How can I achieve an outline effect similar to the ones found in League of Legends or Diablo III? Is it done using a shader? How? I would prefer answers that are not tied up to any particular ...
I work on a small XNA games. I generate a large map type voxel. a floor of 1000 cubic long by 1000 cubes wide. This is why I use the method "MODEL instancing" with hardware instancing to generate a ...