Game engines are a collection of libraries and tools that provide a framework to create games.

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-5
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0answers
26 views

How do I get more information on gamification? [on hold]

I am new on Android development. I am working on an educational game project. I can use any information on gamification tools, concepts etc. Thnx in advance
1
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3answers
57 views

What technique would I use to animate a 2D curling tentacle?

I have played around in Cocos2D-X and I think I understand the limitations of sprite-based animation fairly well. I want to have a game with some characters curling and extending a tentacle which ...
0
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0answers
27 views

Unresolved external symbol when compiling the Main.cpp [Game Engine] [on hold]

I am trying to code a game engine. It was working fine until I changed few things to make it easy to debug in VC++. But unfortunately I am getting this error when compiling: LNK2019 unresolved ...
0
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1answer
87 views

Libgdx Fine Tune Megaman Movement

With help from my last question, I was able to fix the issue of having a stuttering effect if you keep hitting jump, while jumping. I believe I have managed to match moving on the X axis and the ...
3
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1answer
206 views

Creating Scenes Programmatically From A Deployed Build in Unity

This is somewhat of an extension to this question: http://answers.unity3d.com/questions/513801/programatically-creating-entire-unity-games.html I have a client who would like to create an entire game ...
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1answer
46 views

How to create video game music [on hold]

I am a solo indie game dev,I kinda know gamemaker studio,I have fl studio 12. I really want to know how do I make my OWN video game music,I did a megalovania remix from undertale,Its not the full song ...
0
votes
2answers
58 views

How do I reference one gameObject with script attached to other?

this is all in Unity 3D with C#. Thing is, I have attached a script to my player that should Destroy TreeGroup (as in forest) whenever I press 'Q' and Instantiate them when I press 'E'. Here is the ...
1
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1answer
324 views

Structure gameobjects and call events

I'm working on a 2D tile based game in which the player interacts with other game objects (chests, AI, Doors, Houses etc...). The entire map will be stored in a file which I can read. When loading the ...
1
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2answers
182 views

How do mobile games create simple UI components?

How are simple UI inputs typically handled in 2D mobile games? For example, text input boxes and keyboards. It seems that many game engines do always have simple UI components. There are obvious ...
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0answers
47 views

Do I really need to create a custom game engine If I am going to start my own game company? [closed]

I need to know if I really need to create a custom game engine to start a game company(Like Steam) or can I just use easy programs such as GameMaker Studio?
0
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0answers
36 views

Mobile dev, choice of framework/engine [closed]

Ok, I have done some work commercially for my company in the mobile area, plain old and boring business apps using XCode and Android Studio seperately and one using Xamarin. Now for myself I want to ...
-1
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0answers
56 views

How to develop a game? [closed]

Hello im a young programmer i dont know much about programming and didnt learn nothing about game developing but is something i would like to do in the future. What i learned in school was C#, html, ...
20
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7answers
5k views

What advantage do OpenGL, SFML and SDL have over software rendering?

I started watching the Handmade Hero stream, where Casey Muratori creates a game engine without using frameworks or such. Yesterday I got to the part where he showed how an image is drawn onto the ...
2
votes
1answer
194 views

Game Engines: how to keep different platforms code in separate plugins?

Considering that some game platforms are under NDA (mostly, the good old console trinity) and that publishing code using their SDK is not allowed, how do game engine usually manage keeping plugins for ...
1
vote
2answers
170 views

In-app update, live update, hotfix for mobile game

I'm researching how to make an in app update on mobile game. When there is a hotfix, or an update, users don't have to go to Playstore, or App store to update but update inside the game. (E.g. Clash ...
1
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3answers
72 views

Array Texture 2D with different sizes for the textures?

