0
votes
1answer
198 views

Are there tools available for building hierarchical sprite-based objects in games like Vector Man or Gunstar Heroes? [duplicate]

Possible Duplicate: Tools for 2D skeletal animation I'm looking for a tool that would let me build multi-part sprite objects of the kind you can find in Sega Genesis games like Vector Man ...
1
vote
0answers
256 views

Framework to implement an in game gui editor [closed]

I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it. The most difficult task is the implementation of the functionality ...
1
vote
0answers
62 views

Implementing Tools in a Toolkit

I've been building a toolkit for my game and recently decided I needed a history system as well as clean out the mountain of event handlers building up in my code. To do this, I've started using ...
6
votes
1answer
7k views

Tools for 2D skeletal animation [closed]

What good free and widely used tools are there for editing 2D skeletal animations? Preferably, one that allows me to write custom animation exporters. One pretty good indie tool that I know of ...
0
votes
1answer
79 views

Shape editor with custom format?

I'm trying to determine what format the shapes in my 2D game should be stored in and also what software I should use to aid in making the actual shapes. Up until now I used PhysicsEditor from ...
23
votes
6answers
15k views

Free voxel editor? [closed]

Does anyone know of a good free voxel editor and/or voxel-to-mesh converter?
18
votes
6answers
753 views

Tweaking and Settings - Runtime variable modification and persistence

Most companies have an editor, or a variable control system for tweaking stuff in games, but are there any middleware solutions to this problem? I've written two such systems in the past myself, and ...