Tagged Questions
0
votes
5answers
423 views
Collision detection logic
Edit 2
In the following picture sprite1 (the red square) is hitting the platform from the left, so:
sprite1_rightEdge>platformSprite leftEdge
would be true, so I can simply reposition ...
0
votes
1answer
286 views
3d transformation of game world keeping gameplay 2d - COCOS2D 2.0
Using: COCOS2D + iOS.
I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension.
the effect what I am looking for is something like ...
10
votes
3answers
601 views
How to implement buffs / debuffs / temporary stat changes in an RPG? [duplicate]
Possible Duplicate:
What’s a way to implement a flexible buff/debuff system?
In the context of creating an engine for a RPG I want to implement a generic way to give effects / buffs / ...
2
votes
1answer
339 views
2D/Isometric map algorithm
First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I ...
-1
votes
1answer
187 views
The right way to start out in game development/design [closed]
Greetings everyone I'm a 19 year old student looking for some help in the field of game development.
This question may or may not seem a bit overused, but the fact is that game development has been ...
-5
votes
2answers
307 views
How do I limit the game loop?
How do I make a game update at a consistent speed? For example, this would loop too fast:
while(true)
{
GetInput();
Render();
}
This just wont work ...
1
vote
1answer
944 views
Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]
Possible Duplicate:
Are there any 2D gaming libraries/frameworks/engines for Android?
Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
0
votes
2answers
1k views
c++ opengl sdl game engine tutorial
I have a decent knowledge of sdl,opengl and fmod. i am looking for a recent tutorial or book on the basic of making a game engine. Most of the book and tutorial i found are using old dead library like ...
3
votes
2answers
376 views
Does a basic game engine prototyping tool exist, for common game types?
There are a lot of classic game engines out there (Real Time Strategy, Turn Based, etc), of which you can find countless variations. All of them have a basic starting point which involves units, ...
8
votes
2answers
3k views
Interaction between engine parts
I want to ask a question about how the information exchange between game engine parts should be implemented.
The engine is separated in four parts: logic, data, UI, graphics.
In the beginning I made ...
0
votes
1answer
813 views
Open source component-based game engines? [duplicate]
Possible Duplicate:
Are there existing FOSS component-based frameworks?
What open source game engines with component-based design of game objects do you know? And which best of them? I mean ...
2
votes
3answers
978 views
Beginning RTS game student project
I have experience with XNA and Unity3D. I have also built my own engine with Tao and C#. I am in last year of college and I want to make a small RTS game demo, nothing fancy I won't bother much with ...
3
votes
2answers
481 views
Is it correct to assume that behavior trees work for AI, but the player character and static entities still need state machines?
When I read discussions about state machines vs. behavior trees, it is often in favor of using one over the other. However, this seems odd to me that you wouldn't still need a state machine to manage ...
8
votes
2answers
239 views
Is there a design flaw when an entity's state doesn't fully utilize enter(), execute() and exit()?
I'm following Mat Buckland's Programming Game AI by Example, and I find that I don't always have use for enter(), execute() and exit() on an entity's state. For example, in an RPG, a weapon may have ...
3
votes
1answer
251 views
Vector fields and game engine
It exist a game developed with a vectorfield game engine?
What I mean is that instead of calculating intersections, one could calculate the vector field generated for example by gravity, and for ...
8
votes
5answers
415 views
Building (simple) stellar systems
I'm currently looking at how to easily simulate some stellar systems (meaning some central stars and then some planets with maybe satellites), in order to allow later some space based strategy game ...
2
votes
3answers
341 views
Time/duration handling in strategic game
I'm considering developing a space opera game, having already done some game design. Technically, though, I'm coming from a business applications background. Hence I don't really know how I should ...
3
votes
1answer
1k views
Mental Image of the engine behind an RTS like SimCity/Settlers, what is it?
Disclaimer: I'm first a programmer and then an RTS gamer. This means I'm a complete and utter newb in terms of patterns, best practices and glossary of technical terms on the game dev world.
Since I ...