Game engines are a collection of libraries and tools that provide a framework to create games.

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51 views

Which 2D Game Engines have a visual editor (similar to Unity)? [on hold]

I know Cocos2d-x has a visual editor called Cocos Studio. Are there any other 2D Game Engines which have a visual editor? ps. I'm not looking just for basic 2d game engines, they need to have a ...
0
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13 views

Terrain texturing problem in cryengine 3 sdk

When I try to paint textures on my terrain, I'm getting the underlying black/white grid thingy. Moreover, I keep losing the color on my terrain every time I load the level. any ideas what I'm doing ...
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22 views

How to start with game development Android [on hold]

I am new in Game Development.Basically i want to create android based games.I have seen OpenGl ES is the best way to create games for Android.Is there any Game engine for creating games both 2D as ...
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1answer
74 views

Does Unity 3d cost money? [closed]

So I installed an Unity engine and I want to develop games by that. I heard that it costs 1500$ to program the code and post the game. Is that true? Did some1 developed a game with it and uploaded it ...
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0answers
13 views

Game restarts after facebook login in andengine

I have created game in which i have used facebook login after successful login i am redirected to my splashscreen i don't want to go to splashscreen instead i want to open another scene but i don't ...
1
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0answers
49 views

XNA/DirectX: Advanced 3D Sound

Im currently working on an xna game with c#. Ive been looking into 3D Sounds recently as this is the next objective on my list. Ive found several tutorials online and they dont work to the standards ...
0
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0answers
25 views

Android : Candy Crush Map Menu like [closed]

im new in android game dev. Im using a simple game loop and surfaceview and trying to bluid a world level selection like Candy crush. I need some help to understand how to do it (logics) and How ...
1
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1answer
67 views

State system and animation of derived classes

I'm trying to get some kind of state system for my game objects. I have a base Actor class that is derived by classes like Policeman, Informant or Brawler. Each of those classes describes different ...
0
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1answer
70 views

Distortion problem with perspective projection

For various reasons – partly educational, partly technical – I'm writing a 3D game engine from scratch, using OpenGL 3.0; aiming for Core Profile, eventually, so of course I'm using a custom matrix ...
0
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1answer
59 views

Does level streaming in games load directly from the HDD?

I wondered if the level streaming loads directly from the HDD. My first thought was if that would not be to slow, or if the chunks are just loaded into ram and asynchronously processed if appropriate ...
1
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1answer
81 views

How do I let a game support different rule sets?

I'm making a MUD game engine that supports D&D , Pathfinder and other tabletop-RPG rule sets. I am starting to build out how characters interact with the world (e.g. dialog, battle, searching for ...
1
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2answers
161 views

What GameEngine to choose [closed]

I concider myself an amateur, but I have quite some experince in Unity3D. Over the course of the next three years - before I can quit my job and go to colledge - I want to make ONE game. Now the ...
2
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2answers
161 views

What are my options other than game engines? [closed]

I'm a programmer. I've experience in Java, python, and c++. I see that some big games are built using game engines (Crysis uses Cryengine). However, other don't (Bayonetta for example). what's their ...
0
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0answers
23 views

Cleanly and quietly passing decrypted gamedata to game engine executable? [duplicate]

What? I've been developing a fairly large game in the Blender Game engine (an open source GPL game engine) for a little over a year and a half now and have been struggling with a commonly used method ...
1
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1answer
65 views

Unity engine vs JS engine for browser game [closed]

I'm trying to do a browser based game and I don't want to create my own game engine, no sense in recreating the wheel. Should I use Unity as my game engine? Or should I focus on a more Javascript ...
4
votes
1answer
250 views

Game Programming Gems series still of value? [closed]

Former Nintendo dev Mark DeLoura wrote a series of books called "Game Programming Gems". (http://www.satori.org/game-programming-gems/) Do these books still contain valuable concepts, considering ...
0
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2answers
104 views

Should I use DirectX 11 for 2d games or should I stick to DirectX 9? [closed]

