Easing functions specify the rate of change of a parameter over time.

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Easing towards stepped value

I'm currently developing this rhythm game in lua (on top of a c++ engine) and I'm having trouble keeping a steady playhead position for the song currently playing. The playhead position that the ...
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Customizing ease functions

I have this function that acts as a ease in: protected static function easeIn(ratio:Number):Number { return ratio * ratio * ratio; } Where ratio is a value between 0 ...
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Whats a good configuration for a fighting game somersault jump animation with easing functions?

I want to create a nice SF2 style jump animation for my fighting game characters. Nothing complicated, just a typical somersault jump forward. As much as I like experimenting with different ...