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smoke effect for a rocket in OpenGL es 1.0 android

hello i am new to game development , i have a read this thread which make a smoke effect for a rocket in OpenGL es but i have problem with understanding it can anyone suggest me some articles about it ...
3
votes
0answers
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Multipass shaders and switching between passes

As mentioned here Effects should be avoided in DX11. If I understand correctly, that includes techniques and passes defined in *.FX files. So when doing a multipass shader (like the always-mentioned ...
3
votes
0answers
241 views

How to reproduce the 3ds Max Gradient Ramp effect?

The material definition of a mesh is composed of these three components: Self-Illumunation, Refletcion and Refraction. Each of these components has a Gradient Ramp as a map and the mapping mode is set ...
2
votes
0answers
48 views

organizing library content

I have an XNA library that uses several custom effects. These effects need to be accessed by: a content pipeline project (models are built with the effect) projects that use my game library (they ...
1
vote
0answers
86 views

Direct3d Techniques and Windows 8

Under Windows 8, what is the alternative to this code: technique11 Light0Tex { pass P0 { ... technique11 Light1Tex { pass P0 { ... And: Light1Tech = ...
1
vote
0answers
172 views

DX9 Deferred Rendering, GBuffer displays as clear color only

I'm trying to implement Catalin Zima's Deferred Renderer in a very lightweight c++ DirectX 9 app (only renders a skydome and a model), at this moment I'm trying to render the gbuffer, but I'm having a ...
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0answers
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How to implement fisheye effect with a GLSL fragment shader

I would like to render my scene with a wide FOV and then apply a fisheye distortion via fragment shader. How would this shader best be implemented? Update I try to reproduce a fisheye effect similar ...
0
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0answers
292 views

Sprite Animation Effect in isometric game

I am planning to make game like Final fantasy tactics. Right now, I have been thinking about how should I make my sprite animates. From what I found out so far (reading from ffhacktics.com), it seems ...