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1
vote
0answers
27 views

How to custom file formats work, encryption, packing etc [duplicate]

So say I take an example from Telltale games, they pack all their file assets into ttarch files, now I guess this is a custom file format that allows many file assets such as dds, jpg, bik, wav, 3ds ...
0
votes
4answers
214 views

Why use compression such as zlib? [closed]

Compression and encryption are different things AFAIK, so why even use compression if you have to still decompress anyway, is this just to reduce distribution size or is there some other reason?
0
votes
1answer
38 views

Asymetrcal Public Key (Host it on a server or distribute with launcher)?

I am currently building a launcher for the front end of my game and I am wondering if I should host the public key on a server and have the launcher pull the data as and when needed, or should I ...
2
votes
3answers
302 views

How does game asset file encryption work?

How does file encryption in game assets work, for example the unreal engine has a .assest extension, or I also see a .dta extension in another game, are these .zip type packages which have a custom ...
0
votes
2answers
165 views

MMORPG design question: Storing a tile map on the client computer, security concerns [closed]

in my game the client logs in and receives a map made of tiles (they differ in height and terrain type) from the server. I'm storing these tiles in a SQLite database on the client. The next time the ...
-1
votes
2answers
207 views

lz4 archive with encryption [duplicate]

I want to make a game data archive that contains all the game assets, now I could use zlib or lz4 to just make a simple zip archive type thing, but I need a bit more security, does anyone have any ...
5
votes
2answers
897 views

Is it legal to pack LibGdx libraries in my jar file? And to obfuscate them?

I'm using LibGDX and deploying a runnable jar file, using the Eclipse feature, with libraries extracted into it. There are also .so files and .dlls inside. 1 . Is it legal to do so? I didn't find ...
11
votes
1answer
6k views

League of Legends Spectator Stream Format

Intro I have been fiddling around with the spectator system for LoL in hopes of eventually scraping data from the streams and building a dataset with it for analysis. I understand that there are ...
-2
votes
1answer
103 views

Are there any game engines out there that support cryptography? [closed]

Are there any game engines out there that support cryptography? Obviously when one creates a game engine in one of the more established languages, like C++ or Java, one can just get some cryptography ...
4
votes
1answer
109 views

What OpenCL video cards (or FPGAs) features are needed for high speed multiplication?

I'm benchmarking some cryptographic related software and am looking for video cards that are better at parallel multiplication vs parallel addition. Is there any prior work that would graph video ...
3
votes
2answers
1k views

How to hide assets from user? ( e.g.: a png file )

I think the title is quite self-explaining, still this is a big area I think, so let me drop a few words: I've got a simple experiment game project going, and I want to make sure, that the user isn't ...
-2
votes
4answers
590 views

What cryptography algorithm I can use in my game?

In my game I have data like items, enemies, tools, craft formulas, etc. I want store this information on disk securely. What algorithms I can use for free? I currently store my data using the JSON ...
9
votes
2answers
1k views

Authentication for a multiplayer game via sockets

I'm implementing a custom binary protocol for a new multiplayer game I'm working on. Its a turn-based strategy game so timing doesn't really matter. I've currently got the basic data sync portion of ...
4
votes
2answers
447 views

Flash <=> server, protocol protection

I am making a flash game that will interact heavily with the server. For quite some time already I am using 'request hashing' technique to make sure that request data hasn't been tampered with. This ...
13
votes
7answers
3k views

What do you use to bundle / encrypt data?

More and more games are going the data driven route which means that there needs to be a layer of security around easy manipulation. I've seen it where games completely bundle up their assets (audio, ...