0
votes
1answer
155 views

How to create a fog effect in XNA with PixelShaderFunction?

I developped a small XNA games in 3D. I would like to add a "fog of war" on my models instantiated with an effect in my (.fx) file. The problem is, I do not know how to change the function ...
1
vote
0answers
1k views

How to implement fisheye effect with a GLSL fragment shader

I would like to render my scene with a wide FOV and then apply a fisheye distortion via fragment shader. How would this shader best be implemented? Update I try to reproduce a fisheye effect similar ...
2
votes
1answer
227 views

Applying effects to an existing program that uses BasicEffect

Using the finished product from the tutorial here. Is it possible to apply the grayscale effect from here: Making entire scene fade to grayscale Or would you basically have to rewrite everything? ...