0
votes
0answers
95 views

Encapsulating variable elements into one drawable object - XNA/MVVM

Ok so I'm building a game and there is a class for an Object which gets the Values of a specific card from a XML Table and stores them in varibles. Note: I will have many "Card"'s instantiated at any ...
0
votes
1answer
278 views

What is the difference between an API, Framework, IDE, and Game Engine?

I am just starting out trying to learn to develop games. At first I thought c++ and Opengl were the tools a beginner would start out to make a game, but quickly found out the Opengl was just a API for ...
14
votes
2answers
734 views

What advantages does bare OpenGL provide over frameworks/engines to small developers? [closed]

I've noticed a trend of indie developers steering away from frameworks and engines, and moving towards using bare OpenGL, or using it combined with SDL/SFML2. As an indie developer, I can't see what ...
0
votes
2answers
271 views

What java library/framework for a game with baldurs gate like grapics? [closed]

I really would like to create my own small rpg. It could probably look as simple like baldurs gate. So without fancy 3D stuff. As language I want to use java (or scala, I thinking about it - the good ...
2
votes
2answers
4k views

What 2D game engines are there available for C++? [closed]

I just realized there are not C++ 2D Game Engines that I know of. For example, something like Pygame in Python, or Slick2D in Java. We have the following: SDL -> Too low level, not a Game Engine ...
8
votes
3answers
370 views

Are there any narrative (or at least non-spatiotemporal) focused engines/frameworks?

EDIT (2): Since there are two answers and I haven't accepted any of them I figured I'd motivate what I'd consider an answer here: Either something strongly suggesting any such approach would be ...
11
votes
3answers
2k views

What is a game framework versus a game engine?

What is the difference between a game framework (e.g. XNA with C#, SDL for c++) and a game engine? Do game frameworks USE engines? Does a game engine encapsulate sub-engines like physics engines, ...
6
votes
1answer
830 views

Questions about XNA

I've read tons of different threads about XNA, but I still have some questions. First of all: I have 2 years of experience programming and C# is my main language, so XNA would fit perfectly for me, ...
5
votes
2answers
3k views

Best Game Engine/Framework and Language for 2D actor/sprite intensive game

I'm new to the game dev world. I have a rather large project in mind (I learn by setting myself challenges :P ) and I'm wondering what the best engine/framework/language is for a 2D game with ...
7
votes
3answers
438 views

Where does the Framework (XNA) end and the API (DX) begin?

I have read alot of interesting questions asking about XNA vs. OpenTK vs. SlimDX vs. OpenGL vs. DX, and while it is really useful to get others general impressions from 100s of hours using these ...
18
votes
3answers
2k views

What's the difference between a Library and an Engine

I am working on a library to help 2D-Game development with Scala. So far it is a collection of helpful classes, file loading, collision detection, images, sprites... So when does it stop being a ...
4
votes
2answers
1k views

What is the best online game framework for Python?

I want create online game with Python. Is there any framework or library to make it easier? I would like it if the framework provided things like character attributes, such as health.
4
votes
6answers
292 views

Where can I advertise my engine/library/framework to attract users?

[Hypothetically] I have just finished my game engine/library/framework. Now, I want to share it with people who may find it useful in their projects. Where can I advertise it to gain users? EDIT: By ...
5
votes
4answers
8k views

Why should I consider using the Source Engine? [closed]

I've always been a Valve fan, but now that I have the opportuninty to choose a game engine for a project I'm not sure I want to choose the Source Engine after watching this wikipedia entry. My options ...
7
votes
10answers
968 views

What tools should I consider if my aim is to make a game available to as many platforms as possible? [closed]

We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to ...
8
votes
6answers
1k views

Game Engine framework or library [closed]

I'm on the planning stages for an internal game engine I am about to start creating, which will be used for all my games going forward. But I'm struggling a bit with how it should be built. The ...