Tagged Questions
-5
votes
0answers
114 views
Best game engine design? [closed]
So I'm creating a 3D game. It is a simulation style game similar to Roller Coaster Tycoon 3....you create your own theme park and manage it. Therefore I'm going to need things like AI, animation, ...
-2
votes
3answers
285 views
What should I know to start in game development? [closed]
I know this is asked very often here and probably my question will get closed, but I am clueless in this direction.
I want to start creating my own PC games. I know C++ and a bit of C#. I created a ...
-2
votes
0answers
157 views
Fast and minimalistic C++ 3D engine [closed]
I am trying to build a very simple game (ish), and for all this question cares, it's based on minecraft (therefore, no fancy 3D rendering needed). Though I do know a lot about pure OpenGL, there are ...
1
vote
1answer
87 views
FBX Importer - Texture Name
I have a problem with the FBX SDK. I read in the data for the vertex position and the uv coordinates. It works fine, but now I want to read for each polygon to which texture it belongs, so that I can ...
1
vote
1answer
98 views
Increasing flexibility of a data passing system in a component based entity system
I'm creating a Component orientated system for a small game I'm developing. The basic structure is as follows: Every object in the game is composed of a "GameEntity"; a container holding a vector of ...
1
vote
2answers
203 views
How can I manage large numbers of objects in a physics engine? [duplicate]
MY friend and I are programming a game and I decided to give the physics engine a try. I was able to get a class working where it would calculate out the total force on a model and apply the correct ...
11
votes
4answers
779 views
Game architecture / design question - building an efficient engine while avoiding global instances (C++ game)
I had a question about game architecture: What is the best way to have different components communicate with each other?
I do really apologize if this question has already been asked a million times, ...
-5
votes
2answers
204 views
Why are graphics engines writern in C/C++, when games are GPU bound? [closed]
What performance benefits a low level language can give to the engine, when the game is dependent on the GPU?
0
votes
1answer
110 views
Rendering a simple game and multiple simple geometry [closed]
For a while I have been looking to create a simple 2D game, but I have been lacking in time to create such a thing, recently I have had more time to purse that.
I have been working my way though some ...
1
vote
1answer
252 views
CPU usage, game loop and sleep()
I've read about this topic on numerous discussion sites, but I can't seem to find a clear definitive (up-to-date) answer, and hopefully this will me some more insight:
I've read the excellent game ...
0
votes
1answer
242 views
Performace benchmark between a C++ and a C# renderer engine? [closed]
I want to create a performant 3d renderer for a tech demo at the university workshop. The engine will basically render a forested backdrop, in a small octrant.
I am thinking of writing the engine in ...
4
votes
1answer
121 views
UV mapping doesn't work without duplicating vertices, but duplicating will reduce performance, right? Is there another solution?
Situation: I've been trying to gradually get a lower and lower level of understanding of how games work, and lately I've been following Rastertek's DirectX 11 tutorials. Of course, I started branching ...
-3
votes
3answers
330 views
Why Game engines use C++? [closed]
Why most of the game engines use C++ to develop game?.
Why not java or C#?.
10
votes
3answers
605 views
How to implement buffs / debuffs / temporary stat changes in an RPG? [duplicate]
Possible Duplicate:
What’s a way to implement a flexible buff/debuff system?
In the context of creating an engine for a RPG I want to implement a generic way to give effects / buffs / ...
-4
votes
1answer
194 views
A question about C++ in video game industry [duplicate]
Possible Duplicate:
Why is C++ used for game engines? How about its future in game engines?
C++ will remain the AAA video game industry standard, especially indispensible in video game ...
1
vote
1answer
179 views
DirectX procedural programming
Well I'm learning DX11 and I hope someday I can start a simple 3D engine. I'm following tutorial series and I realised that I have no need to create any class to mantain my code (the tutorials also ...
2
votes
1answer
342 views
2D/Isometric map algorithm
First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I ...
2
votes
3answers
315 views
Should I use OpenGL while working with C++? [closed]
I am completely new to programming and game development for that matter. I am using the C++ software to create my Game Engine with the help of a beginners guide. I noticed it has a OpenGL option when ...
-2
votes
1answer
414 views
Is there a future for AAA game development in C#? [closed]
When XNA was released in 2006, I was happy and started doing indie attempts. After 3 years or so, there were lots of forum discussions on prospects of AAA game development in C#, and how a high ...
2
votes
2answers
232 views
How should I organize my matrices in a 3D game engine?
I'm working with a group of people from around the world to create a game engine (and hopefully a game with it) within the next upcoming years. My first task is to write a camera class for the engine ...
1
vote
2answers
114 views
Informing GUI objects about screen size - Designing
I have a problem with designing classes for my game which I create.
In my app, there is:
class CGame which contains all the information about game itself,
e.g. screen width, screen height, etc. In ...
5
votes
4answers
326 views
Sharing data between graphics and physics engine in the game?
I'm writing the game engine that consists of few modules. Two of them are the graphics engine and the physics engine.
I wonder if it's a good solution to share data between them?
Two ways (sharing ...
-1
votes
2answers
471 views
Game Engine Design
Is there any guide how to or better what a good Game Engine ( for DirectX ) must contain?
I've been reading certain books, but I want to get sure.
My own Engine ( called KaDI ) contains:
...
8
votes
1answer
332 views
How can I cleanly and elegantly handle data and dependancies between classes
I'm working on 2d topdown game in SFML 2, and need to find an elegant way in which everything will work and fit together.
Allow me to explain. I have a number of classes that inherit from an abstract ...
-5
votes
2answers
311 views
How do I limit the game loop?
How do I make a game update at a consistent speed? For example, this would loop too fast:
while(true)
{
GetInput();
Render();
}
This just wont work ...