I'm making a 2D game engine, and I need a way to batch all textures into one so I only make one glBindTexture call throughout a scene. I am trying to use 2D texture arrays, but they only support ...
0
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2answers
76 views

Render terrains depending of the player position (Chunks)

Well, I have an array with all the terrains. How do I render them? I just add them to a List of terrains that are sent to the Renderer. There, every terrain of the list is rendered. The problem is ...
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8answers
11k views

Best open-source 3D game engine for a first person shooting game? [closed]

What is the best opensource 3D game engine suitable for 1st person shooting game? This engine should be script-able with lua.
0
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1answer
50 views

2.5D overlapping

I started making a game, wich has a 3d engine under it, but achieves a 2d look by using ortographic camera and billbiards. Similar to how Don't starve, Realm of the mad god and (I think) the new ...
6
votes
3answers
1k views

Are the Marek-knows tutorials any good or still relevant? [closed]

Anyone have any experience with this? This hasn't been refereed as mush as it 'looks/sound' like. http://www.marek-knows.com/index.php5 Among many other products, the site provides game engine ...
0
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2answers
2k views

c++ opengl sdl game engine tutorial

I have a decent knowledge of sdl,opengl and fmod. i am looking for a recent tutorial or book on the basic of making a game engine. Most of the book and tutorial i found are using old dead library like ...
0
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1answer
46 views

Advice on Story Text-Based Game [closed]

I am currently in preparation on making a game. This game will be looks like Lifeline by 3 Minute Games, which is a story text-based game. My game will have the same concept with it. Where there will ...
6
votes
1answer
171 views

How to detect collision only in non-transparent texture?

I am developing a game using libgdx. I am trying to detect the collision between bee and tube. I am using the following code to detect the collision. if(player.getBounds().overlaps(boundsBot)){ } ...
2
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1answer
24k views

Correct way to use a GameObject.Find method in Unity C#

I have been following along with a Lynda.com video course to familiarize with Unity. I am currently attempting to grab a reference to a scene's First Person Controller's transform as follows: ...
3
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1answer
799 views

AndEngine - Performance problems with many entities

I'm developing a rolling scene based game I'm loading all the entities from a XML file and create them in the Loading Scene recently I increase the game width , and by doing so , in the whole level I ...
0
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1answer
65 views

Do I need to use a game engine to make a simple game function on other platforms? [closed]

I'm a complete beginner really enjoying learning how to code (currently in Python) and my first games will be very simple, mostly text based, but I'd like them to run on friends' phones and computers ...
27
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3answers
4k views

For custom game engines, what should I do if my core data is malformed or missing?

I'm writing a custom engine for a game. I started this game well before I understood why I should use middleware instead, and it's too far along to rewrite. The vast majority of my data comes from ...
0
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1answer
61 views

Is window creation decoupled from game engine?

I'm new to game development, and I was wondering about a architecture question. The window creation code in C++ is given by doing the following: Fill out a WNDCLASS struct Register the window class ...
3
votes
5answers
497 views

Time/duration handling in strategic game

I'm considering developing a space opera game, having already done some game design. Technically, though, I'm coming from a business applications background. Hence I don't really know how I should ...
2
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0answers
35 views

How to calculate specular contribution in PBR?

I'm trying to implement PBR in our project (we started a small game engine for academic and learning purposes) and I cannot understand what is the right way to calculate specular and diffuse ...
1
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0answers
33 views

OpenGL texture not loading onto the model

I am still learning and I'd like to apologize if I don't explain something clear enough or anything like that. please forgive me :) So I am experimenting with 3D graphics for my university ...
0
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2answers
38 views

Single player game into Multiplayer game(Not online) [closed]

How difficult is it to do this?(Like, do you need to so skilled that you aswell might have created the game yourself) Do you need to change a lot of the code? For example, if I have a single player ...
0
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1answer
58 views

Invalid GLSL on some machines

I'm writing a game engine using OpenGL 4.3 using gcc 5, mainly to teach myself graphics programming. Initial development was on my Surface Pro 3 using mingw-w64 and worked like a charm. I've decided ...
0
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1answer
91 views

