I am trying to displace geometry in object space without giving the appearance of texture warping. My idea is to displace the UV lookup by a relative amount to the geometry displacement. Any ...
I wake up with a clear vision, but sadly my laptop card doesn't do displacement mapping nor glVertexAttribDivisor so I can't test it out; I'm left sharing here: With geomipmapping, the grid at any ...
I want to render very pretty smooth undulating hills. There are objects snuggled between these hills, so I can't really use naive bump-mapping. I am currently rendering using a very detailed mesh ...