Dynamic-link library (DLL) is a module that contains functions and data that can be used by another module (application or DLL). The term is usally applied to native DLL, the .NET DLLs are usually referred just as 'library' and are vary different in nature and usage.
I wonder about create every game engine module (render, input, sound, etc...) into dlls (renderer.dll, input.dll, etc...). What are pros and cons in your opinion of divide game into set of dlls ? I ...
I am interested in using utilising third-party libraries in Unity Free. I know Unity can use managed libraries as Assets, but only the Pro version supports using native libraries. (DllImport within ...
I have downloaded an open source project that I intend to use with my current game. The download came with all the class files from the original project as well as a pre-compiled DLL file representing ...
I'm developing an application that utilizes DX11. I know that DX11 is only available on Windows 7 (and Vista with SP). I wonder if there is some way to run the application on Windows XP and use only ...
In my previous revision game engine I deported major functions for the game editor for C#. Now, I'm beginning to revise the game engine with a static library. There's a already dynamic library created ...
So I'm attempting to fix a OpenGL in Java problem by making a DLL in C++ and then call it from Java but I've ran into an issue. So I'm testing a basic DLL in C++ and I got this error: "error: ...