How should my engine Identify objects

I'm making a fairly basic openGL 3D engine, at the moment, when you load an object, you would write manager->LoadObjFile("cube.obj"); manager->AddParent("uvmap.bmp", "cube.obj", "cube", ...
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0answers
18 views

Change the player 3d model in runtime

Suppose I am playing a zombie game, and a zombie bites me on my arm. So, to stay alive, I have to cut off my arm, right? Or maybe you are playing a FPS and an enemy player shoots you at your hand. ...
0
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0answers
19 views

How to change text on collision in Unreal Engine

I've just started using Unreal Engine, and I was trying to do a super simple game where there is a character that has text above his head that says 'Bag 'o' fries'. My plan was to have it so if ...
3
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2answers
100 views

Designing ability interaction system

I am making a turn based game where player chooses a team of heroes with specific abilities for each of them. (ex. stun one enemy, deal 20 damage to all enemies, heal 10 HP to one ally,...) The design ...
0
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1answer
52 views

What is the exact difference between the game and game engine? [duplicate]

I thought game engine are something like Unity or Unreal. They have a editor with scene editor, some Physics library, some scripting editor and tools to improve the workflow of developer. Furthermore, ...
1
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2answers
108 views

How do game engines like Unity and Game Maker exports to other platforms?

From what I understand, if you want to export a Unity/GameMaker game from the editor, the game needs to be compiled to create an executable. But I thought to produce a Windows executable you needed to ...
0
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2answers
226 views

Shall we create our game engine in this case? [closed]

Although my friend and I are not interested in game development, we like creating tools. We would really like to give life to our own game engine, however, we don't want to put effort into something ...
81
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15answers
147k views

2D Gaming Libraries/ Frameworks/ Engines for Android [closed]

Are any such things available to help me build my Android game?
-1
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1answer
76 views

How to avoid mouse click over the trigger object?

I'm detecting the mouse clicks if the click is happened over the collider but i dont't want to fire mouse click if it is on the trigger object. How to i do this. Anyone give me a suggestion. Thank ...
9
votes
1answer
2k views

What should I keep in mind while developing a game for Steam? [closed]

I recently did the programming on a game that was just released and i've decided that for my next project I want to do something a little bigger scale. I plan to develop a game to be sold on Steam, ...
1
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0answers
34 views

Android based game for motion detection and server-side counterpart [closed]

I am starting to work on a small game for trial purposes. There is information I am missing and I thought I would get some good suggestions. The game : A simple prototype to test how we can control ...
24
votes
6answers
5k views

Is there a reason to add options to not use advanced game technologies in a game engine/library?

I have been developing a game engine, and have been discovering and reading up on game technologies such as anisotropic filtering, ambient occlusion, anti-aliasing, etc. Usually in games, you can ...
0
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0answers
37 views

Why would somebody want to turn off v-sync? [duplicate]

From this recent article about technical limitations of UWP, I've found inability to turn off v-sync listed as a negative point. I understand lowering graphics settings like texture quality, various ...
15
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6answers
14k views

SharpDX and game engines, back to zero?

I'm a desktop developer (I mainly do WPF for a living) but I want to make games as a hobby. So a few months ago, I started reading blogs, gamedevSE, you name it. I understand in the C++ DirectX ...
1
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1answer
62 views

Managing game states (states flow, controlling the state machine…)

I am currently struggling really bad to make the game states management. Before we dig into the problem, I must point out that I do know about state machines, I do have both implemented (states and ...
2
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1answer
131 views

What is the advantage of pixel coordinates for a 2d game?

From the Godot feature list: Work in pixels as your units, but scale to any screen size and ratio. And reading the documentation they also use pixel coordinates to update the position of objects ...
3
votes
1answer
216 views

What language do you program in Lumberyard?

I've looked through the FAQ on amazons site and all they mention is C++/Lua for the web service stuff. Can i assume it's C++ for the game content itself or something else (the visual script editor ...