8
votes
2answers
348 views

How can I implement a scanline effect?

I am working on an old-school platformer in libgdx and I want it to have a "scanline" effect, like this: My first attempt was to make a little texture and draw it on a full-screen quad. I used two ...
1
vote
1answer
269 views

MultiTexturing by neighbouring points textures

Visual example: I've been trying to understand multitexturing for a while now, I've created a terrain generator but have no need for height just yet and I still want one texture to blend over to ...