# Tagged Questions

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### What are the steps that should be in mind when Modelling and exporting a Vehicle for Game [on hold]

I am new in 3D Game Development, I would like to know the steps that are included when modelling and exporting a Vehicle for Game In Details about all. I prefer 3Ds Max for Modelling the Vehicle ...
145 views

### How can I determine the pixels covered by a transformed triangle (without drawing it)?

I have three points that form a triangle in a 3D scene. I want to apply an arbitrary rotation/translation transformation to this polygon and later check in which pixels of an image they would be ...
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### Gluing libraries together into a 3D engine [closed]

As I read about people wanting to write their own 3d engine from scratch and people recommending using existing engines, it occurred to me that a middle-ground exists between developing your own ...
612 views

### what is world space and eye space in game development?

I'm reading a book about 3D stuff and OpenGL. The book often talks about world space and eye space. What exactly is the "world space?" Does the "eye space" mean the projection?
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### How do I choose the scaling factor of a 3D game world?

I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could ...
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### Starting off C++ games development? [closed]

I've just finished my 2nd year of college, and now that I have time on my hands I want to start working on a 3D game, though my stumbling point is trying to find the resources to learn C++ games ...
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### How do I create a cel-shaded cartoon look?

I am interested in everything related to this kind of effect (modeling, game engine, animation). What sort of stuff is needed? Here are some sample images of what I mean:
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### Combining 2D and 3D in game engine

I've implemented basic 3D functionality and made little "2.5D" demo in orthographic projection using OpenGL ES 2 and Box2D. Now I want to make completely two-dimensional game (using sprites) and ...
556 views

### How to define areas filled with water?

I would like to enhance my little game engine with nice looking water simulation. To start working on that I need to find a proper way to represent water in the game. Unfortunately I don't know much ...
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### Python 3d game engine? 2013? [closed]

I saw another question from 2011 on this, but it's 2013 What's the best 3d Python game engine to learn? Good documentation, cross-platform, good community, continuing development? I looked at ...
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### How should I organize my matrices in a 3D game engine?

I'm working with a group of people from around the world to create a game engine (and hopefully a game with it) within the next upcoming years. My first task is to write a camera class for the engine ...
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### Rendering a 2D Sprite in 3D space

I am currently working on a game in XNA 4.0 where I want to implement 2.75D, like in Paper Mario. I feel like it has something to do with z-buffering a Texture2D and drawing that, but I really have no ...
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### 3D space game development [closed]

I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and ...
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### BSPs, Octrees and modern graphics hardware

I have read a lot of literature on BSPs, Octrees and like. Problem is that it is all old literature from software rendering time. Nobody describes how it is implemented today. So here is my idea how ...
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### What data structure should I use for a 3D platformer game?

I am developing a platformer game with XNA framework like Metroid but in 3D. Now I have to draw models and I have the question of the title. I read many post and I know that the main data structures ...
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### How to create modular/replaceable game/engine code interfaces with c++

I've spent some time when I can spare it experimenting with c++ and at the same time learning a bit about game programming. I like most thought I'd start with creating a simple game engine but with ...
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### Collision detection in 3D space

I've got to write, what can be summed up as, a compelte 3D game from scratch this semester. Up untill now i have only programmed 2D games in my spare time, the transition doesn't seem tough, the ...
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### Teaching game development with Ruby [closed]

I want to teach game development to kids as part of a course (year-long) involving Ruby. Unfortunately it looks like the game development kits available in Ruby (even in the form of bindings) are ...
933 views

### Away3D vs Papervision3D

I have served Google and I found that there are many 3D game engine also I have another question here Do Playfish and Zynga use Flash game engines? and I know that away3D is used for social media ...
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### iphone 3d library with physics

are there any light 3d iphone libraries that must have: Physics ( ragdoll physics ) 3D scene graph Advanced lighting (lightmapping and stuff) Sound engine Ability to import 3D model from blender, 3d ...
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### What 3D engine supports real-time editable 3D terrain loaded in from a server?

I'm currently having a problem choosing an engine for a game project I have since a few years. What I'd need is to be able to load a terrain from a remote server (which I can take care of) and display ...
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### c++ light 3d graphic and physics engines [closed]

I am working on a 3D simulator and looking now for a good graphic and physics engines. The main comparison params should be the RAM and CPU usage taken by the engines as my simulator should be ...
8k views

### Best open-source 3D game engine for a first person shooting game? [closed]

What is the best opensource 3D game engine suitable for 1st person shooting game? This engine should be script-able with lua.
4k views

### What are the pros/cons of using a 3d engine for 2d games?

What pros or cons should a beginner be aware of when deciding between a 2d game engine (like Slick2D/Flixel/FlashPunk) and a 3d engine (like Unity) for 2d game development? I am just getting started ...
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### Are high powered 3D game engines better at 2D games than engines made for 2D

I'm a software engineer that's new to game programming so forgive me if this is a dumb question as I don't know that much about game engines. If I was building a 2D game am I better off going with an ...
9k views

I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a ...
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### Physics-perfect (or somewhere near) 3d sound engine

I'm new to game programming, although I have some years of experience in console/web development. My problem is not so much that I can't find what I'm looking for, it's just that I don't have the ...
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### Approximating walking physics via simpler sliding physics

I am modeling walking insects. I implement them as cuboids and use forces (including friction and drag), to control motion. However, the movement characteristics of this 'sliding box' physics don't ...
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### Handling cameras in a large scale game engine

What is the correct, or most elegant, way to manage cameras in large game engines? Or should I ask, how does everybody else do it? The methods I can think of are: Binding cameras straight to the ...
11k views

### Which game engine is ideal for a 3D RPG? [closed]

I am thinking about making a small RPG. I know some basics of openGL, but I do not want create my own engine. My criteria are: Ease of use Can do rpg game 3D Which game engine is ideal for a 3D ...
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### Is it clever to use some engine to start game developing?

I started C# programming in order to develop games with XNA later (I always wanted to create some awesome 3D-based RPG or at least a functional one). I read a good book for C# which is ...
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### When learning, nothing is better than practice

A little introduction: I'm 25, and going to this private french school, CreaJeux, which begins in october. I will be learning mostly game programming, something I wanted to do a long time ago, since ...
1k views

### Geometric Transformations on the CPU vs GPU

I've noticed that many 3d programs normally do vector/matrix calculations as well as geometric transformations on the CPU. Has anyone found an advantage in moving these calculations into vertex ...
3k views

### Why can we recognize game engines?

About many games you can say "oh that's the Unreal engine for sure", "this was made by upgrading GTA 4", etc. We can often recognize the engine used for a game just by looking at its graphics ...