3
votes
0answers
116 views
Does somebody know of a testcase(s) of libRocket [closed]
Today I implemented the interfaces for libRocket in my engine using OpenGL 3.3. I got a standard RML file and some fonts and images which where needed in this RML file. It seems that the page/RML I'm ...
0
votes
0answers
181 views
Game engine development in C++ [closed]
I am arriving at completion on a multithreaded concurrency framework designed for high-performance computing. Though I am not a gamer, it has occurred to me that this stand-alone software core could ...
6
votes
4answers
533 views
Pros and cons of using dlls
I wonder about create every game engine module (render, input, sound, etc...) into dlls (renderer.dll, input.dll, etc...). What are pros and cons in your opinion of divide game into set of dlls ? I ...
-2
votes
3answers
998 views
C++ Game Engine Book/Tutorial/Anything recent? [closed]
Before I get flamed, please understand that I have been looking for a while now. Yes, I have found a good amount of game engine tutorials...except filled with errors, out of date syntax, missing ...
-7
votes
1answer
687 views
Why is C++ used for game engines? How about its future in game engines? [closed]
C++, as I have seen, is being heavily used in 3d video game engines....
Is it because of the performance issues, legecy code or libraries such as DriverX?
If performance, libraries and code ...
1
vote
2answers
3k views
What 2D game engines are there available for C++? [closed]
I just realized there are not C++ 2D Game Engines that I know of.
For example, something like Pygame in Python, or Slick2D in Java.
We have the following:
SDL -> Too low level, not a Game Engine
...
0
votes
6answers
1k views
Will C++ remain viable for game engines in somewhat distant future? [closed]
C++11 has opened ways, which were only dreamt by the C++ programmers. It has been three years since I have been learning C++, and I am going well. Now I want to get into video games.
Every core of ...
-3
votes
1answer
252 views
Why it is C++? [duplicate]
Possible Duplicate:
Why has the industry switched from C to C++?
Since many organizations have demonstarated Object orientation in C and we all know its ABI compatibility that C++ lacks, ...
0
votes
0answers
1k views
Want to make a voxel game engine. Where to start? [closed]
I recently started watching youtube videos of peoples voxel engines and would like to attempt making one, as a small personal project. The only thing that I'd like to know is, what is the best ...
4
votes
4answers
2k views
Why has the industry switched from C to C++?
First of all i would like to have a real answer, i'm always trying to get more from various sources and articles, and when I read things like C++ is slow because it has virtual functions and because ...
0
votes
2answers
1k views
c++ opengl sdl game engine tutorial
I have a decent knowledge of sdl,opengl and fmod. i am looking for a recent tutorial or book on the basic of making a game engine. Most of the book and tutorial i found are using old dead library like ...
1
vote
6answers
970 views
How do i choose what technology to use for a 2D game like Pokemon?
I apologize in advance for the wall of text about to come. I've had an idea for a game for a while now, and am stuck at step 1 of game development: Choosing a language/engine. I've read a whole ...
-5
votes
1answer
370 views
Writing a Massive Multiplayer Onlinegame by Own [closed]
I wonder how long it will take a single person to write a complete MMO engine. Is this possible? This question is only about the engine development. There will not be a lot of models or level design ...
0
votes
1answer
141 views
Design patterns for effects between actors and technology
I'm working on my first game, and taking the opportunity to brush up my C++ (I want to make as much of it as portable as I can.)
Whilst working on the technology tree and how it affects actors ...
3
votes
1answer
551 views
Game editor integration with the engine?
What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way?
Now the first thing I thought would be to create the game ...
9
votes
4answers
772 views
Circular class dependency
Is it bad design to have 2 classes which need each other?
I'm writing a small game in which I have a GameEngine class which has got a few GameState objects. To access several rendering methods, these ...
7
votes
5answers
986 views
Audio programming resources [closed]
I've been very interested in the last few months about getting in to audio programming (I'm from a musical background). I've been a .NET developer for two years and have also done some objective c for ...
3
votes
2answers
775 views
How to fix issue with my 3D first person camera? [closed]
My camera moves and rotates, but relative to the worlds origin, instead of the players. I am having difficulty rotating the camera and then translating the camera in the direction relative to the ...
5
votes
1answer
1k views
Game programming: common methods and design patterns
I begun writing a very simple game engine so that I can learn OpenGL 3.x better but since my inexperience and my sparse knowledge of how a 3D game should be designed, I usually get into problems where ...
0
votes
1answer
737 views
How to create modular/replaceable game/engine code interfaces with c++
I've spent some time when I can spare it experimenting with c++ and at the same time learning a bit about game programming. I like most thought I'd start with creating a simple game engine but with ...
0
votes
1answer
197 views
I am looking to make a spaceship tilt as it corners but I cant get it to return
I am using the TL game engine I am not allowed to use a physics engine but I need to make the spaceship lean as it corners, I can make it lean but cannot make it return to its starting position. I ...
3
votes
1answer
164 views
Using allocators for different systems
I am going over the memory architecture for my game and even though I know my memory budgets may not be final, I at the point where I can start using them in a general sense. I know that I will need ...
2
votes
4answers
651 views
Templates and game consoles
I have overhead in several times that templates should not be used on video game consoles, however, I never heard why or understood why. Why shouldn't templates be used on video game consoles, and if ...
44
votes
6answers
2k views
Is there a pedagogical game engine?
I'm looking for a book, website, or other resource that gives modern 3D game engines the same treatment as Operating Systems: Design and Implementation gave operating systems.
I have read Jason ...
8
votes
3answers
2k views
Custom allocators used in game development
I have been researching creating my own allocator methods (that will support things such as a memory pool and profiling), however, as I continue my research I have been looking for how this was done ...