Questions about in-game economy.

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9
votes
3answers
1k views

What's the economical design difference for a global auction house or seperate auction traders?

I'm playing The Elder Scrolls: Tamriel Unlimited and there we have local auction houses. (Thy don't have auctions, but I keep the term to not get confused in the following text.) I can see the ...
0
votes
0answers
14 views

Generating in game resources at given time intervals [duplicate]

I am building an online multiplayer game in which the users gain some type of resource based on their stats from time to time, let's say once per minute they gain 100 resources each. My question would ...
3
votes
5answers
175 views

When do you have inflation and when deflation in a virtual economy

In a virtual economy, you can calculate all the income and all the costs (money that sinks) from every user in the game. You can calculate the percentage of the new money on the system or the money ...
4
votes
1answer
848 views

How do I fairly distribute new powerful cards to players in a collectible card game?

I'm writing a game in which users start with a few cards. They use those cards to play against other players. The winner can steal a card from the other player. The aim is to get ...
7
votes
3answers
232 views

Should an NPC shop provide a unique or shared inventory for each player?

I am working on a browser-based text game. I have implemented NPC shops where the players can buy items in exchange for coins. Currently, the inventory of the NPC shop is shared among all players. ...
7
votes
4answers
741 views

Interstellar Economic Simulation

I'm designing a game reminiscent of Elite or Escape Velocity, those old space trading games, where you play a traveling merchant in space. I'd like to have the game's economy at least resemble a real ...
87
votes
12answers
9k views

What data-type should I use for in-game currency?

In a simple business simulation game (built in Java + Slick2D), should a player's current amount of money be stored as a float or an int, or something else? In my use-case, most transactions will use ...
6
votes
2answers
763 views

Virtual Economy Setup - Virtual currencies advice

I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones. The game is an action game which is currently ...
5
votes
1answer
812 views

In-App Billing Library for Android Game

I'm trying to add in-app purchases into my Android game and it having some trouble figuring my around the Google Play Billing. Can anyone refer me to a good open source reference for how to do that?
2
votes
4answers
529 views

Saving virtual goods balance in Android Game

I'm looking for a good way to store virtual goods and virtual currency balance in an Android game. Since these are "consumable" or "unmanaged" goods the balance is not backed up by Google and so there ...
2
votes
1answer
204 views

Making large scale changes to an economy in a social game

Are there any examples or case studies of social games, specifically on Facebook, where the developer has made drastic changes to the economy? I'm specifically interested in examples where the old ...
14
votes
2answers
2k views

Books for designing virtual economy [closed]

I am wondering if there are any books on designing virtual economies. I have encountered some books which have a few lines or paragraphs written about virtual economies, but they mainly highlight ...
3
votes
3answers
229 views

Will making players pay a virtual currency before entering a match discourage them from playing?

I'm making a multiplayer match-making game, and by my current design, people will need to pay a small fee before joining a match. At the end of the match, the team that won will get the money. That ...
10
votes
3answers
3k views

Dual Currency vs. One Currency in social games economics and monetization

Not a programming question but game development related. I am creating an iPhone online game which I wish to be free-to-play where in-app purchase is used for monetization. The important point is to ...
6
votes
1answer
418 views

How do I calculate market share in an economic simulation?

I want to make a game in which the players create different products (supply), and I give them a certain finite number of customers (demand). Players can choose the price and quality of their products ...
16
votes
3answers
2k views

Guidance for building a proper in game economy

I'm seriously thinking of building a space opera game which would share some of Machiavelli The Prince aspects regarding commerce: each player will be able to extract/build/buy/sell/donate a wide ...
6
votes
1answer
316 views

What economic books would you suggest for learning about economic valuation of goods and simulations thereof?

I'm looking to create an economic model for a game based on goods created procedurally. Every natural resource and produced good would be procedurally generated, with certain goods being assigned ...
141
votes
32answers
16k views

How do you prevent inflation in a virtual economy?

With your typical MMORPG, players can usually farm the world for raw materials essentially forever. Monsters/mineral veins/etc are usually on some sort of respawn timer, so other than time there ...