After two years now I wanted to continue working on my sandbox project which I actually used to learn and experiment with various C++ features and DirectX. So far I have simple elements for 2d ...
2
votes
1answer
115 views

At what scale do I need to make tools? [closed]

In making a game, if I'm writing my own engine, at what sort of scale of team should I invest time in making a level editor tool? If it's just me on my own will it be worth it? Or when there's a team ...
0
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1answer
107 views

Render system should know entity manager?

in an ecs based game architecture, I think the entity manager is a "high-level" system, and the render system a "low-level" system. When I move my entity (that means I edit the position component of ...
0
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2answers
81 views

If I released a game engine under GPL v3, can I specify what parts of their code can be released under their own license?

I have a few questions about what users of my engine could copyright in their own project. The way the engine would work would be that it would be a standalone program in Java that would load all of ...
8
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1answer
350 views

Implementing a Graph-Based Material System?

I'm trying to wrap my head around how material systems like this, this are implemented. These powerful and user-friendly, graph-like systems seem to be relatively common as a method of allowing ...
1
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0answers
28 views

reduce/eliminate sql queries using server game engine/ram [closed]

I am playing around with php on server and html/js client for a game/experiment. Right now, real time data is being updated and queried from mysql but in the very near future I want to expand from a ...
0
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1answer
123 views

How to compute matrix transform local/world on OpenGL

I'm developing an OpenGL program where each object / entity contains m_WorldPosition, m_WorldOrientation, m_WorldScale and m_WorldTransform (Vector3, Quaternion, Vector3 and Matrix4f). The problem is ...
1
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1answer
129 views

Collision detection algorithms with images (2-Dimensions)

Lately, I have been researching different Collision methods, how to deal with multiple collisions and different types of bounding shapes, circles, rectangles, polygons and ellipsoids. Some common ...
0
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1answer
47 views

Change one prefab without changing all prefabs

I have this code that will spawn in a lot of prefabs. It then edits the prefabs. The problem is that every time it changes a prefab it will reset and move all the other ones. Can you please explain ...
0
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0answers
38 views

Removing extra blank window when adding Jmonkey based sound to Java based game

I'm currently programming a simple run and jump game in java. I'm in the process of implementing sound and I'd like to use Jmonkey's sound because I'd like to eventually switch the whole game over to ...
3
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5answers
187 views

Scripting APIs and scripting to make games

I am confused, what is scripting and what is scripting API? Is scripting the process of writing the game program? And is the scripting API (as in unity scripting API) the API provided by the game ...
1
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0answers
51 views

3D engine for technical application [closed]

I am looking for a 3D engine for a very technical application. I want to visualize orbits around bodies of the solar system, and thus need some way to easily display 3D Models and draw lines in 3D ...
0
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2answers
247 views

How to make sprites from multiple images using SDL2

Using SDL2 in C++ I can load textures with out problem however, I have sprites that are from about 15 different png's that I was hoping I could load them all up and for loop through them. However, ...
0
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0answers
29 views

Alternative to singleton based game class [duplicate]

Lets say I have my main game class: class Game { public GameLoop Loop; public Scene ActiveScene; } and in my implementation of a game that uses it I do something like: Game game = new ...
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votes
1answer
118 views

How to spawn multiple enemies? [closed]

I can store it in an array, ok, but after how can i paint it? Because if i do enemy = new Enemy(); enemy2 = new Enemy(); i create two istances of the object, but afer how can i paint it? I use: ...
1
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0answers
162 views

RPG game engine HTML5/javscript [closed]

I am planning to build a 2D RPG game (Zelda style). I am looking for a game engine that has the following features: Map editor to create maps (preferably orthographic grid), with solid objects, ...
61
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4answers
7k views

How does one make games playable before they are fully downloaded?

