person Controller's transform as follows: ...
2
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1answer
782 views

AndEngine - Performance problems with many entities

I'm developing a rolling scene based game I'm loading all the entities from a XML file and create them in the Loading Scene recently I increase the game width , and by doing so , in the whole level I ...
0
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1answer
54 views

Do I need to use a game engine to make a simple game function on other platforms? [closed]

I'm a complete beginner really enjoying learning how to code (currently in Python) and my first games will be very simple, mostly text based, but I'd like them to run on friends' phones and computers ...
26
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3answers
4k views

For custom game engines, what should I do if my core data is malformed or missing?

I'm writing a custom engine for a game. I started this game well before I understood why I should use middleware instead, and it's too far along to rewrite. The vast majority of my data comes from ...
-1
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0answers
19 views

Could you help find the error in this Cryptic crash log from Lidgdx game engine [closed]

This is crash log I get sometimes, when I run the libdgx game. The game uses Box2d physics engine. Here is the file content : http://pastebin.com/raw/FT43RKzk
0
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0answers
33 views

Which is the game maker (for ex - Construct 2, Unity) that uses python as language? [closed]

I want to make games with python, not by using pygame or something like that but some game maker like it uses drag, drop (non programming needed) for creating its GUI and level but uses python for ...
0
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1answer
53 views

Is window creation decoupled from game engine?

I'm new to game development, and I was wondering about a architecture question. The window creation code in C++ is given by doing the following: Fill out a WNDCLASS struct Register the window class ...
0
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1answer
79 views

Libgdx Fine Tune Megaman Movement

With help from my last question, I was able to fix the issue of having a stuttering effect if you keep hitting jump, while jumping. I believe I have managed to match moving on the X axis and the ...
1
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2answers
156 views

How do mobile games create simple UI components?

How are simple UI inputs typically handled in 2D mobile games? For example, text input boxes and keyboards. It seems that many game engines do always have simple UI components. There are obvious ...
3
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5answers
496 views

Time/duration handling in strategic game

I'm considering developing a space opera game, having already done some game design. Technically, though, I'm coming from a business applications background. Hence I don't really know how I should ...
0
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1answer
37 views

How do I reference one gameObject with script attached to other?

this is all in Unity 3D with C#. Thing is, I have attached a script to my player that should Destroy TreeGroup (as in forest) whenever I press 'Q' and Instantiate them when I press 'E'. Here is the ...
1
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1answer
312 views

Structure gameobjects and call events

I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the ...
1
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2answers
154 views

In-app update, live update, hotfix for mobile game

I'm researching how to make an in app update on mobile game. When there is a hotfix, or an update, users don't have to go to Playstore, or App store to update but update inside the game. (E.g. Clash ...
1
vote
1answer
186 views

Game Engines: how to keep different platforms code in separate plugins?

Considering that some game platforms are under NDA (mostly, the good old console trinity) and that publishing code using their SDK is not allowed, how do game engine usually manage keeping plugins for ...
0
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2answers
64 views

Render terrains depending of the player position (Chunks)

Well, I have an array with all the terrains. How do I render them? I just add them to a List of terrains that are sent to the Renderer. There, every terrain of the list is rendered. The problem is ...
0
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1answer
36 views

2.5D overlapping

I started making a game, wich has a 3d engine under it, but achieves a 2d look by using ortographic camera and billbiards. Similar to how Don't starve, Realm of the mad god and (I think) the new ...
1
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0answers
28 views

How to calculate specular contribution in PBR?

I'm trying to implement PBR in our project (we started a small game engine for academic and learning purposes) and I cannot understand what is the right way to calculate specular and diffuse ...
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0answers
30 views

OpenGL texture not loading onto the model

I am still learning and I'd like to apologize if I don't explain something clear enough or anything like that. please forgive me :) So I am experimenting with 3D graphics for my university ...
0
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2answers
37 views

Single player game into Multiplayer game(Not online) [closed]

How difficult is it to do this?(Like, do you need to so skilled that you aswell might have created the game yourself) Do you need to change a lot of the code? For example, if I have a single player ...
0
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1answer
56 views

Invalid GLSL on some machines

I'm writing a game engine using OpenGL 4.3 using gcc 5, mainly to teach myself graphics programming. Initial development was on my Surface Pro 3 using mingw-w64 and worked like a charm. I've decided ...
1
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3answers
132 views

Spec for unreal engine [closed]

I'm new to game development and this is my first time. My laptop has - core i3 2.0GHz 5005U - memory 12GB - graphic 920M 2GB I check the unreal engine website but they only show recommend spec. Can ...
0
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1answer
84 views

How should my engine Identify objects

I'm making a fairly basic openGL 3D engine, at the moment, when you load an object, you would write manager->LoadObjFile("cube.obj"); manager->AddParent("uvmap.bmp", "cube.obj", "cube", ...
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0answers
18 views

Change the player 3d model in runtime

Suppose I am playing a zombie game, and a zombie bites me on my arm. So, to stay alive, I have to cut off my arm, right? Or maybe you are playing a FPS and an enemy player shoots you at your hand. ...
0
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0answers
17 views

How to change text on collision in Unreal Engine

I've just started using Unreal Engine, and I was trying to do a super simple game where there is a character that has text above his head that says 'Bag 'o' fries'. My plan was to have it so if ...
3
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2answers
88 views

Designing ability interaction system

I am making a turn based game where player chooses a team of heroes with specific abilities for each of them. (ex. stun one enemy, deal 20 damage to all enemies, heal 10 HP to one ally,...) The design ...
0
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1answer
47 views

What is the exact difference between the game and game engine? [duplicate]

I thought game engine are something like Unity or Unreal. They have a editor with scene editor, some Physics library, some scripting editor and tools to improve the workflow of developer. Furthermore, ...
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2answers
101 views

How do game engines like Unity and Game Maker exports to other platforms?

