Questions about in-game economy.

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-4
votes
0answers
120 views

Powerful empires of the middle ages [closed]

No, this is not a history question. I am not very specific about the dates of the medieval period. With that out of the way, let me explain: I am developing an MMOS(Massively multiplayer online ...
0
votes
1answer
79 views

Suggestion on Database Design [closed]

I am developing an MMOG (not specifically RPG), in this MMOG there are several mini games which the user can play. Users can earn gold from this each of this mini game (depending on their score). ...
6
votes
4answers
200 views

Interstellar Economic Simulation

I'm designing a game reminiscent of Elite or Escape Velocity, those old space trading games, where you play a traveling merchant in space. I'd like to have the game's economy at least resemble a real ...
70
votes
11answers
3k views

Float or int for currency?

In a simple business simulation game (built in Java + Slick2D), which is more suitable to store the player's current amount of money: a float or an int? Some information: Most of the transactions ...
5
votes
2answers
250 views

Virtual Economy Setup - Virtual currencies advice

I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones. The game is an action game which is currently ...
4
votes
1answer
198 views

In-App Billing Library for Android Game

I'm trying to add in-app purchases into my Android game and it having some trouble figuring my around the Google Play Billing. Can anyone refer me to a good open source reference for how to do that?
0
votes
3answers
193 views

Saving virtual goods balance in Android Game

I'm looking for a good way to store virtual goods and virtual currency balance in an Android game. Since these are "consumable" or "unmanaged" goods the balance is not backed up by Google and so there ...
2
votes
1answer
142 views

Making large scale changes to an economy in a social game

Are there any examples or case studies of social games, specifically on Facebook, where the developer has made drastic changes to the economy? I'm specifically interested in examples where the old ...
10
votes
2answers
650 views

Books for designing virtual economy

I am wondering if there are any books on designing virtual economies. I have encountered some books which have a few lines or paragraphs written about virtual economies, but they mainly highlight ...
3
votes
3answers
196 views

Will making players pay a virtual currency before entering a match discourage them from playing?

I'm making a multiplayer match-making game, and by my current design, people will need to pay a small fee before joining a match. At the end of the match, the team that won will get the money. That ...
10
votes
3answers
1k views

Dual Currency vs. One Currency in social games economics and monetization

Not a programming question but game development related. I am creating an iPhone online game which I wish to be free-to-play where in-app purchase is used for monetization. The important point is to ...
3
votes
0answers
224 views

Market share algorithm for economic simulation?

I would like to create a game where the players creates differents products (call it offers), and I give them a certain number of customers (call it demands). Players can choose the price and the ...
14
votes
3answers
1k views

Guidance for building a proper in game economy

I'm seriously thinking of building a space opera game which would share some of Machiavelli The Prince aspects regarding commerce: each player will be able to extract/build/buy/sell/donate a wide ...
5
votes
1answer
223 views

What economic books would you suggest for learning about economic valuation of goods and simulations thereof?

I'm looking to create an economic model for a game based on goods created procedurally. Every natural resource and produced good would be procedurally generated, with certain goods being assigned ...
123
votes
30answers
8k views

How do you prevent inflation in a virtual economy?

With your typical MMORPG, players can usually farm the world for raw materials essentially forever. Monsters/mineral veins/etc are usually on some sort of respawn timer, so other than time there ...