I have a spell system I am creating, the principle is as follows: Each spell is an autonomous prefab. It contains a script with some properties (base damage, duration...) that can be modified in the ...
I'm looking in to developing a game editor - essentially a level editor for my game but a little more advanced i.e edit menus and loading screens and what not. So far, I have come up with a ...
What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game ...
I've been building a toolkit for my game and recently decided I needed a history system as well as clean out the mountain of event handlers building up in my code. To do this, I've started using ...