2
votes
0answers
67 views

Surface shader with VertexLit causes black object

I wrote the simplest possible surface shader: Shader "SimpleSurf" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { Tags {"RenderType"="Opaque" } ...
14
votes
1answer
492 views

Rendering oily/polluted water?

Any shader wizards out there have an idea of how to achieve an oily/polluted water effect, similar to this: Ideally, the water would not be uniformly oily, but instead the oil could be generated ...
4
votes
2answers
769 views

How to do Digital Painting type of graphics art like in Braid?

I'm wanting to create the digital painting type of effect that you see in Braid for a game I'm creating. I was wondering if someone can point me in the right direction? I'm most familiar with OpenGL ...