Tagged Questions
-2
votes
0answers
157 views
Fast and minimalistic C++ 3D engine [closed]
I am trying to build a very simple game (ish), and for all this question cares, it's based on minecraft (therefore, no fancy 3D rendering needed). Though I do know a lot about pure OpenGL, there are ...
3
votes
2answers
552 views
Use a SQL Database for a Desktop Game
Developing a Game Engine
I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ ...
4
votes
4answers
2k views
Why has the industry switched from C to C++?
First of all i would like to have a real answer, i'm always trying to get more from various sources and articles, and when I read things like C++ is slow because it has virtual functions and because ...
0
votes
0answers
65 views
What are the responsibilities of a game engine, and which of these things need to especially be efficient? [duplicate]
Possible Duplicate:
What should a game engine do?
What are the usual responsibilities of a game engine, and which of these things especially need to be efficient (performance-wise)?
Can I ...
7
votes
3answers
1k views
Better Way To Set Up an Event System
Event Systems are amazing, they make extremely unwieldy code tame and really allow for dynamic creation of games through easy communication of objects and the game loop. I am having a hard time with ...
5
votes
1answer
459 views
How to insert and remove blocks quickly in a Minecraftian world?
I currently have volume data for the world stored as an array of booleans. I then check each empty block and if it has non-empty neighbors the faces get drawn. This prevents me from sending a bunch ...
7
votes
4answers
3k views
Designing a flexible tile-based engine
I'm trying to create a flexible tile-based game engine to make all sorts of non-realtime puzzle games, just as Bejeweled, Civilization, Sokoban, and so on.
The first approach I had was to have a 2D ...
8
votes
5answers
1k views
Geometric Transformations on the CPU vs GPU
I've noticed that many 3d programs normally do vector/matrix calculations as well as geometric transformations on the CPU. Has anyone found an advantage in moving these calculations into vertex ...