Tagged Questions
-1
votes
1answer
92 views
XNA/MonoGame and Game Studio/MonoDevelop [closed]
First off, I have a bit of programming experience in Java and have always programmed using ViM (even though I recently moved to Sublime Text 2) and I'm trying to learn C# and the MonoGame framework. ...
2
votes
2answers
166 views
Drawing multiple triangles at once isn't working
I'm trying to draw multiple triangles at once to make up a "shape". I have a class that has an array of VertexPositionColor, an array of Indexes (rendered by this Triangulation class):
...
0
votes
1answer
84 views
Content loading, Content processing and add processed file to a DataContainer?
I'm trying to create some kind of editor in Windows Forms for XNA and I was wondering if there's anyway to do this:
Load content (known types, like Model/SpriteFont/Effect/Texture) through ...
5
votes
4answers
656 views
Game Editor - When screen is clicked, how do you identify which object that is clicked?
I'm trying to create a Game Editor, currently just placing different types of Shapes and such. I'm doing this in Windows Forms while drawing the 3D with XNA. So, if I have a couple of Shapes on the ...
1
vote
2answers
2k views
Tutorial or Example of creating custom sprite tool/map editor for XNA?
I want to create various sprite tool and map editor using XNA. Now, the problem is I do not know how would I implement the window forms and components (such as button, check box, sprite list, etc.) ...
8
votes
4answers
844 views
Decent Shader editor for Visual Studio
Is there a decent Effect file editor plugin for Visual Studio? I'm getting slightly frustrated with constantly copying and pasting from FX Composer.
7
votes
3answers
591 views
Polygon editor to draw collision data over image
I need an editor to plot a polygon over the texture for of a ship in my game.
It would look like this..
Where the red is the collision outline and the image is the texture.
I want to store the ...
3
votes
2answers
403 views
Visual Design for AI
i'm developing an editor for a game...
and tonight i have been thinking about implement a visual ai designer...
this is how i think it should be:
What kind of visual components are used in ...