I've been studying Intel's fantastic article titled "An investigation of fast real-time GPU-based image blur algorithms" (here), where-in they state that Gaussian blur would need to be customized for ...
Hello everyone reading this, I've used the particle editor to edit an effect to put in my game. Is it possible to have multiple and randomly emitted images (particles) instead of one? I don't want ...
I'm trying to make some light effects to my game, but for now i failed to do it well, i try put 3 Sprites: bitmap1 = new BitmapTextureAtlas(getTextureManager(), 1400, 1400, TextureOptions.DEFAULT); ...
In Unity it's possible to emit particles from a Mesh using the legacy particle system. However: Is it possible to emit particles from only a part of a mesh, for instance to emit particles only from ...