The tag has no wiki summary.

learn more… | top users | synonyms

8
votes
2answers
496 views

How can a desktop Java game be distributed without a Java runtime dependency?

Is it possible to turn a Java application into a standalone package that runs "out of the box"? The end user should not be required to install any Java JRE, nor should the installer contain a JRE and ...
1
vote
3answers
155 views

Solving the riddle on distributing a python built game?

So, I've done the research, and i've done the try/catch process of almost getting things to work. . . almost. I've read this chart: ...
3
votes
1answer
266 views

It's possible to release a communist 1st person shooter in USA? [closed]

I would be interested if it's possible to release a 1st person shooter where a main character is a leader of revolution millitary army that is planning to invade USA and overthrown the capitalist ...
3
votes
1answer
157 views

Packaging a Java game for Linux

I'm just about finished developing a small Java/Lwjgl-based game. For Windows users, I intend to use Launch4J to package the game into a nice .exe. For Mac users, I'll be using JarBundler to produce a ...
-2
votes
1answer
456 views

How do you set up PhysFS for use in a game? [closed]

After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but ...
2
votes
1answer
224 views

Distributed Rendering in the UDK and Unity

At the moment I'm looking at getting a game engine to run in a CAVE environment. So far, during my research I've seen a lot of people being able to get both Unity and the Unreal engine up and running ...
3
votes
2answers
128 views

Best way to distribute graphics, audio and levels with an SDL game?

I'm working on finishing up a game written in C++ with SDL I've been working on for awhile, and I'm starting to ponder how I'm going to distribute it. It has hundreds of images that are loaded and ...
0
votes
1answer
251 views

How do I put a game on miniclip or addinctinggames?

I finished making a java game recently, and I would like to put it on a website such as Miniclip.com or AddictingGames. How would I do this? I have one more question. I know these sites could run ...
6
votes
1answer
115 views

Power Distribution amongst connected nodes

In my game the map is represented by connected nodes, each node has a number of connected nodes. The nodes represent a system in which players can build structures and move units about. If you're ...
5
votes
1answer
1k views

Distribute XNA as a standalone zip or exe (no installer needed)?

I want to know how would I distribute my XNA such that it won't distribute as an installer/setup files? I just want a zip of files such that when the user can run instantly after extracting into a ...
9
votes
1answer
829 views

Desura sales experiences

Does anyone know of (or have) an experience selling an indie title through Desura? How does it compare with other typical indie game distribution avenues?
5
votes
2answers
132 views

Balancing agressive invites

I am designing a trading card game for mobiles, with the possibility to add cards to your collection using Gems, aquired through victories and inapp purchases. I am thinking to increase the spread of ...
0
votes
1answer
85 views

Simulate race winner based on character attributes

I'm new to game development and I was thinking of starting off with something easy like a top down simulated race game. It will be similar to a horse race, such that there will be betting, and ...
1
vote
3answers
452 views

Where can I host the compiled version of my game for free?

Can somebody recomend a free site for distributing and advertising my freeware (but not open source) Asteroids game in BINARY format?
3
votes
2answers
296 views

VS deployment problems

I created an installer for my XNA demo in the hopes that people could just download it and use it. It runs perfectly on my computer, however on others, it installs fine, but the demo doesn't run and ...
8
votes
6answers
1k views

Weighted Random Distribution

I am currently contributing to a particle system for our game and developing some emitter shapes. My uniform random distribution along a line or along a rectangular area works fine - no problem. But ...
6
votes
1answer
278 views

Should I distribute different versions of the same game for different mobile platforms?

I'm currently making a game on the Android platform. I don't know whether to do a "smartphone edition" and a "tablet edition" or simply to do one edition. If I put high definition textures, the users ...
1
vote
1answer
894 views

UDK - problem packaging/publishing the game

I have set up all the config files to my game classes and am able to launch the game to test everything. Although when I package the game, it still runs the UT deathmatch game? What other lines in ...
0
votes
0answers
380 views

UDK - Packaging the Game

I have set up all the config files to my game classes and am able to launch the game to test everything. Although when I package the game, it still runs the UT deathmatch game?? What other lines in ...
1
vote
6answers
1k views

Using a particular font in a commercial game

I'm working on a game I intend to sell, and I want to use this font. The license says: "You may NOT copy or distribute the font outside of the licensed household, company, school or institution. ...
6
votes
5answers
598 views

How to properly protect a flash game?

If I understand correctly, the main point of protecting a single player flash game is to keep it sitelocked. How to do this right and are there any other reasons to do this?
2
votes
4answers
616 views

How do you create a single/internal pre-loader for a Flash game written using Flex?

I've got a somewhat large SWF which I'd like to deliver through a pre-loader so the user doesn't have to appear to wait as long. With Actionscript it's pretty easy to create an external pre-loader but ...
6
votes
3answers
368 views

Why do most games require you to patch them after downloading, instead of rolling the patches into the installer?

When I download a video game from the publisher's website, it typically needs to update itself several times before I can play it. Why can't the developer simply put the patched version of the game up ...
7
votes
6answers
620 views

Why the shareware (not demo) model died?

In the early days of the industry, instead of fighting piracy, companies let the users share their games freely, and put some nag screen or something like that on the game. Then they would sell DLC ...
1
vote
1answer
629 views

Is it possible to develop a game with Lua/Löve and have the source code compiled?

I've been looking at Lua and Löve for developing simple 2D games. But since Lua is interpreted and I know it can be compiled to some point, but how secure is that to decompiling. Or is there a better ...