From what I understand, if you want to export a Unity/GameMaker game from the editor, the game needs to be compiled to create an executable. But I thought to produce a Windows executable you needed to ...
0
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2answers
219 views

Shall we create our game engine in this case? [closed]

Although my friend and I are not interested in game development, we like creating tools. We would really like to give life to our own game engine, however, we don't want to put effort into something ...
81
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15answers
145k views

2D Gaming Libraries/ Frameworks/ Engines for Android [closed]

Are any such things available to help me build my Android game?
-1
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1answer
68 views

How to avoid mouse click over the trigger object?

I'm detecting the mouse clicks if the click is happened over the collider but i dont't want to fire mouse click if it is on the trigger object. How to i do this. Anyone give me a suggestion. Thank ...
9
votes
1answer
2k views

What should I keep in mind while developing a game for Steam? [closed]

I recently did the programming on a game that was just released and i've decided that for my next project I want to do something a little bigger scale. I plan to develop a game to be sold on Steam, ...
1
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0answers
34 views

Android based game for motion detection and server-side counterpart [closed]

I am starting to work on a small game for trial purposes. There is information I am missing and I thought I would get some good suggestions. The game : A simple prototype to test how we can control ...
24
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6answers
5k views

Is there a reason to add options to not use advanced game technologies in a game engine/library?

I have been developing a game engine, and have been discovering and reading up on game technologies such as anisotropic filtering, ambient occlusion, anti-aliasing, etc. Usually in games, you can ...
0
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0answers
37 views

Why would somebody want to turn off v-sync? [duplicate]

From this recent article about technical limitations of UWP, I've found inability to turn off v-sync listed as a negative point. I understand lowering graphics settings like texture quality, various ...
15
votes
6answers
14k views

SharpDX and game engines, back to zero?

I'm a desktop developer (I mainly do WPF for a living) but I want to make games as a hobby. So a few months ago, I started reading blogs, gamedevSE, you name it. I understand in the C++ DirectX ...
1
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1answer
58 views

Managing game states (states flow, controlling the state machine…)

I am currently struggling really bad to make the game states management. Before we dig into the problem, I must point out that I do know about state machines, I do have both implemented (states and ...
2
votes
1answer
124 views

What is the advantage of pixel coordinates for a 2d game?

From the Godot feature list: Work in pixels as your units, but scale to any screen size and ratio. And reading the documentation they also use pixel coordinates to update the position of objects ...
3
votes
1answer
193 views

What language do you program in Lumberyard?

I've looked through the FAQ on amazons site and all they mention is C++/Lua for the web service stuff. Can i assume it's C++ for the game content itself or something else (the visual script editor ...
4
votes
4answers
14k views

Are there any good 2D fighting game engines that can be used to make a commercial product? [closed]

I'm looking for a good 2D fighting game engine based on sprites. I really dont care much about which language that it is programmed in. Specifically I'm looking for an engine I can use for a game I ...
1
vote
2answers
1k views

What are the technologies used to create Metal Gear game? [closed]

What are the technologies (programming languages and engines for example) used to create "Metal Gear : Snake Eater" and "Metal Gear : Guns of The Patriots"? Is it usually to keep those things secret? ...
0
votes
2answers
405 views

Ways to expose engine API for text-adventure games (XML, JS/DSL, …)

While developing an engine for text-adventures I'm still unsure how to expose the API it provides to the developers/writers. My two concepts for now are: Running a small JS engine which executes JS ...
16
votes
2answers
2k views

Can I embed a game in a Pdf Resume?

I was thinking how it could be cool to have an interactive game on resume. (Obviously the digital version, not paper version.) For the sake of this question and scope of this site, let's ignore ...
3
votes
3answers
201 views

Using two languages in a game engine?

I'm thinking about making a game engine as a learning project. I know Java the best and I figure most of the code is not going to be running that much of the time, (20/80 rule) so why not write most ...
12
votes
3answers
3k views

Unit Testing at Unity3D [closed]

How to implement Unit Test at Unity3D. I wonder if it would be possible to extend the Unity editor to have some sort of testing framework in it. Is there any guideline to implement it? EDIT : ...
1
vote
1answer
45 views

AntTweakBar doesn't register SFML mouse events

I'm trying to add GUI for easier level editing in our game engine. We're using SFML for all the basic stuff (window management, input events etc). I've chosen AntTweakBar because it is a well known ...
0
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0answers
48 views

What is the best way to represent a large field of objects while using minimal resources?

I have recently started to plan a project in Unity that will be for android. I have a database that consists of over 150,000 stars (may trim this down if I/O cripples the overhead). The game will ...
3
votes
1answer
89 views

Proper joystick input processing

Take for example, the Xbox One controller. XInput returns joystick input along 2 axis (x & y). I'm not sure if the hardware just measures voltage across 2 axis or not, I'm not very knowledgeable ...
15
votes
4answers
6k views

What are the pros/cons of using a 3d engine for 2d games? [closed]

What pros or cons should a beginner be aware of when deciding between a 2d game engine (like Slick2D/Flixel/FlashPunk) and a 3d engine (like Unity) for 2d game development? I am just getting started ...
3
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3answers
225 views

How do you apply relativistic physics to a 4x strategy game?

I had the big idea of trying to create a hard science fiction 4x strategy game (with the obvious space setting), which is supposed to simulate a realistic way of creating interstellar societies while ...