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Efficient way to render tile-based map in Java
Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another ...
2
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Effecient tilemap rendering
I have done mostly tile based games, but never really bothered with optimization. I always just rendered all the tiles that convered the viewport.
I am currently working on platformer for a mobile ...