Game engines are a collection of libraries and tools that provide a framework to create games.

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OpenGL / Assimp oddity or error?

A friend and I are working on developing a game engine in C++. He doesn't live anywhere near me, so we use Dropbox to sync our files. I opened his project to test his code, and I kept getting errors ...
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34 views

Open source pet / toy games or suggestions for semi-early learners that can help establish solid patterns? [closed]

I have two sons (around 13) who are wanting to develop a simple game that is very pet centric as a "first foray" into building games. I suggested something like that as it is fairly simple and ...
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1answer
81 views

How should I setup my minecraft-like world rendering for the best performance?

I want to know what technique will give me most fps in game. I have minecraft-like world and I need to display it. Now I have only one cube, created as VBO and if i need to display cube I just display ...
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0answers
107 views

Best game engine design? [closed]

So I'm creating a 3D game. It is a simulation style game similar to Roller Coaster Tycoon 3....you create your own theme park and manage it. Therefore I'm going to need things like AI, animation, ...
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3answers
279 views

What should I know to start in game development? [closed]

I know this is asked very often here and probably my question will get closed, but I am clueless in this direction. I want to start creating my own PC games. I know C++ and a bit of C#. I created a ...
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2answers
272 views

How to define areas filled with water?

I would like to enhance my little game engine with nice looking water simulation. To start working on that I need to find a proper way to represent water in the game. Unfortunately I don't know much ...
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2answers
89 views

Cross Platform HTML5 Canvas game engine [closed]

I want to build a puzzle game,I want to develop it for Browsers, Android, iOS, And PC. Please help me and let me know is there any game engine that is useful for making cross platform HTML5 games..
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50 views

I recently stumbled upon GameClosure, but I found out it doesn't have physics [closed]

GameClosure: http://www.gameclosure.com/ I really like the engine, the debugging, and the code style in general. However, it doesn't have a built-in physics engine. It says here: ...
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0answers
75 views

How to implement a multi-platform Java 2D game engine's graphics?

I'm not sure whether this question should be posted here. I'm trying to make a basic generic game engine in Java. Here's what I have so far. public abstract class Device { public abstract void ...
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2answers
196 views

2D Indie : From scratch, engine or maker? [closed]

I have been a game design/programming student for two years now, and made some little games using HTML5, most of them from scratch. I've come to a point where I am frustrated by the coding part : ...
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1answer
68 views

Tips on building a real time multi player web platform + framework and/or tookit

I'm trying to develop a multi player game web app which basically should be able to achieve the following goals: Provide a game engine + framework/toolkit to let third party corporation integrate ...
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0answers
156 views

Fast and minimalistic C++ 3D engine [closed]

I am trying to build a very simple game (ish), and for all this question cares, it's based on minecraft (therefore, no fancy 3D rendering needed). Though I do know a lot about pure OpenGL, there are ...
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0answers
94 views

Libgdx vs slick [closed]

I know slick2d and libgdx are built on top of lwjgl. I just want to choose what 2d game library to go. Is slick better than libgdx? or the other way around? and why?
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2answers
112 views

Entity Component Model - Creating The Component “Watcher”

Hello Stack Exchange, I apologize if this has been asked already, but I couldn't find an answer through searching...probably due to being unable to describe what I am looking for very well. So, ...
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1answer
232 views

Android 2D game engine [closed]

I'm looking to make my first 2D sidescroller for android, and would prefer an open source engine good for 2d games. I might eventually have 3d backgrounds too, so if it can handle those that would ...
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0answers
282 views

HTML5 Game Engine written in Ruby [closed]

was there any HTML5 game engine that written in ruby? i'm quite sick with javascript long syntax.. HTML5 needed because the need to port it to various mobile devices..
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5answers
422 views

Collision detection logic

Edit 2 In the following picture sprite1 (the red square) is hitting the platform from the left, so: sprite1_rightEdge>platformSprite leftEdge would be true, so I can simply reposition ...
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0answers
51 views

Selection of a 2d physics library [closed]

I am a decent programmer with not so great artistic skills. I am creating a game involving some basic shapes and rudimentary artwork. I wanted to select a decent 2d physics library with easy to use ...
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1answer
88 views

How do you make make a game engine [closed]

How did rock star come up with the rage engine and how to make it? We're do you even start to understand the engine that powers the game?
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1answer
103 views

Game Engine for quick Horror Survival prototype [closed]

for a University project we need to develop a prototype for a Survival Horror game using an engine of our own choice. We are currently preparing the project and wondering which engine to use. Maybe ...
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1answer
119 views

Usage of triangulators - Slick2d [closed]

So i need detailed examples how to use one of Slick2ds many triangulators to create a polygon with a hole. Could someone show me code examles of how to use it.
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1answer
83 views

FBX Importer - Texture Name

I have a problem with the FBX SDK. I read in the data for the vertex position and the uv coordinates. It works fine, but now I want to read for each polygon to which texture it belongs, so that I can ...
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2answers
78 views

Gameover scene transition [duplicate]

I created a gameover scene in a crafty.js project but it does not run. Crafty.scene('gameover', function() { Crafty.background("#ccc"); Crafty.audio.stop("bg"); }); var gameOver = ...
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51 views

How to find useful existing libraries and / or existing code and utilize them effectively?

