I'm developing a C# game engine and have hit a snag trying to add physics. I'm using XNA for graphics and Jitter for physics. I am trying to split the XNA model into it's meshes, then create a ...
I'm a newcomer to XNA, and I'm evaluating some libraries. The Hilva Graphics Engine looks interesting, and I'm trying to run their tutorials. However, all of them give me errors. For example, if I ...
So I've finally got around to playing around with XNA and have been toying around with making a 2D game (I have a bunch of art assets from a friend who developed it on iOS) A lot of things seem to be ...