2
votes
1answer
100 views

How can I compile a Direct3D 9 effect from a file?

I started working with shaders recently in DirectX9. I noticed that there is a D3DXCompileShaderFromFile function for IDirect3DVertexShader9 and pixel shader. Which compiles the shader and gives you ...
0
votes
1answer
186 views

Why i can not load a simple pixel shader effect (. fx) file in xna?

I just want to load a simple *.fx file into my project to make a (pixel shader) effect. But whenever I try to compile my project, I get the following error in visual studio Error List: Errors ...
5
votes
1answer
353 views

Multipass shaders and switching between passes

As mentioned here Effects should be avoided in DX11. If I understand correctly, that includes techniques and passes defined in *.FX files. So when doing a multipass shader (like the always-mentioned ...
18
votes
3answers
8k views

outline object effect

How can I achieve an outline effect similar to the ones found in League of Legends or Diablo III? Is it done using a shader? How? I would prefer answers that are not tied up to any particular ...
3
votes
0answers
405 views

How to reproduce the 3ds Max Gradient Ramp effect?

The material definition of a mesh is composed of these three components: Self-Illumunation, Refletcion and Refraction. Each of these components has a Gradient Ramp as a map and the mapping mode is set ...
2
votes
1answer
257 views

Animated light effects in games

I have been wondering now for quite some time, how certain animated texture effects are done, specifically involving light effects. Some good examples of what I mean are the green bridges in ...
8
votes
1answer
289 views

Overview/showcase of shader techniques/uses for games

I am looking for resources that can provide me with a better understanding of what kind of things shaders are used for in games, what they can do, and maybe even more importantly, what they cannot. I ...
13
votes
2answers
11k views

GLSL Shader Effects: How to do motion blur, etc?

I am not sure how right it is to ask this question, but still here it goes. I have a full 2D environment, with sprites going around as landscape, characters, etc And to make it more state-of-art ...
15
votes
1answer
2k views

The practical cost of swapping effects

I use XNA for my projects and on those forums I sometimes see references to the fact that swapping an effect for a mesh has a relatively high cost, which surprises me as I thought to swap an effect ...