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0
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0answers
13 views

How do I distribute my game with Py2exe or PyInstaller? [duplicate]

I just developed a game with Python and I want to use Py2exe and Pyinstaller to turn it into a stand-alone python file or .exe that can run on computers without python installed. How can I do this?
1
vote
2answers
168 views

Is it feasible to use a DHT to span an MMO over many servers for improving reliability?

At the moment I have an idea for how to handle distributing MMO servers. At the core is a bunch of worker nodes that all share the same set of distributed hash tables. Each DHT stores a specific game ...
7
votes
0answers
175 views

How do you fully publish a game under your name, under 18? [closed]

This has been a week of stress in trying to get things done correctly. It's all tied with keeping things legal and making sure I don't lose out on benefits of any kid. I have just recently finished up ...
3
votes
1answer
99 views

How do games use libraries?

I've always wondered how games handle libraries. What if you want to use a dynamic library in a game, let's say OpenGL. You could just put it inside the /lib folder on Linux(-like), and have ...
8
votes
2answers
764 views

How can a desktop Java game be distributed without a Java runtime dependency?

Is it possible to turn a Java application into a standalone package that runs "out of the box"? The end user should not be required to install any Java JRE, nor should the installer contain a JRE and ...
1
vote
3answers
654 views

Solving the riddle on distributing a python built game?

So, I've done the research, and i've done the try/catch process of almost getting things to work. . . almost. I've read this chart: ...
3
votes
1answer
224 views

Packaging a Java game for Linux

I'm just about finished developing a small Java/Lwjgl-based game. For Windows users, I intend to use Launch4J to package the game into a nice .exe. For Mac users, I'll be using JarBundler to produce a ...
-2
votes
1answer
1k views

How do you set up PhysFS for use in a game? [closed]

After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but ...
2
votes
1answer
430 views

Distributed Rendering in the UDK and Unity

At the moment I'm looking at getting a game engine to run in a CAVE environment. So far, during my research I've seen a lot of people being able to get both Unity and the Unreal engine up and running ...
3
votes
2answers
177 views

Best way to distribute graphics, audio and levels with an SDL game?

I'm working on finishing up a game written in C++ with SDL I've been working on for awhile, and I'm starting to ponder how I'm going to distribute it. It has hundreds of images that are loaded and ...
0
votes
1answer
1k views

How do I put a game on miniclip or addinctinggames?

I finished making a java game recently, and I would like to put it on a website such as Miniclip.com or AddictingGames. How would I do this? I have one more question. I know these sites could run ...
6
votes
1answer
123 views

Power Distribution amongst connected nodes

In my game the map is represented by connected nodes, each node has a number of connected nodes. The nodes represent a system in which players can build structures and move units about. If you're ...
5
votes
1answer
2k views

Distribute XNA as a standalone zip or exe (no installer needed)?

I want to know how would I distribute my XNA such that it won't distribute as an installer/setup files? I just want a zip of files such that when the user can run instantly after extracting into a ...
9
votes
1answer
1k views

Desura sales experiences

Does anyone know of (or have) an experience selling an indie title through Desura? How does it compare with other typical indie game distribution avenues?
5
votes
2answers
144 views

Balancing agressive invites

I am designing a trading card game for mobiles, with the possibility to add cards to your collection using Gems, aquired through victories and inapp purchases. I am thinking to increase the spread of ...
0
votes
1answer
95 views

Simulate race winner based on character attributes

I'm new to game development and I was thinking of starting off with something easy like a top down simulated race game. It will be similar to a horse race, such that there will be betting, and ...
1
vote
3answers
667 views

Where can I host the compiled version of my game for free? [closed]

Can somebody recomend a free site for distributing and advertising my freeware (but not open source) Asteroids game in BINARY format?
3
votes
2answers
367 views

VS deployment problems

I created an installer for my XNA demo in the hopes that people could just download it and use it. It runs perfectly on my computer, however on others, it installs fine, but the demo doesn't run and ...
12
votes
6answers
2k views

Weighted Random Distribution

I am currently contributing to a particle system for our game and developing some emitter shapes. My uniform random distribution along a line or along a rectangular area works fine - no problem. But ...
6
votes
1answer
298 views

Should I distribute different versions of the same game for different mobile platforms?

I'm currently making a game on the Android platform. I don't know whether to do a "smartphone edition" and a "tablet edition" or simply to do one edition. If I put high definition textures, the users ...
1
vote
1answer
1k views

UDK - problem packaging/publishing the game

I have set up all the config files to my game classes and am able to launch the game to test everything. Although when I package the game, it still runs the UT deathmatch game? What other lines in ...
0
votes
0answers
421 views

UDK - Packaging the Game

I have set up all the config files to my game classes and am able to launch the game to test everything. Although when I package the game, it still runs the UT deathmatch game?? What other lines in ...
1
vote
6answers
2k views

Using a particular font in a commercial game

I'm working on a game I intend to sell, and I want to use this font. The license says: "You may NOT copy or distribute the font outside of the licensed household, company, school or institution. ...
6
votes
5answers
701 views

How to properly protect a flash game?

If I understand correctly, the main point of protecting a single player flash game is to keep it sitelocked. How to do this right and are there any other reasons to do this?
4
votes
4answers
831 views

How do you create a single/internal pre-loader for a Flash game written using Flex?

I've got a somewhat large SWF which I'd like to deliver through a pre-loader so the user doesn't have to appear to wait as long. With Actionscript it's pretty easy to create an external pre-loader but ...
6
votes
3answers
430 views

Why do most games require you to patch them after downloading, instead of rolling the patches into the installer?

When I download a video game from the publisher's website, it typically needs to update itself several times before I can play it. Why can't the developer simply put the patched version of the game up ...
7
votes
6answers
695 views

Why the shareware (not demo) model died?

In the early days of the industry, instead of fighting piracy, companies let the users share their games freely, and put some nag screen or something like that on the game. Then they would sell DLC ...
3
votes
1answer
734 views

Is it possible to develop a game with Lua/Löve and have the source code compiled?

I've been looking at Lua and Löve for developing simple 2D games. But since Lua is interpreted and I know it can be compiled to some point, but how secure is that to decompiling. Or is there a better ...