5
votes
1answer
401 views

Multipass shaders and switching between passes

As mentioned here Effects should be avoided in DX11. If I understand correctly, that includes techniques and passes defined in *.FX files. So when doing a multipass shader (like the always-mentioned ...
2
votes
1answer
130 views

Direct3d Techniques and Windows 8

Under Windows 8, what is the alternative to this code: technique11 Light0Tex { pass P0 { ... technique11 Light1Tex { pass P0 { ... And: Light1Tech = ...