Tagged Questions
0
votes
1answer
146 views
Are there tools available for building hierarchical sprite-based objects in games like Vector Man or Gunstar Heroes? [duplicate]
Possible Duplicate:
Tools for 2D skeletal animation
I'm looking for a tool that would let me build multi-part sprite objects of the kind you can find in Sega Genesis games like Vector Man ...
1
vote
0answers
193 views
Framework to implement an in game gui editor
I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it.
The most difficult task is the implementation of the functionality ...
1
vote
0answers
54 views
Implementing Tools in a Toolkit
I've been building a toolkit for my game and recently decided I needed a history system as well as clean out the mountain of event handlers building up in my code. To do this, I've started using ...
5
votes
3answers
4k views
Tools for 2D skeletal animation [closed]
What good free and widely used tools are there for editing 2D skeletal animations? Preferably, one that allows me to write custom animation exporters.
One pretty good indie tool that I know of ...
0
votes
1answer
67 views
Shape editor with custom format?
I'm trying to determine what format the shapes in my 2D game should be stored in and also what software I should use to aid in making the actual shapes.
Up until now I used PhysicsEditor from ...
23
votes
6answers
9k views
18
votes
6answers
675 views
Tweaking and Settings - Runtime variable modification and persistence
Most companies have an editor, or a variable control system for tweaking stuff in games, but are there any middleware solutions to this problem? I've written two such systems in the past myself, and ...