0
votes
2answers
142 views

MMORPG design question: Storing a tile map on the client computer, security concerns [closed]

in my game the client logs in and receives a map made of tiles (they differ in height and terrain type) from the server. I'm storing these tiles in a SQLite database on the client. The next time the ...
9
votes
2answers
1k views

Authentication for a multiplayer game via sockets

I'm implementing a custom binary protocol for a new multiplayer game I'm working on. Its a turn-based strategy game so timing doesn't really matter. I've currently got the basic data sync portion of ...