I work on a small XNA games. I generate a large map type voxel. a floor of 1000 cubic long by 1000 cubes wide. This is why I use the method "MODEL instancing" with hardware instancing to generate a ...
I'm currently developing a 2D, top-down Windows Phone 7 game involving the surface of a pond. I'm trying to make the surface feel like actual water (as opposed to just a blue background with sprites ...
If I have a Model that is drawn with a different effect occasionally, what is the typical approach to this? Models have effects stored in each of their meshes, and you seem to be forced to use those. ...