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86 views

LibGDX's particle emitter - Multiple particles in the same effect?

Hello everyone reading this, I've used the particle editor to edit an effect to put in my game. Is it possible to have multiple and randomly emitted images (particles) instead of one? I don't want ...
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90 views

import text strings into Unity editor 3D text objects so that Scene View displays them

I am having trouble finding a solution to this problem. I want to generate the text for TextMesh.text in a custom application and import into the Unity editor so that I can then scale the text to ...
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263 views

How to create/edit a weapon in ut2004's unrealed?

I've searched a lot, but almost all of the ut2k4 Unrealed tutorial websites/blogs have disappeared. How do I create or edit a weapon in Unrealed?
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6 views

Use UMG to extend an FModeToolkit in Unreal Engine 4?

I have a custom FModeToolkit, I would like to extend it with UMG (ultimately with Unreal.js, but it should work with Blueprints). How can I do it? I try to add a UWidget to this custom FModeToolkit, ...
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0answers
17 views

Handle actor deletion undo in Unreal Editor?

I have some objects pointing to a scene component of an actor: class MyObject { USceneComponent* Component; } When the actor is deleted, all its components are also deleted. So when the delete ...
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34 views

LibGDX: drag and drop in a vertical group

I need to mode with a drag and drop a cell/row in a vertical group and change its position, before or after another cell/row. Is there something that can help me to implement this? Thankyou