I'm trying to create some kind of editor in Windows Forms for XNA and I was wondering if there's anyway to do this: Load content (known types, like Model/SpriteFont/Effect/Texture) through ...
I'm trying to create a Game Editor, currently just placing different types of Shapes and such. I'm doing this in Windows Forms while drawing the 3D with XNA. So, if I have a couple of Shapes on the ...
I'm trying to construct an editor in C# that exposes game components to IronPython, so it may create the game object definitions to be used within the editor: C# Exposes the components to the python ...