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3
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1answer
339 views

Component System - Editor Data Management

I'm trying to construct an editor in C# that exposes game components to IronPython, so it may create the game object definitions to be used within the editor: C# Exposes the components to the python ...
1
vote
0answers
128 views

Game editor architecture

I'm looking in to developing a game editor - essentially a level editor for my game but a little more advanced i.e edit menus and loading screens and what not. So far, I have come up with a ...
1
vote
0answers
60 views

How to create/edit a weapon in ut2004's unrealed?

I've searched a lot, but almost all of the ut2k4 Unrealed tutorial websites/blogs have disappeared. How do I create or edit a weapon in Unrealed?
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vote
0answers
189 views

Framework to implement an in game gui editor

I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it. The most difficult task is the implementation of the functionality ...
1
vote
0answers
54 views

Implementing Tools in a Toolkit

I've been building a toolkit for my game and recently decided I needed a history system as well as clean out the mountain of event handlers building up in my code. To do this, I've started using ...
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votes
0answers
81 views

Are there any game development platforms similar to the old ZZT?

I played ZZT way back in the day. It was a very simple ANSI character based game that came with a built-in editor that easily allowed users to make their own intricate and complicated "adventure" ...