I just started making a game for Android and I'm already having some issues regarding performance. You can imagine the game as being some kind of Tower Defense game with a top-view, and the enemies ...
So I'm making a minecraft mod that allows you to build crafts out of blocks and move them around. I've been stuck on this issue for months now though, which is that I can't get the crafts to collide ...
I'm trying to understand how expensive (speed-wise and battery-wise) certain shader-based code is compared to the sprite-based code I'm used to. I apologize up front that this question is a bit ...