Tagged Questions
1
vote
0answers
67 views
How to implement a multi-platform Java 2D game engine's graphics?
I'm not sure whether this question should be posted here. I'm trying to make a basic generic game engine in Java. Here's what I have so far.
public abstract class Device {
public abstract void ...
0
votes
0answers
83 views
Libgdx vs slick [closed]
I know slick2d and libgdx are built on top of lwjgl. I just want to choose what 2d game library to go. Is slick better than libgdx? or the other way around? and why?
-2
votes
1answer
116 views
Usage of triangulators - Slick2d [closed]
So i need detailed examples how to use one of Slick2ds many triangulators to create a polygon with a hole. Could someone show me code examles of how to use it.
-1
votes
1answer
92 views
Creating 2D game engine, image = null error [closed]
When ever I run this, I get the error
Exception in thread "main" java.lang.IllegalArgumentException: input == null!
I tried many different solutions including moving parts of the code around and ...
-4
votes
1answer
110 views
I need help generating terrain for a 2D circle [closed]
How would you go about generating terrain for a circle. To be specific i am using a 5x5 .PNG as the thing or object that will fill the circle. At the moment i am having problems making the terrain ...
2
votes
3answers
284 views
What are the benefits of using a 2D game engine on Android?
I have thought about just coding a 2D game on Android using just pure Java and the Android SDK, no engines like libdgx, cocoa-2dx attached. I don't know if I really need to use a game engine or not. ...
0
votes
1answer
223 views
Develop a 2D game in Java [closed]
At first i want to mention that i already searched much on the web, also in this forum, but i couldn“t find accurate answers to my questions or only outdated answers.
My goal is to write a 2D game in ...
0
votes
2answers
166 views
What java library/framework for a game with baldurs gate like grapics? [closed]
I really would like to create my own small rpg. It could probably look as simple like baldurs gate. So without fancy 3D stuff.
As language I want to use java (or scala, I thinking about it - the good ...
1
vote
1answer
100 views
Help with Collision Resolution?
I'm trying to learn about physics by trying to make a simplified GTA 2 clone.
My only problem is collision resolution. Everything else works great.
I have a rigid body class and from there cars and ...
1
vote
2answers
283 views
How do I add AndEngine documentation in Eclipse?
I am very new to AndEngine. I have just downloaded the full documentation file, but I can't attach it to Eclipse. How can I do that?
-4
votes
1answer
87 views
Questions about an Engine Java [closed]
so I am going to start developing Java games (3D) but I have a few questions. So I dont know if I should use an engine or make my own. I feel like I am "cheating" if I use an engine to make my game. ...
1
vote
1answer
155 views
Game Engine Collision Handler
I'm making a collision handler for a Java game engine. I made an interface called Collidable. I have a method called onCollision which takes the parameter of my Engine Game Object.
public void ...
-6
votes
1answer
330 views
Choosing the right game engine [closed]
1 down vote favorite
I'm trying to create a game in java inspired by a Gameboy Color Zelda game. I'm exprienced in java but not in game programming. I've been doing a lot of research on game engines, ...
1
vote
6answers
937 views
How do i choose what technology to use for a 2D game like Pokemon?
I apologize in advance for the wall of text about to come. I've had an idea for a game for a while now, and am stuck at step 1 of game development: Choosing a language/engine. I've read a whole ...
0
votes
1answer
450 views
Managing Game States
I'm thinking about making a StateManager for my game. I want to know how to design it; that is, how to use a stack to push and pop states onto, and draw them to the screen.
For example, should each ...
2
votes
2answers
966 views
Java: How to Make a Player Class in a Tile-Based RPG
So I've been following a JavaHub tutorial that basically uses a pixel engine similar to MiniCraft.
I've attempted to make a Player Class as such, and I'm basically making a mock Pokemon game for ...
-3
votes
1answer
379 views
Which java game engine is better? [closed]
I'm new to mobile game development and I have a number of questions to ask. So if you could please answer them, it would be highly appreciated
The game I'm trying to release is a 2D arcade game. My ...
34
votes
10answers
13k views
Is Java viable for serious game development?
Ever since I was a little kid, my dream has been to develop games. Well, now that I am older, more mature, and have some programming experience, I would like to start. However, I would like to turn ...
2
votes
2answers
2k views
Java game engine for android and desktop [closed]
I want implement 2d game as desktop application. And after development move it to android platform.
Engine should be have input and network managers.
Help me choose.
-4
votes
2answers
318 views
Java Game Engine
First off, I want to ask if what does it really mean by Java Game Engine...? All I know for engines mean is that these are either the editors of the game or makes the game run, starts the game...etc.
...
2
votes
1answer
620 views
How to setup JBox2D
I resently downloaded the JBox2D but how do I set this up?..
Its jbox2d-2.1.2.2 All I can see is a bunch of code and folders.
Any websites with step by step tutorial??
You know how??
-4
votes
1answer
786 views
should i use java or c#? [closed]
i know a similar question has been asked before but, my question is somewhat different. I have been learning C# for a few years but nothing in game making, more like applications and web like ...
1
vote
2answers
615 views
Isometric game data structure and rendering
I'm starting development of a 2d isometric(tiled, roguelike) game and i'm brainstorming wich kind of data structure i would use to store runtime data like tiles and entities, but i don't want to use ...
10
votes
2answers
3k views
how should i develop my android game efficiently?
I have attached a image of a flow chart that i made in paint.
The image shows how i want to develop my game. I want a game that runs great with smart coding that is easy to update and ad features ...
1
vote
2answers
429 views
Android pong clone, having trouble getting the paddle to stop at the screen edge
Well, I'm obviously very new to game dev and android. I've got a ball bouncing around (successfully detecting screen edge collision so that the bitmap stays within screen) and a paddle that the user ...
0
votes
1answer
1k views
Andengine Traffic game: moving sprites along path on map
I'm developing simple traffic educational game like https://market.android.com/details?id=cz.allianz.krizovatky.android . When the player taps on car sprite, it started to move with other cars. If ...
10
votes
3answers
296 views
Should scripts interact with an abstraction of the engine?
I'm using Java and Jython, and after some research I discovered giving scripts direct access to the engine interface could be a mistake, as it would tightly couple the two.
It looks like most ...
1
vote
1answer
407 views
Network Abstraction for a Java Game Messaging System
I'm currently working on an online java game. Currently building the messaging system between the client/server and I came across a big if.
I am not experienced as a game programmer, only worked with ...
6
votes
6answers
1k views
Best resources to learn Game Development from a Java background?
I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game.
Just wondering if anybody ...
7
votes
2answers
746 views
Are there any game engines in C# or Java that are cross-platform and support multitouch input?
I'm looking for game engines (particularly 2D) that can run/create games for Windows, Mac, and Linux, and support multitouch inputs and gestures. I'm able to find many that meet the first two ...
13
votes
9answers
7k views
C# (Mono)/Java 3D Game Engine recommendation [closed]
can you recommend a good C# game engine for cross platform (Win/Mac/Linux, I don't care about consoles) development?
I've got some experience with raw OpenGL and I played around with Java bindings ...