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0answers
38 views

Scripting Documentation [closed]

I'm working in a game which will support scripting. I have seen that popular games supporting this feature usually ends up setting up a wiki from where one can obtain information about how to script ...
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2answers
95 views

Google Play Billing

Do Google Play Game Service charge for request/time? Like Parse.com, they have something like 1000000 reg/day is free and will charge the developer for anything more than that. What is Google Play's ...
0
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0answers
40 views

What is a Game Design Document? [duplicate]

I'm starting out making my first game with some friends and I've read that it really helps to keep an organized GDD. The most I can think of is this is where you would put in all of your finalized and ...
1
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1answer
65 views

Can I rely on SoundEffects being stopped when unloaded?

I am using XNA's SoundEffect class to play sounds. I have to unload all sounds from the corresponding ContentManager for technical reasons, while some of them are still playing. What happens to ...
14
votes
2answers
462 views

Does game development have its own types of modeling?

In general computer science there are modeling "languages" (read: standardized diagramming techniques) such as UML 1,2, in databases there are things like ERD3, in business there are other types such ...
0
votes
2answers
620 views

Where is MonoGame's API reference?

I wanted to pick up Monogame, but I can't find documentation. All I see on GitHub is some tutorials. I'm looking for class reference like this from XNA.
1
vote
1answer
90 views

What are some effective methods of documenting packet protocols?

I'm working with a few developers on a hobby project and we have a lot of different APIs. What are some popular methods of creating documentation on the potential requests, and what can be expected to ...
4
votes
2answers
951 views

How to write a good functional spec for a game?

I am basically (shamelessly) copying a question that has appeared on SO few years ago. The answers are good, but I would like to get more on this topic, so I'm trying a more specialized subreddit ...
1
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1answer
685 views

Game development: Pre-production stage

I´m starting up a new project. It´s going to be a web browser game, developed using HTML5, JavaScript and CSS3. I have some general questions regarding the process of game developing. Should you ...
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2answers
308 views

Is there documentation on XNA other than at MSDN?

MSDN documentation of XNA seems to be incomplete and/or bad. Is there another resource available? And by documentation I mean of the library/framework itself, similar to what UNITY, SFML, or SDL all ...
0
votes
1answer
506 views

Nvidia Cg 3.0 Manual/Documentation?

I can only find a user's manual for Cg 1.4 from Sept 2005, and the Cg Tutorial from earlier than that. Cg is now on version 3 and I'm wondering about all the new profiles and tech that must be in ...
6
votes
5answers
660 views

GamePlay Patent

Do you know any patents of GamePlay model? I mean behavior between User as Player and the System? In another words Patent of GamePlay rules. For example "when player's character dies -> the system ...
-3
votes
2answers
287 views

Sources (other than tutorials) on Game Mechanics

But, I'm not quite sure where I should start from here. I know I have to go and grab an engine to use with some prebuilt libraries, and then from there learn how to actually code a game, etc. All I ...
0
votes
1answer
121 views

What is “Rapid” in reference to the MSN Games GDK?

I have herd a little talk about the MSN Games GDK lately, and what wondering what Rapid was. It sounds like some sort of testing environment, is this true? How can I get access to it? Or find out ...
1
vote
1answer
227 views

What is the “MSN Game API”?

The other day I herd this "MSN Game API" mentioned, but I can not find any information about it anywhere. This particular API seems to be for browser based games (Such as Flash, and ActiveX embedded ...