Diablo 3 and StarCraft 2 have a nice feature: I can start playing before the full game/update has finished downloading. How does this work? How could I implement a similar feature? I guess Diablo 3 ...
0
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1answer
125 views

Xna 2d tile culling

I'm trying to make a simple 2d tile engine here, and I've got a problem with getting a proper cells from a tile grid map when I'm trying to cull off tiles which aren't needed to be drawn. I've got a ...
0
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2answers
170 views

How does making of games using game engines happen? [closed]

I am a complete beginner to game programming. I have decided to give a try on UDK game engine. I have some simple doubts. I searched Google for the answers but couldn't get my doubts cleared. This ...
4
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3answers
513 views

Do I have to compile Unreal 4's source myself in order to make games with it?

Now I understand the need for this if people want to make modifications to the engine itself, but if I want to use the engine as is and just program games with it, do I need to do all this? I figured ...
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3answers
92 views

Handle many objects to draw in XNA

in my 2D engine - using XNA 4.0 - I´ve an issue with handling many objects. The way my engine works is that I only draw visible sprites (base objects) and ignore those sprites out of the current ...
0
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0answers
29 views

Modify game based on screen size

I'm making a game in JavaScript (something like Sonic or Subway Surfers, but much more simple and only 2d) - link to old version here: http://anagmate.moxo.cz/RUN/beta/. Right now, I want to have as ...
2
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1answer
298 views

Handling game-state updates in an MMO while the player is logged out

I have a plan to build MMO strategy game like Goodgame Empire or Travian for windows phone. I want program it in C# Monogame (because I have some good experiance with it). But I still can't figure ...
2
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1answer
104 views

Accessing the command line from in-game?

Is there a way to interact with the command line (Linux/Windows) from in-game using a game engine such as Unity or Unreal? I would like to have the user be able to jump on a console or even just ...
0
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2answers
255 views

Recommended approach for event system in Java

What are the recommended approaches for an event system of a turn-based RPG's battle engine? The system I'm currently working on has a runEvent method that sorts the actions queue based on their ...
5
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0answers
113 views

How do I convert a Source engine NPC model to a player model?

The Source engine's NPC and player models differ: An NPC model applied to the player has no animations. It cannot walk and holds its arms out to the side by about a foot. The weapon is held in the ...
0
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0answers
35 views

how to disable touch in Quintus?

hi i'm new in web games development and trying to build card game using the Quintus game engine i have object called card i can touch and drag it in the screen but i want just to touch and drag it one ...
1
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2answers
98 views

Fast determination of whether objects are onscreen in 2D

So currently, I have this in each object's renderer's update method: float a = transform.position.x * Main.scale; float b = transform.position.y * Main.scale; float c = ...
15
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1answer
692 views

How are entity systems cache-efficient?

Lately I've been doing a lot of reading on entity systems to implement in my game engine (C++/OpenGL). The two key benefits that I constantly hear lauded about entity systems are 1) the easy ...
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1answer
94 views

Do total conversion mods require absolutely no programming or scripting skills? [closed]

I tried to look up total conversion and other mods as examples (Counter-Strike, Defense of the Ancients, Gunman Chronicles, Dear Esther, Natural Selection) but it is a bit difficult to find out if ...
0
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0answers
34 views

How to run C++ functions from other files [duplicate]

I want to set up my game engine I'm making to essentially load C++ code from another file, and to load initialization variables from those files also. I was thinking a system that has files that store ...
1
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0answers
110 views

OpenGL ES 2.0 state management best practices [closed]

I use a game engine with dynamic sprite batching for 2D games on mobile platforms (MOAI SDK). It already handles redundant state changes pretty well - with the use of texture atlases it only flushes ...
1
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1answer
125 views

GLSL Processed Image to OpenGL

I've tried wording and rewording this question in various forms of search and can't seem to find an answer to it. If I'm wording it wrong and/or just not finding the right information, feel free to ...
0
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1answer
285 views

Gamemaker vs Unity2d - Speed of Development [closed]

I know coding, so programming is not a problem Money is not a problem at all, I can get both GameMaker Master Collection and Unity Pro I want to make a 2d game. So which one is better for speed of ...