As an indie (with low budget), I often wish to be pragmatic and leverage existing code to save on expenses. I often find useful engines and libraries using google but sometimes when I'm looking for ...
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1answer
98 views

Increasing flexibility of a data passing system in a component based entity system

I'm creating a Component orientated system for a small game I'm developing. The basic structure is as follows: Every object in the game is composed of a "GameEntity"; a container holding a vector of ...
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1answer
94 views

Creating 2D game engine, image = null error [closed]

When ever I run this, I get the error Exception in thread "main" java.lang.IllegalArgumentException: input == null! I tried many different solutions including moving parts of the code around and ...
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1answer
111 views

I need help generating terrain for a 2D circle [closed]

How would you go about generating terrain for a circle. To be specific i am using a 5x5 .PNG as the thing or object that will fill the circle. At the moment i am having problems making the terrain ...
18
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1answer
720 views

Which features belong to the engine and which ones to a game?

Right now I find myself implementing and testing new features of my 2D game engine by directly coding them into engine. Simultaneously I have a showcase game (with scripting support) which should call ...
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2answers
203 views

How can I manage large numbers of objects in a physics engine? [duplicate]

MY friend and I are programming a game and I decided to give the physics engine a try. I was able to get a class working where it would calculate out the total force on a model and apply the correct ...
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4answers
774 views

Game architecture / design question - building an efficient engine while avoiding global instances (C++ game)

I had a question about game architecture: What is the best way to have different components communicate with each other? I do really apologize if this question has already been asked a million times, ...
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1answer
84 views

Lightgun game (Mouse not in the middle) [closed]

I'd like to do a small lightgun game. So the mouse should not always be in the middle like in most ego shooters. The player should be moved trough a world and then shoot some enemies at a more or less ...
4
votes
2answers
357 views

Component based game engine and dependencies - singletons [closed]

I am thinking about how to create component based game engine. I understand that all things should be very similar as in Data Oriented Design (each object is a collection of various structures as ...
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1answer
126 views

How to provide a fully programmable pipeline for rendering?

I am writing a game engine and I want people who use it allow to define the rendering pipeline. Just they can define the scene geometry, characters, items, light sources, and so on. So the term ...
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2answers
203 views

Why are graphics engines writern in C/C++, when games are GPU bound? [closed]

What performance benefits a low level language can give to the engine, when the game is dependent on the GPU?
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2answers
128 views

Recreating Need For Speed Underground's Olympic City for open-city racing [closed]

I've had an idea for a long time and am planning on executing it. Since I am a huge fan of older Need for Speed games (such as Underground, Underground 2, and Most Wanted (2005)), I want to try to ...
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1answer
171 views

Selecting and moving object in OpenGL Gameplay3D Engine

I'm using Gameplay3d as a game engine to develop a simple board game. PEG Solitaire I've come to the part where I've created a 2D grid for all the movable object, empty locations and also where it's ...
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1answer
109 views

Rendering a simple game and multiple simple geometry [closed]

For a while I have been looking to create a simple 2D game, but I have been lacking in time to create such a thing, recently I have had more time to purse that. I have been working my way though some ...
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1answer
248 views

CPU usage, game loop and sleep()

I've read about this topic on numerous discussion sites, but I can't seem to find a clear definitive (up-to-date) answer, and hopefully this will me some more insight: I've read the excellent game ...
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1answer
213 views

Which game engine does “Ridiculous Fishing”(iOS) use? [closed]

Does it use game engine or just c++ libs? Its UI is concise and smooth.
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2answers
238 views

Why do most games save the players team as a short in the player class and not as a pointer to a team object [closed]

Why do most games save the players team as a short in the player class and not as a pointer to a team object. As far as I know both methods have their advantages. Short method: Saving it as a ...
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1answer
247 views

Python 3d game engine? 2013? [closed]

I saw another question from 2011 on this, but it's 2013 What's the best 3d Python game engine to learn? Good documentation, cross-platform, good community, continuing development? I looked at ...
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55 views

How calculate distance for fog effect model in xna?

I struggled for some time to add a fog effect in my xna games. I'm working with a custom shader effect in a file (. Fx). The "PixelShaderFunction" works without error. But the problem is that all my ...
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1answer
348 views

Voxel terrain engine [closed]

Is there some voxel frameworks or extensions for game engines like Unity? I really need a system to dynamically generate voxel ruinable terrains.
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1answer
121 views

how to add fog to a model instantiated in Xna? [closed]

I work on a small XNA games. I generate a large map type voxel. a floor of 1000 cubic long by 1000 cubes wide. This is why I use the method "MODEL instancing" with hardware instancing to generate a ...
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1answer
220 views

Making efficeint voxel engines using “chunks”

Concept I'm currently looking in to how voxel engines work with a view to possibly making one myself. I see a lot of stuff like this ... ...
2
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3answers
304 views

What are the benefits of using a 2D game engine on Android?

I have thought about just coding a 2D game on Android using just pure Java and the Android SDK, no engines like libdgx, cocoa-2dx attached. I don't know if I really need to use a game engine or not. ...
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0answers
122 views

Looking for an Engine for a “Super Smash Bros Style” (2D, PCs) game [closed]

I was thinking on making a "Super Smash Bros" style game with my own characters to have fun with friends, nothing serious. I was wondering what kind of game is it (if it has an specific genre) and if ...
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3answers
285 views

Entity/Component based engine rendering separation from logic

I noticed in Unity3D that each gameObject(entity) have its own renderer component, as far I understand, such component handle rendering logic. I wonder if it is a common practice in entity/component ...
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175 views

Do “write once run anywhere” engines require platform specific code for multiplayer?

I've been investigating the myriad selection of mobile game dev engines that allow compilation of your code onto multiple target platforms, but, something I can't seem to figure out is if ...
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1answer
223 views

Develop a 2D game in Java [closed]

At first i want to mention that i already searched much on the web, also in this forum, but i couldn“t find accurate answers to my questions or only outdated answers. My goal is to write a 2D game in ...

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